Package: libglx-mesa0; Maintainer for libglx-mesa0 is Debian X Strike Force <[email protected]>; Source for libglx-mesa0 is src:mesa (PTS, buildd, popcon).
Reported by: Nikolas Kyx <[email protected]>
Date: Tue, 18 Feb 2025 21:00:03 UTC
Severity: normal
Found in version mesa/24.3.4-3
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:
Bug#1098301
; Package libglx-mesa0
.
(Tue, 18 Feb 2025 21:00:03 GMT) (full text, mbox, link).
Acknowledgement sent
to Nikolas Kyx <[email protected]>
:
New Bug report received and forwarded. Copy sent to Debian X Strike Force <[email protected]>
.
(Tue, 18 Feb 2025 21:00:03 GMT) (full text, mbox, link).
Message #5 received at [email protected] (full text, mbox, reply):
Package: libglx-mesa0 Version: 24.3.4-3 Severity: normal Debian Trixie. After upgrading the following packages libglx-mesa0:amd64 (24.2.8-1, 24.3.4-3), libgbm1:amd64 (24.2.8-1, 24.3.4-3), libgl1-mesa-dri:amd64 (24.2.8-1, 24.3.4-3), libegl-mesa0:amd64 (24.2.8-1, 24.3.4-3) cannot use mpv with vo=gpu on a Nehalem Intel iGPU machine, so video playback is terribly slow. Bisected to mesa 24.3.0-1. Tried various additional mesa and mpv debug env vars, but no exact issue still. Below are mpv logs from `mpv --msg-level=all=v video.mp4`. Maybe it is really a mpv thing. I don't get how there is [vo/gpu/drm] part after it failed to use OpenGL 4.5 in the broken version. There is no attempt to use OpenGL 4.5 on my ancient machine with 24.2.8-1. Relevant part of broken mpv logs: ``` [vo/gpu/x11] Current display FPS: 60.031185 [vo/gpu/opengl] EGL_VERSION=1.5 [vo/gpu/opengl] EGL_VENDOR=Mesa Project [vo/gpu/opengl] EGL_CLIENT_APIS=OpenGL OpenGL_ES [vo/gpu/opengl] Trying to create Desktop OpenGL context. [vo/gpu/opengl] Choosing visual EGL config 0xb, visual ID 0x21 [vo/gpu/x11] The XPresent extension was found. [vo/gpu/x11] XPresent enabled. [vo/gpu/opengl] GL_VERSION='4.5 (Core Profile) Mesa 24.3.4-3' [vo/gpu/opengl] Detected desktop OpenGL 4.5. [vo/gpu/opengl] GL_VENDOR='Mesa' [vo/gpu/opengl] GL_RENDERER='llvmpipe (LLVM 19.1.7, 128 bits)' [vo/gpu/opengl] GL_SHADING_LANGUAGE_VERSION='4.50' [vo/gpu/opengl] Loaded extension GL_KHR_debug. [vo/gpu/opengl] Detected suspected software renderer. [vo/gpu/opengl] Suspected software renderer or indirect context. [vo/gpu/opengl] Initializing GPU context 'drm' [vo/gpu/drm] VT_GETMODE failed: Inappropriate ioctl for device [vo/gpu/drm] Failed to set up VT switcher. Terminal switching will be unavailable. [vo/gpu/drm] Picked DRM card 0, primary node /dev/dri/card0 as the default. [vo/gpu/drm] Driver: i915 1.6.0 (0) [vo/gpu/drm] Connector 64 currently connected to encoder 65 [vo/gpu/drm] Selected Encoder 65 with CRTC 47 [vo/gpu/drm] Selected mode: 1366x768 ([email protected]) [vo/gpu/drm] DRM Atomic support found [vo/gpu/drm] Using primary plane 32 as draw plane [vo/gpu/drm] Using overlay plane 36 as drmprime plane [vo/gpu] GBM_FORMAT_ARGB8888 not supported by draw plane: Falling back to GBM_FORMAT_XRGB8888. [vo/gpu] Supported modifier: 0x100000000000001 [vo/gpu] Supported modifier: 0x0 [vo/gpu] Creating GBM device [vo/gpu] Initializing GBM surface (1366 x 768) [vo/gpu/opengl] Initializing EGL [vo/gpu/opengl] EGL_VERSION=1.5 [vo/gpu/opengl] EGL_VENDOR=Mesa Project [vo/gpu/opengl] EGL_CLIENT_APIS=OpenGL OpenGL_ES [vo/gpu/opengl] Trying to create Desktop OpenGL context. [vo/gpu/opengl] Attempting to find EGLConfig matching GBM_FORMAT_XRGB8888 [vo/gpu/opengl] Found matching EGLConfig for GBM_FORMAT_XRGB8888 [vo/gpu/opengl] Initializing EGL surface [vo/gpu] GL_VERSION='2.1 Mesa 24.3.4-3' [vo/gpu] Detected desktop OpenGL 2.1. [vo/gpu] GL_VENDOR='Intel' [vo/gpu] GL_RENDERER='Mesa Intel(R) HD Graphics (ILK)' [vo/gpu] GL_SHADING_LANGUAGE_VERSION='1.20' [vo/gpu] Loaded extension GL_ARB_map_buffer_range. [vo/gpu] Loaded extension GL_ARB_framebuffer_object. [vo/gpu] Loaded extension GL_ARB_vertex_array_object. [vo/gpu] Loaded extension GL_ARB_texture_rg. [vo/gpu] Loaded extension GL_ARB_texture_float. [vo/gpu] Loaded extension GL_ARB_sync. [vo/gpu] Loaded extension GL_ARB_invalidate_subdata. [vo/gpu] Loaded extension GL_ARB_get_program_binary. [vo/gpu] Loaded extension GL_ARB_buffer_storage. [vo/gpu] Loaded extension GL_ARB_arrays_of_arrays. [vo/gpu] Loaded extension GL_ARB_debug_output. [vo/gpu] Loaded extension