SAN FRANCISCO—When The New York Times acquired daily puzzle mega-hit Wordle at the beginning of 2022, there were plenty of skeptics who were sure it signaled the end of the game's incredible viral rise. Apparently, those skeptics included some of the people at the Times itself.
At a presentation at the Game Developers Conference Thursday, Times game producer and industry veteran Zoe Bell said the new owners expected Wordle's daily users "would just immediately decline" after the acquisition. Partly that was out of fear that some players would recoil from the "huge corporate behemoth" that now owned the indie hit. But it was also a simple recognition of the usual cycle for viral "zeitgeist" games: "How long can exponential growth go on?"
Just over a year after the acquisition, though, Bell said the company's efforts at "preserving Wordle as an Internet treasure" have paid off. That's largely thanks to a patient, "first do no harm" strategy that didn't seek to directly monetize the game or introduce a lot of half-baked changes to the game's successful formula, she said.
If it ain’t broke...
Bell said Wordle daily player numbers that are still "unfathomably high" are evidence of that strategy's success. Before the Times acquisition, Bell said Wordle had gone from 90 players on November 1, 2021, to 300,000 by the end of the year. And while that exponential growth would inevitably slow, Bell said Wordle's daily user numbers peaked at tens of millions of players in March 2022 (that's about a month after the peak in Wordle results shared on Twitter).
Even after that peak, Wordle's daily player numbers have declined much more slowly than those for similar viral hits like Pokémon Go and Among Us, according to Data.ai estimates presented by Bell. In fact, in early 2023, Wordle was still getting about half as many daily players as it did at its March peak, according to graphs shown by Bell, a level of interest that has remained at a relatively stable plateau since August.