GL_KHR_debug. [vo/gpu/opengl] Preparing framebuffer [vo/gpu/opengl] GBM surface using modifier 0x100000000000001 [vo/gpu/drm] Failed to acquire DRM master: Permission denied [vo/gpu/drm] crtc is not VRR capable [vo/gpu/drm] Failed to commit ModeSetting atomic request: Permission denied [vo/gpu/opengl] Failed to set CRTC for connector 64: Permission denied [vo/gpu] Failed to commit atomic request: Permission denied [vo/gpu/drm] Failed to commit ModeSetting atomic request: Permission denied [vo/gpu/drm] Failed to restore previous mode [vo/gpu/drm] Failed to drop DRM master: Permission denied [vo/gpu/vulkan] Initializing GPU context 'waylandvk' [vo/gpu/libplacebo] Initialized libplacebo v7.349.0 (API v349) [vo/gpu/libplacebo] Creating vulkan instance with extensions: [vo/gpu/libplacebo] VK_KHR_get_physical_device_properties2 [vo/gpu/libplacebo] VK_KHR_portability_enumeration [vo/gpu/libplacebo] VK_KHR_surface [vo/gpu/libplacebo] VK_KHR_wayland_surface [vo/gpu/libplacebo] Failed creating instance: VK_ERROR_INCOMPATIBLE_DRIVER [vo/gpu/libplacebo] Failed initializing vulkan instance [vo/gpu/vulkan] Initializing GPU context 'x11vk' [vo/gpu/libplacebo] Initialized libplacebo v7.349.0 (API v349) [vo/gpu/libplacebo] Creating vulkan instance with extensions: [vo/gpu/libplacebo] VK_KHR_get_physical_device_properties2 [vo/gpu/libplacebo] VK_KHR_portability_enumeration [vo/gpu/libplacebo] VK_KHR_surface [vo/gpu/libplacebo] VK_KHR_xlib_surface [vo/gpu/libplacebo] Failed creating instance: VK_ERROR_INCOMPATIBLE_DRIVER [vo/gpu/libplacebo] Failed initializing vulkan instance [vo/gpu/vulkan] Initializing GPU context 'displayvk' [vo/gpu/libplacebo] Initialized libplacebo v7.349.0 (API v349) [vo/gpu/libplacebo] Creating vulkan instance with extensions: [vo/gpu/libplacebo] VK_KHR_get_physical_device_properties2 [vo/gpu/libplacebo] VK_KHR_portability_enumeration [vo/gpu/libplacebo] VK_KHR_surface [vo/gpu/libplacebo] VK_KHR_display [vo/gpu/libplacebo] Failed creating instance: VK_ERROR_INCOMPATIBLE_DRIVER [vo/gpu/libplacebo] Failed initializing vulkan instance [vo/gpu] Failed initializing any suitable GPU context! Error opening/initializing the selected video_out (--vo) device. (tried also OpenGL 4.5, failed, but then also failed with 2.1) ``` Healthy mpv output was: ``` [vo/gpu/x11] Current display FPS: 60.031185 libEGL warning: DRI3: Screen seems not DRI3 capable libEGL warning: failed to get driver name for fd -1 libEGL warning: MESA-LOADER: failed to retrieve device information libEGL warning: failed to get driver name for fd -1 [vo/gpu/opengl] EGL_VERSION=1.5 [vo/gpu/opengl] EGL_VENDOR=Mesa Project [vo/gpu/opengl] EGL_CLIENT_APIS=OpenGL OpenGL_ES [vo/gpu/opengl] Trying to create Desktop OpenGL context. [vo/gpu/opengl] Choosing visual EGL config 0x4, visual ID 0x21 [vo/gpu/x11] The XPresent extension was found. [vo/gpu/x11] XPresent enabled. [vo/gpu/opengl] GL_VERSION='2.1 Mesa 24.2.8-1 (git-c223121bd5)' [vo/gpu/opengl] Detected desktop OpenGL 2.1. [vo/gpu/opengl] GL_VENDOR='Intel' [vo/gpu/opengl] GL_RENDERER='Mesa Intel(R) HD Graphics (ILK)' [vo/gpu/opengl] GL_SHADING_LANGUAGE_VERSION='1.20' [vo/gpu/opengl] Loaded extension GL_ARB_map_buffer_range. [vo/gpu/opengl] Loaded extension GL_ARB_framebuffer_object. [vo/gpu/opengl] Loaded extension GL_ARB_vertex_array_object. [vo/gpu/opengl] Loaded extension GL_ARB_texture_rg. [vo/gpu/opengl] Loaded extension GL_ARB_texture_float. [vo/gpu/opengl] Loaded extension GL_ARB_sync. [vo/gpu/opengl] Loaded extension GL_ARB_invalidate_subdata. [vo/gpu/opengl] Loaded extension GL_ARB_get_program_binary. [vo/gpu/opengl] Loaded extension GL_ARB_buffer_storage. [vo/gpu/opengl] Loaded extension GL_ARB_arrays_of_arrays. [vo/gpu/opengl] Loaded extension GL_ARB_debug_output. [vo/gpu/opengl] Loaded extension GL_KHR_debug. [vo/gpu] Testing FBO format rgba16f [vo/gpu] Using FBO format rgba16f. (and then vo=gpu with vaapi works) ```
Information forwarded
to [email protected], Debian X Strike Force <[email protected]>
:
Bug#1098301
; Package libglx-mesa0
.
(Wed, 19 Feb 2025 07:39:01 GMT) (full text, mbox, link).
Acknowledgement sent
to Nikolas Kyx <[email protected]>
:
Extra info received and forwarded to list. Copy sent to Debian X Strike Force <[email protected]>
.
(Wed, 19 Feb 2025 07:39:01 GMT) (full text, mbox, link).
Message #10 received at [email protected] (full text, mbox, reply):
Some useful output from glxinfo and eglinfo. mesa-utils 9.0.0-2+b1. eglinfo segfault is stable (approximately same place in output) on 24.3.4-3, no segfault on 24.2.8-1. glxinfo-24.3.4-3 ``` name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_context_flush_control, GLX_ARB_create_context, GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_get_drawable_type, GLX_EXT_libglvnd, GLX_EXT_no_config_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_context_flush_control, GLX_ARB_create_context, GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float, GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_no_config_context, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_MESA_gl_interop, GLX_MESA_query_renderer, GLX_MESA_swap_control, GLX_NV_float_buffer, GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync GLX version: 1.4 GLX extensions: GLX_ARB_context_flush_control, GLX_ARB_create_context, GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_no_config_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_gl_interop, GLX_MESA_query_renderer, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read Extended renderer info (GLX_MESA_query_renderer): Vendor: Mesa (0xffffffff) Device: llvmpipe (LLVM 19.1.7, 128 bits) (0xffffffff) Version: 24.3.4 Accelerated: no Video memory: 3739MB Unified memory: yes Preferred profile: core (0x1) Max core profile version: 4.5 Max compat profile version: 4.5 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.2 Memory info (GL_ATI_meminfo): VBO free memory - total: 31 MB, largest block: 31 MB VBO free aux. memory - total: 2055 MB, largest block: 2055 MB Texture free memory - total: 31 MB, largest block: 31 MB Texture free aux. memory - total: 2055 MB, largest block: 2055 MB Renderbuffer free memory - total: 31 MB, largest block: 31 MB Renderbuffer free aux. memory - total: 2055 MB, largest block: 2055 MB Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 1054841 MB Total available memory: 1058580 MB Currently available dedicated video memory: 31 MB OpenGL vendor string: Mesa OpenGL renderer string: llvmpipe (LLVM 19.1.7, 128 bits) OpenGL core profile version string: 4.5 (Core Profile) Mesa 24.3.4-3 OpenGL core profile shading language version string: 4.50 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture, GL_NVX_gpu_memory_info, GL_NV_alpha_to_coverage_dither_control, GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, GL_NV_shader_atomic_float, GL_NV_texture_barrier, GL_OES_EGL_image, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc OpenGL version string: 4.5 (Compatibility Profile) Mesa 24.3.4-3 OpenGL shading language version string: 4.50 OpenGL context flags: (none) OpenGL profile mask: compatibility profile OpenGL extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility, GL_NV_alpha_to_coverage_dither_control, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_shader_atomic_float, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL ES profile version string: OpenGL ES 3.2 Mesa 24.3.4-3 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 OpenGL ES profile extensions: GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_sync, GL_APPLE_texture_max_level, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, GL_EXT_multi_draw_indirect, GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers, GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_storage, GL_EXT_texture_storage_compression, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view, GL_EXT_unpack_subimage, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects, GL_MESA_shader_integer_functions, GL_NV_alpha_to_coverage_dither_control, GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage, GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_geometry_point_size, GL_OES_geometry_shader, GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables, GL_OES_shader_image_atomic, GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_tessellation_point_size, GL_OES_tessellation_shader, GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, GL_OES_texture_cube_map_array, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2 60 GLX Visuals visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms sw cav id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b ap eat ---------------------------------------------------------------------------- 0x021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x022 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0ca 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0cb 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0cc 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0cd 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0ce 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0cf 24 tc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0d0 24 tc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0d1 24 tc 0 32 0 r . . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x0d2 24 tc 0 32 0 r y . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x0d3 24 tc 0 32 0 r . . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x0d4 24 tc 0 32 0 r y . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x0d5 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 . None 0x0d6 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 . None 0x0d7 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 . None 0x0d8 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 . None 0x0d9 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 . None 0x0da 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 . None 0x0db 24 tc 0 24 0 r . . 8 8 8 0 . s 0 0 0 0 0 0 0 0 0 . None 0x0dc 24 tc 0 24 0 r y . 8 8 8 0 . s 0 0 0 0 0 0 0 0 0 . None 0x0dd 24 tc 0 24 0 r . . 8 8 8 0 . s 0 24 0 0 0 0 0 0 0 . None 0x0de 24 tc 0 24 0 r y . 8 8 8 0 . s 0 24 0 0 0 0 0 0 0 . None 0x0df 24 tc 0 24 0 r . . 8 8 8 0 . s 0 24 8 0 0 0 0 0 0 . None 0x0e0 24 tc 0 24 0 r y . 8 8 8 0 . s 0 24 8 0 0 0 0 0 0 . None 0x0e1 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0e2 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0e3 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0e4 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0e5 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0e6 24 dc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0e7 24 dc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0e8 24 dc 0 32 0 r . . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x0e9 24 dc 0 32 0 r y . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x0ea 24 dc 0 32 0 r . . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x0eb 24 dc 0 32 0 r y . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x0ec 24 dc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 . None 0x0ed 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 . None 0x0ee 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 . None 0x0ef 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 . None 0x0f0 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 . None 0x0f1 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 . None 0x0f2 24 dc 0 24 0 r . . 8 8 8 0 . s 0 0 0 0 0 0 0 0 0 . None 0x0f3 24 dc 0 24 0 r y . 8 8 8 0 . s 0 0 0 0 0 0 0 0 0 . None 0x0f4 24 dc 0 24 0 r . . 8 8 8 0 . s 0 24 0 0 0 0 0 0 0 . None 0x0f5 24 dc 0 24 0 r y . 8 8 8 0 . s 0 24 0 0 0 0 0 0 0 . None 0x0f6 24 dc 0 24 0 r . . 8 8 8 0 . s 0 24 8 0 0 0 0 0 0 . None 0x0f7 24 dc 0 24 0 r y . 8 8 8 0 . s 0 24 8 0 0 0 0 0 0 . None 0x069 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0f8 32 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0f9 32 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0fa 32 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0fb 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0fc 32 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0fd 32 tc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0fe 32 tc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0ff 32 tc 0 32 0 r . . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x100 32 tc 0 32 0 r y . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x101 32 tc 0 32 0 r . . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x102 32 tc 0 32 0 r y . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 92 GLXFBConfigs: visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms sw cav id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b ap eat ---------------------------------------------------------------------------- 0x06a 0 tc 0 32 0 r . . 10 10 10 2 . . 0 0 0 0 0 0 0 0 0 . None 0x06b 0 tc 0 32 0 r y . 10 10 10 2 . . 0 0 0 0 0 0 0 0 0 . None 0x06c 0 tc 0 32 0 r . . 10 10 10 2 . . 0 24 0 0 0 0 0 0 0 . None 0x06d 0 tc 0 32 0 r y . 10 10 10 2 . . 0 24 0 0 0 0 0 0 0 . None 0x06e 0 tc 0 32 0 r . . 10 10 10 2 . . 0 24 8 0 0 0 0 0 0 . None 0x06f 0 tc 0 32 0 r y . 10 10 10 2 . . 0 24 8 0 0 0 0 0 0 . None 0x070 0 tc 0 30 0 r . . 10 10 10 0 . . 0 0 0 0 0 0 0 0 0 . None 0x071 0 tc 0 30 0 r y . 10 10 10 0 . . 0 0 0 0 0 0 0 0 0 . None 0x072 0 tc 0 30 0 r . . 10 10 10 0 . . 0 24 0 0 0 0 0 0 0 . None 0x073 0 tc 0 30 0 r y . 10 10 10 0 . . 0 24 0 0 0 0 0 0 0 . None 0x074 0 tc 0 30 0 r . . 10 10 10 0 . . 0 24 8 0 0 0 0 0 0 . None 0x075 0 tc 0 30 0 r y . 10 10 10 0 . . 0 24 8 0 0 0 0 0 0 . None 0x076 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x077 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x078 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x079 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x07a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x07b 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x07c 24 tc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x07d 24 tc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x07e 24 tc 0 32 0 r . . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x07f 24 tc 0 32 0 r y . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x080 24 tc 0 32 0 r . . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x081 24 tc 0 32 0 r y . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x082 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 . None 0x083 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 . None 0x084 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 . None 0x085 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 . None 0x086 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 . None 0x087 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 . None 0x088 24 tc 0 24 0 r . . 8 8 8 0 . s 0 0 0 0 0 0 0 0 0 . None 0x089 24 tc 0 24 0 r y . 8 8 8 0 . s 0 0 0 0 0 0 0 0 0 . None 0x08a 24 tc 0 24 0 r . . 8 8 8 0 . s 0 24 0 0 0 0 0 0 0 . None 0x08b 24 tc 0 24 0 r y . 8 8 8 0 . s 0 24 0 0 0 0 0 0 0 . None 0x08c 24 tc 0 24 0 r . . 8 8 8 0 . s 0 24 8 0 0 0 0 0 0 . None 0x08d 24 tc 0 24 0 r y . 8 8 8 0 . s 0 24 8 0 0 0 0 0 0 . None 0x08e 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 . None 0x08f 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 . None 0x092 0 tc 0 16 0 r . . 5 5 5 1 . . 0 0 0 0 0 0 0 0 0 . None 0x093 0 tc 0 16 0 r y . 5 5 5 1 . . 0 0 0 0 0 0 0 0 0 . None 0x094 0 dc 0 32 0 r . . 10 10 10 2 . . 0 0 0 0 0 0 0 0 0 . None 0x095 0 dc 0 32 0 r y . 10 10 10 2 . . 0 0 0 0 0 0 0 0 0 . None 0x096 0 dc 0 32 0 r . . 10 10 10 2 . . 0 24 0 0 0 0 0 0 0 . None 0x097 0 dc 0 32 0 r y . 10 10 10 2 . . 0 24 0 0 0 0 0 0 0 . None 0x098 0 dc 0 32 0 r . . 10 10 10 2 . . 0 24 8 0 0 0 0 0 0 . None 0x099 0 dc 0 32 0 r y . 10 10 10 2 . . 0 24 8 0 0 0 0 0 0 . None 0x09a 0 dc 0 30 0 r . . 10 10 10 0 . . 0 0 0 0 0 0 0 0 0 . None 0x09b 0 dc 0 30 0 r y . 10 10 10 0 . . 0 0 0 0 0 0 0 0 0 . None 0x09c 0 dc 0 30 0 r . . 10 10 10 0 . . 0 24 0 0 0 0 0 0 0 . None 0x09d 0 dc 0 30 0 r y . 10 10 10 0 . . 0 24 0 0 0 0 0 0 0 . None 0x09e 0 dc 0 30 0 r . . 10 10 10 0 . . 0 24 8 0 0 0 0 0 0 . None 0x09f 0 dc 0 30 0 r y . 10 10 10 0 . . 0 24 8 0 0 0 0 0 0 . None 0x0a0 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0a1 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0a2 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0a3 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0a4 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0a5 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0a6 24 dc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0a7 24 dc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0a8 24 dc 0 32 0 r . . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x0a9 24 dc 0 32 0 r y . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x0aa 24 dc 0 32 0 r . . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x0ab 24 dc 0 32 0 r y . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x0ac 24 dc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 . None 0x0ad 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 . None 0x0ae 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 . None 0x0af 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 . None 0x0b0 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 . None 0x0b1 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 . None 0x0b2 24 dc 0 24 0 r . . 8 8 8 0 . s 0 0 0 0 0 0 0 0 0 . None 0x0b3 24 dc 0 24 0 r y . 8 8 8 0 . s 0 0 0 0 0 0 0 0 0 . None 0x0b4 24 dc 0 24 0 r . . 8 8 8 0 . s 0 24 0 0 0 0 0 0 0 . None 0x0b5 24 dc 0 24 0 r y . 8 8 8 0 . s 0 24 0 0 0 0 0 0 0 . None 0x0b6 24 dc 0 24 0 r . . 8 8 8 0 . s 0 24 8 0 0 0 0 0 0 . None 0x0b7 24 dc 0 24 0 r y . 8 8 8 0 . s 0 24 8 0 0 0 0 0 0 . None 0x0b8 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 . None 0x0b9 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 . None 0x0bc 0 dc 0 16 0 r . . 5 5 5 1 . . 0 0 0 0 0 0 0 0 0 . None 0x0bd 0 dc 0 16 0 r y . 5 5 5 1 . . 0 0 0 0 0 0 0 0 0 . None 0x0be 32 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0bf 32 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0c0 32 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0c1 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0c2 32 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0c3 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0c4 32 tc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0c5 32 tc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0c6 32 tc 0 32 0 r . . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x0c7 32 tc 0 32 0 r y . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x0c8 32 tc 0 32 0 r . . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x0c9 32 tc 0 32 0 r y . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None ``` eglinfo-24.3.4-3 ``` EGL client extensions string: EGL_EXT_client_extensions, EGL_EXT_device_base, EGL_EXT_device_enumeration, EGL_EXT_device_query, EGL_EXT_explicit_device, EGL_EXT_platform_base, EGL_EXT_platform_device, EGL_EXT_platform_wayland, EGL_EXT_platform_x11, EGL_EXT_platform_xcb, EGL_KHR_client_get_all_proc_addresses, EGL_KHR_debug, EGL_KHR_platform_gbm, EGL_KHR_platform_wayland, EGL_KHR_platform_x11, EGL_MESA_platform_gbm, EGL_MESA_platform_surfaceless GBM platform: EGL API version: 1.5 EGL vendor string: Mesa Project EGL version string: 1.5 EGL client APIs: OpenGL OpenGL_ES EGL driver name: crocus EGL extensions string: EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync, EGL_EXT_buffer_age, EGL_EXT_config_select_group, EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression, EGL_IMG_context_priority, EGL_KHR_cl_event2, EGL_KHR_config_attribs, EGL_KHR_context_flush_control, EGL_KHR_create_context, EGL_KHR_create_context_no_error, EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, EGL_KHR_image, EGL_KHR_image_base, EGL_KHR_image_pixmap, EGL_KHR_no_config_context, EGL_KHR_reusable_sync, EGL_KHR_surfaceless_context, EGL_KHR_wait_sync, EGL_MESA_configless_context, EGL_MESA_drm_image, EGL_MESA_gl_interop, EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver, EGL_MESA_x11_native_visual_id, EGL_WL_bind_wayland_display OpenGL compatibility profile vendor: Intel OpenGL compatibility profile renderer: Mesa Intel(R) HD Graphics (ILK) OpenGL compatibility profile version: 2.1 Mesa 24.3.4-3 OpenGL compatibility profile shading language version: 1.20 OpenGL compatibility profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_performance_monitor, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding, GL_ARB_shader_group_vote, GL_ARB_shader_objects, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, GL_ARB_texture_swizzle, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NV_ES1_1_compatibility, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL ES profile vendor: Intel OpenGL ES profile renderer: Mesa Intel(R) HD Graphics (ILK) OpenGL ES profile version: OpenGL ES 2.0 Mesa 24.3.4-3 OpenGL ES profile shading language version: OpenGL ES GLSL ES 1.0.16 OpenGL ES profile extensions: GL_AMD_performance_monitor, GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_sync, GL_APPLE_texture_max_level, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_clip_control, GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, GL_EXT_frag_depth, GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, GL_EXT_read_format_bgra, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shadow_samplers, GL_EXT_texture_border_clamp, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_rg, GL_EXT_texture_storage, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage, GL_INTEL_blackhole_render, GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, GL_MESA_sampler_objects, GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_generate_mipmap_sRGB, GL_NV_pack_subimage, GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_vertex_array_object, GL_OES_vertex_half_float Configurations: bf lv colorbuffer dp st ms vis cav bi renderable supported id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces --------------------------------------------------------------------- 0x01 32 0 10 10 10 2 0 0 0 0 0x30335241-- y y y win 0x02 32 0 10 10 10 2 24 0 0 0 0x30335241-- y y y win 0x03 32 0 10 10 10 2 24 8 0 0 0x30335241-- y y y win 0x04 30 0 10 10 10 0 0 0 0 0 0x30335258-- y y y win 0x05 30 0 10 10 10 0 24 0 0 0 0x30335258-- y y y win 0x06 30 0 10 10 10 0 24 8 0 0 0x30335258-- y y y win 0x07 32 0 8 8 8 8 0 0 0 0 0x34325241-- y y y win 0x08 32 0 8 8 8 8 24 0 0 0 0x34325241-- y y y win 0x09 32 0 8 8 8 8 24 8 0 0 0x34325241-- y y y win 0x0a 24 0 8 8 8 0 0 0 0 0 0x34325258-- y y y win 0x0b 24 0 8 8 8 0 24 0 0 0 0x34325258-- y y y win 0x0c 24 0 8 8 8 0 24 8 0 0 0x34325258-- y y y win 0x0d 16 0 5 6 5 0 0 0 0 0 0x36314752-- y y y win 0x0e 64 0 16 16 16 16 0 0 0 0 0x48344241-- y y y win 0x0f 64 0 16 16 16 16 24 0 0 0 0x48344241-- y y y win 0x10 64 0 16 16 16 16 24 8 0 0 0x48344241-- y y y win 0x11 48 0 16 16 16 0 0 0 0 0 0x48344258-- y y y win 0x12 48 0 16 16 16 0 24 0 0 0 0x48344258-- y y y win 0x13 48 0 16 16 16 0 24 8 0 0 0x48344258-- y y y win 0x14 16 0 5 5 5 1 0 0 0 0 0x35315241-- y y y win Wayland platform: eglinfo: eglInitialize failed X11 platform: EGL API version: 1.5 EGL vendor string: Mesa Project EGL version string: 1.5 EGL client APIs: OpenGL OpenGL_ES EGL driver name: swrast EGL extensions string: EGL_ANDROID_blob_cache, EGL_ANGLE_sync_control_rate, EGL_EXT_buffer_age, EGL_EXT_config_select_group, EGL_EXT_create_context_robustness, EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression, EGL_EXT_swap_buffers_with_damage, EGL_KHR_cl_event2, EGL_KHR_config_attribs, EGL_KHR_context_flush_control, EGL_KHR_create_context, EGL_KHR_create_context_no_error, EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync, EGL_KHR_surfaceless_context, EGL_KHR_swap_buffers_with_damage, EGL_KHR_wait_sync, EGL_MESA_configless_context, EGL_MESA_gl_interop, EGL_MESA_query_driver, EGL_MESA_x11_native_visual_id OpenGL core profile vendor: Mesa OpenGL core profile renderer: llvmpipe (LLVM 19.1.7, 128 bits) OpenGL core profile version: 4.5 (Core Profile) Mesa 24.3.4-3 OpenGL core profile shading language version: 4.50 OpenGL core profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture, GL_NVX_gpu_memory_info, GL_NV_alpha_to_coverage_dither_control, GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, GL_NV_shader_atomic_float, GL_NV_texture_barrier, GL_OES_EGL_image, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc Memory info (GL_ATI_meminfo): VBO free memory - total: 31 MB, largest block: 31 MB VBO free aux. memory - total: 2053 MB, largest block: 2053 MB Texture free memory - total: 31 MB, largest block: 31 MB Texture free aux. memory - total: 2053 MB, largest block: 2053 MB Renderbuffer free memory - total: 31 MB, largest block: 31 MB Renderbuffer free aux. memory - total: 2053 MB, largest block: 2053 MB Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 1240053 MB Total available memory: 1243792 MB Currently available dedicated video memory: 31 MB OpenGL compatibility profile vendor: Mesa OpenGL compatibility profile renderer: llvmpipe (LLVM 19.1.7, 128 bits) OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 24.3.4-3 OpenGL compatibility profile shading language version: 4.50 OpenGL compatibility profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility, GL_NV_alpha_to_coverage_dither_control, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_shader_atomic_float, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays Memory info (GL_ATI_meminfo): VBO free memory - total: 31 MB, largest block: 31 MB VBO free aux. memory - total: 2053 MB, largest block: 2053 MB Texture free memory - total: 31 MB, largest block: 31 MB Texture free aux. memory - total: 2053 MB, largest block: 2053 MB Renderbuffer free memory - total: 31 MB, largest block: 31 MB Renderbuffer free aux. memory - total: 2053 MB, largest block: 2053 MB Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 1240053 MB Total available memory: 1243792 MB Currently available dedicated video memory: 31 MB OpenGL ES profile vendor: Mesa OpenGL ES profile renderer: llvmpipe (LLVM 19.1.7, 128 bits) OpenGL ES profile version: OpenGL ES 3.2 Mesa 24.3.4-3 OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20 OpenGL ES profile extensions: GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_sync, GL_APPLE_texture_max_level, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, GL_EXT_multi_draw_indirect, GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers, GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_storage, GL_EXT_texture_storage_compression, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view, GL_EXT_unpack_subimage, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects, GL_MESA_shader_integer_functions, GL_NV_alpha_to_coverage_dither_control, GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage, GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_geometry_point_size, GL_OES_geometry_shader, GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables, GL_OES_shader_image_atomic, GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_tessellation_point_size, GL_OES_tessellation_shader, GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, GL_OES_texture_cube_map_array, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2 Configurations: bf lv colorbuffer dp st ms vis cav bi renderable supported id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces --------------------------------------------------------------------- 0x01 32 0 8 8 8 8 0 0 0 0 0x21TC a y y y win,pb,pix 0x02 32 0 8 8 8 8 16 0 0 0 0x21TC a y y y win,pb,pix 0x03 32 0 8 8 8 8 24 0 0 0 0x21TC a y y y win,pb,pix 0x04 32 0 8 8 8 8 24 8 0 0 0x21TC a y y y win,pb,pix 0x05 32 0 8 8 8 8 32 0 0 0 0x21TC a y y y win,pb,pix 0x06 32 0 8 8 8 8 0 0 4 1 0x21TC a y y y win,pb,pix 0x07 32 0 8 8 8 8 16 0 4 1 0x21TC a y y y win,pb,pix 0x08 32 0 8 8 8 8 24 0 4 1 0x21TC a y y y win,pb,pix 0x09 32 0 8 8 8 8 24 8 4 1 0x21TC a y y y win,pb,pix 0x0a 32 0 8 8 8 8 32 0 4 1 0x21TC a y y y win,pb,pix 0x0b 24 0 8 8 8 0 0 0 0 0 0x21TC y y y y win,pb,pix 0x0c 24 0 8 8 8 0 16 0 0 0 0x21TC y y y y win,pb,pix 0x0d 24 0 8 8 8 0 24 0 0 0 0x21TC y y y y win,pb,pix 0x0e 24 0 8 8 8 0 24 8 0 0 0x21TC y y y y win,pb,pix 0x0f 24 0 8 8 8 0 32 0 0 0 0x21TC y y y y win,pb,pix 0x10 24 0 8 8 8 0 0 0 4 1 0x21TC y y y y win,pb,pix 0x11 24 0 8 8 8 0 16 0 4 1 0x21TC y y y y win,pb,pix 0x12 24 0 8 8 8 0 24 0 4 1 0x21TC y y y y win,pb,pix 0x13 24 0 8 8 8 0 24 8 4 1 0x21TC y y y y win,pb,pix 0x14 24 0 8 8 8 0 32 0 4 1 0x21TC y y y y win,pb,pix 0x15 32 0 8 8 8 8 0 0 0 0 0x22DC a y y y win,pb,pix 0x16 32 0 8 8 8 8 16 0 0 0 0x22DC a y y y win,pb,pix 0x17 32 0 8 8 8 8 24 0 0 0 0x22DC a y y y win,pb,pix 0x18 32 0 8 8 8 8 24 8 0 0 0x22DC a y y y win,pb,pix 0x19 32 0 8 8 8 8 32 0 0 0 0x22DC a y y y win,pb,pix 0x1a 32 0 8 8 8 8 0 0 4 1 0x22DC a y y y win,pb,pix 0x1b 32 0 8 8 8 8 16 0 4 1 0x22DC a y y y win,pb,pix 0x1c 32 0 8 8 8 8 24 0 4 1 0x22DC a y y y win,pb,pix 0x1d 32 0 8 8 8 8 24 8 4 1 0x22DC a y y y win,pb,pix 0x1e 32 0 8 8 8 8 32 0 4 1 0x22DC a y y y win,pb,pix 0x1f 24 0 8 8 8 0 0 0 0 0 0x22DC y y y y win,pb,pix 0x20 24 0 8 8 8 0 16 0 0 0 0x22DC y y y y win,pb,pix 0x21 24 0 8 8 8 0 24 0 0 0 0x22DC y y y y win,pb,pix 0x22 24 0 8 8 8 0 24 8 0 0 0x22DC y y y y win,pb,pix 0x23 24 0 8 8 8 0 32 0 0 0 0x22DC y y y y win,pb,pix 0x24 24 0 8 8 8 0 0 0 4 1 0x22DC y y y y win,pb,pix 0x25 24 0 8 8 8 0 16 0 4 1 0x22DC y y y y win,pb,pix 0x26 24 0 8 8 8 0 24 0 4 1 0x22DC y y y y win,pb,pix 0x27 24 0 8 8 8 0 24 8 4 1 0x22DC y y y y win,pb,pix 0x28 24 0 8 8 8 0 32 0 4 1 0x22DC y y y y win,pb,pix 0x29 32 0 8 8 8 8 0 0 0 0 0x69TC a y y y win,pb,pix 0x2a 32 0 8 8 8 8 16 0 0 0 0x69TC a y y y win,pb,pix 0x2b 32 0 8 8 8 8 24 0 0 0 0x69TC a y y y win,pb,pix 0x2c 32 0 8 8 8 8 24 8 0 0 0x69TC a y y y win,pb,pix 0x2d 32 0 8 8 8 8 32 0 0 0 0x69TC a y y y win,pb,pix 0x2e 32 0 8 8 8 8 0 0 4 1 0x69TC a y y y win,pb,pix 0x2f 32 0 8 8 8 8 16 0 4 1 0x69TC a y y y win,pb,pix 0x30 32 0 8 8 8 8 24 0 4 1 0x69TC a y y y win,pb,pix 0x31 32 0 8 8 8 8 24 8 4 1 0x69TC a y y y win,pb,pix 0x32 32 0 8 8 8 8 32 0 4 1 0x69TC a y y y win,pb,pix Surfaceless platform: EGL API version: 1.5 EGL vendor string: Mesa Project EGL version string: 1.5 EGL client APIs: OpenGL OpenGL_ES EGL driver name: crocus EGL extensions string: EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync, EGL_EXT_config_select_group, EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression, EGL_IMG_context_priority, EGL_KHR_cl_event2, EGL_KHR_config_attribs, EGL_KHR_context_flush_control, EGL_KHR_create_context, EGL_KHR_create_context_no_error, EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_textur Segmentation fault ``` glxinfo-24.2.8-1 ``` name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_context_flush_control, GLX_ARB_create_context, GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_get_drawable_type, GLX_EXT_libglvnd, GLX_EXT_no_config_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_context_flush_control, GLX_ARB_create_context, GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float, GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_no_config_context, GLX_EXT_swap_control, GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_MESA_gl_interop, GLX_MESA_query_renderer, GLX_MESA_swap_control, GLX_NV_float_buffer, GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync GLX version: 1.4 GLX extensions: GLX_ARB_context_flush_control, GLX_ARB_create_context, GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_no_config_context, GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_gl_interop, GLX_MESA_query_renderer, GLX_MESA_swap_control, GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, GLX_SGI_video_sync Extended renderer info (GLX_MESA_query_renderer): Vendor: Intel (0x8086) Device: Mesa Intel(R) HD Graphics (ILK) (0x46) Version: 24.2.8 Accelerated: yes Video memory: 1536MB Unified memory: yes Preferred profile: compat (0x2) Max core profile version: 0.0 Max compat profile version: 2.1 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 2.0 OpenGL vendor string: Intel OpenGL renderer string: Mesa Intel(R) HD Graphics (ILK) OpenGL version string: 2.1 Mesa 24.2.8-1 (git-c223121bd5) OpenGL shading language version string: 1.20 OpenGL extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_performance_monitor, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding, GL_ARB_shader_group_vote, GL_ARB_shader_objects, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, GL_ARB_texture_swizzle, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NV_ES1_1_compatibility, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL ES profile version string: OpenGL ES 2.0 Mesa 24.2.8-1 (git-c223121bd5) OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16 OpenGL ES profile extensions: GL_AMD_performance_monitor, GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_sync, GL_APPLE_texture_max_level, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_clip_control, GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, GL_EXT_frag_depth, GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, GL_EXT_read_format_bgra, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shadow_samplers, GL_EXT_texture_border_clamp, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_rg, GL_EXT_texture_storage, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage, GL_INTEL_blackhole_render, GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, GL_MESA_sampler_objects, GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_generate_mipmap_sRGB, GL_NV_pack_subimage, GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_vertex_array_object, GL_OES_vertex_half_float 60 GLX Visuals visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms sw cav id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b ap eat ---------------------------------------------------------------------------- 0x021 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x022 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0ca 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0cb 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0cc 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0cd 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0ce 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0cf 24 tc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0d0 24 tc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0d1 24 tc 0 32 0 r . . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x0d2 24 tc 0 32 0 r y . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x0d3 24 tc 0 32 0 r . . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x0d4 24 tc 0 32 0 r y . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x0d5 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 . None 0x0d6 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 . None 0x0d7 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 . None 0x0d8 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 . None 0x0d9 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 . None 0x0da 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 . None 0x0db 24 tc 0 24 0 r . . 8 8 8 0 . s 0 0 0 0 0 0 0 0 0 . None 0x0dc 24 tc 0 24 0 r y . 8 8 8 0 . s 0 0 0 0 0 0 0 0 0 . None 0x0dd 24 tc 0 24 0 r . . 8 8 8 0 . s 0 24 0 0 0 0 0 0 0 . None 0x0de 24 tc 0 24 0 r y . 8 8 8 0 . s 0 24 0 0 0 0 0 0 0 . None 0x0df 24 tc 0 24 0 r . . 8 8 8 0 . s 0 24 8 0 0 0 0 0 0 . None 0x0e0 24 tc 0 24 0 r y . 8 8 8 0 . s 0 24 8 0 0 0 0 0 0 . None 0x0e1 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0e2 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0e3 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0e4 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0e5 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0e6 24 dc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0e7 24 dc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0e8 24 dc 0 32 0 r . . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x0e9 24 dc 0 32 0 r y . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x0ea 24 dc 0 32 0 r . . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x0eb 24 dc 0 32 0 r y . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x0ec 24 dc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 . None 0x0ed 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 . None 0x0ee 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 . None 0x0ef 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 . None 0x0f0 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 . None 0x0f1 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 . None 0x0f2 24 dc 0 24 0 r . . 8 8 8 0 . s 0 0 0 0 0 0 0 0 0 . None 0x0f3 24 dc 0 24 0 r y . 8 8 8 0 . s 0 0 0 0 0 0 0 0 0 . None 0x0f4 24 dc 0 24 0 r . . 8 8 8 0 . s 0 24 0 0 0 0 0 0 0 . None 0x0f5 24 dc 0 24 0 r y . 8 8 8 0 . s 0 24 0 0 0 0 0 0 0 . None 0x0f6 24 dc 0 24 0 r . . 8 8 8 0 . s 0 24 8 0 0 0 0 0 0 . None 0x0f7 24 dc 0 24 0 r y . 8 8 8 0 . s 0 24 8 0 0 0 0 0 0 . None 0x069 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0f8 32 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0f9 32 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0fa 32 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0fb 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0fc 32 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0fd 32 tc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0fe 32 tc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0ff 32 tc 0 32 0 r . . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x100 32 tc 0 32 0 r y . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x101 32 tc 0 32 0 r . . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x102 32 tc 0 32 0 r y . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 92 GLXFBConfigs: visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms sw cav id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b ap eat ---------------------------------------------------------------------------- 0x06a 0 tc 0 32 0 r . . 10 10 10 2 . . 0 0 0 0 0 0 0 0 0 . None 0x06b 0 tc 0 32 0 r y . 10 10 10 2 . . 0 0 0 0 0 0 0 0 0 . None 0x06c 0 tc 0 32 0 r . . 10 10 10 2 . . 0 24 0 0 0 0 0 0 0 . None 0x06d 0 tc 0 32 0 r y . 10 10 10 2 . . 0 24 0 0 0 0 0 0 0 . None 0x06e 0 tc 0 32 0 r . . 10 10 10 2 . . 0 24 8 0 0 0 0 0 0 . None 0x06f 0 tc 0 32 0 r y . 10 10 10 2 . . 0 24 8 0 0 0 0 0 0 . None 0x070 0 tc 0 30 0 r . . 10 10 10 0 . . 0 0 0 0 0 0 0 0 0 . None 0x071 0 tc 0 30 0 r y . 10 10 10 0 . . 0 0 0 0 0 0 0 0 0 . None 0x072 0 tc 0 30 0 r . . 10 10 10 0 . . 0 24 0 0 0 0 0 0 0 . None 0x073 0 tc 0 30 0 r y . 10 10 10 0 . . 0 24 0 0 0 0 0 0 0 . None 0x074 0 tc 0 30 0 r . . 10 10 10 0 . . 0 24 8 0 0 0 0 0 0 . None 0x075 0 tc 0 30 0 r y . 10 10 10 0 . . 0 24 8 0 0 0 0 0 0 . None 0x076 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x077 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x078 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x079 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x07a 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x07b 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x07c 24 tc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x07d 24 tc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x07e 24 tc 0 32 0 r . . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x07f 24 tc 0 32 0 r y . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x080 24 tc 0 32 0 r . . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x081 24 tc 0 32 0 r y . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x082 24 tc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 . None 0x083 24 tc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 . None 0x084 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 . None 0x085 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 . None 0x086 24 tc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 . None 0x087 24 tc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 . None 0x088 24 tc 0 24 0 r . . 8 8 8 0 . s 0 0 0 0 0 0 0 0 0 . None 0x089 24 tc 0 24 0 r y . 8 8 8 0 . s 0 0 0 0 0 0 0 0 0 . None 0x08a 24 tc 0 24 0 r . . 8 8 8 0 . s 0 24 0 0 0 0 0 0 0 . None 0x08b 24 tc 0 24 0 r y . 8 8 8 0 . s 0 24 0 0 0 0 0 0 0 . None 0x08c 24 tc 0 24 0 r . . 8 8 8 0 . s 0 24 8 0 0 0 0 0 0 . None 0x08d 24 tc 0 24 0 r y . 8 8 8 0 . s 0 24 8 0 0 0 0 0 0 . None 0x08e 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 . None 0x08f 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 . None 0x092 0 tc 0 16 0 r . . 5 5 5 1 . . 0 0 0 0 0 0 0 0 0 . None 0x093 0 tc 0 16 0 r y . 5 5 5 1 . . 0 0 0 0 0 0 0 0 0 . None 0x094 0 dc 0 32 0 r . . 10 10 10 2 . . 0 0 0 0 0 0 0 0 0 . None 0x095 0 dc 0 32 0 r y . 10 10 10 2 . . 0 0 0 0 0 0 0 0 0 . None 0x096 0 dc 0 32 0 r . . 10 10 10 2 . . 0 24 0 0 0 0 0 0 0 . None 0x097 0 dc 0 32 0 r y . 10 10 10 2 . . 0 24 0 0 0 0 0 0 0 . None 0x098 0 dc 0 32 0 r . . 10 10 10 2 . . 0 24 8 0 0 0 0 0 0 . None 0x099 0 dc 0 32 0 r y . 10 10 10 2 . . 0 24 8 0 0 0 0 0 0 . None 0x09a 0 dc 0 30 0 r . . 10 10 10 0 . . 0 0 0 0 0 0 0 0 0 . None 0x09b 0 dc 0 30 0 r y . 10 10 10 0 . . 0 0 0 0 0 0 0 0 0 . None 0x09c 0 dc 0 30 0 r . . 10 10 10 0 . . 0 24 0 0 0 0 0 0 0 . None 0x09d 0 dc 0 30 0 r y . 10 10 10 0 . . 0 24 0 0 0 0 0 0 0 . None 0x09e 0 dc 0 30 0 r . . 10 10 10 0 . . 0 24 8 0 0 0 0 0 0 . None 0x09f 0 dc 0 30 0 r y . 10 10 10 0 . . 0 24 8 0 0 0 0 0 0 . None 0x0a0 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0a1 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0a2 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0a3 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0a4 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0a5 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0a6 24 dc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0a7 24 dc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0a8 24 dc 0 32 0 r . . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x0a9 24 dc 0 32 0 r y . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x0aa 24 dc 0 32 0 r . . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x0ab 24 dc 0 32 0 r y . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x0ac 24 dc 0 24 0 r . . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 . None 0x0ad 24 dc 0 24 0 r y . 8 8 8 0 . . 0 0 0 0 0 0 0 0 0 . None 0x0ae 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 . None 0x0af 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 0 0 0 0 0 0 0 . None 0x0b0 24 dc 0 24 0 r . . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 . None 0x0b1 24 dc 0 24 0 r y . 8 8 8 0 . . 0 24 8 0 0 0 0 0 0 . None 0x0b2 24 dc 0 24 0 r . . 8 8 8 0 . s 0 0 0 0 0 0 0 0 0 . None 0x0b3 24 dc 0 24 0 r y . 8 8 8 0 . s 0 0 0 0 0 0 0 0 0 . None 0x0b4 24 dc 0 24 0 r . . 8 8 8 0 . s 0 24 0 0 0 0 0 0 0 . None 0x0b5 24 dc 0 24 0 r y . 8 8 8 0 . s 0 24 0 0 0 0 0 0 0 . None 0x0b6 24 dc 0 24 0 r . . 8 8 8 0 . s 0 24 8 0 0 0 0 0 0 . None 0x0b7 24 dc 0 24 0 r y . 8 8 8 0 . s 0 24 8 0 0 0 0 0 0 . None 0x0b8 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 . None 0x0b9 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 . None 0x0bc 0 dc 0 16 0 r . . 5 5 5 1 . . 0 0 0 0 0 0 0 0 0 . None 0x0bd 0 dc 0 16 0 r y . 5 5 5 1 . . 0 0 0 0 0 0 0 0 0 . None 0x0be 32 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0bf 32 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 . None 0x0c0 32 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0c1 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 . None 0x0c2 32 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0c3 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 . None 0x0c4 32 tc 0 32 0 r . . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0c5 32 tc 0 32 0 r y . 8 8 8 8 . s 0 0 0 0 0 0 0 0 0 . None 0x0c6 32 tc 0 32 0 r . . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x0c7 32 tc 0 32 0 r y . 8 8 8 8 . s 0 24 0 0 0 0 0 0 0 . None 0x0c8 32 tc 0 32 0 r . . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None 0x0c9 32 tc 0 32 0 r y . 8 8 8 8 . s 0 24 8 0 0 0 0 0 0 . None ``` eglinfo-24.2.8-1 ``` EGL client extensions string: EGL_EXT_client_extensions, EGL_EXT_device_base, EGL_EXT_device_enumeration, EGL_EXT_device_query, EGL_EXT_explicit_device, EGL_EXT_platform_base, EGL_EXT_platform_device, EGL_EXT_platform_wayland, EGL_EXT_platform_x11, EGL_EXT_platform_xcb, EGL_KHR_client_get_all_proc_addresses, EGL_KHR_debug, EGL_KHR_platform_gbm, EGL_KHR_platform_wayland, EGL_KHR_platform_x11, EGL_MESA_platform_gbm, EGL_MESA_platform_surfaceless GBM platform: EGL API version: 1.5 EGL vendor string: Mesa Project EGL version string: 1.5 EGL client APIs: OpenGL OpenGL_ES EGL driver name: crocus EGL extensions string: EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync, EGL_EXT_buffer_age, EGL_EXT_config_select_group, EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression, EGL_IMG_context_priority, EGL_KHR_cl_event2, EGL_KHR_config_attribs, EGL_KHR_context_flush_control, EGL_KHR_create_context, EGL_KHR_create_context_no_error, EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, EGL_KHR_image, EGL_KHR_image_base, EGL_KHR_image_pixmap, EGL_KHR_no_config_context, EGL_KHR_reusable_sync, EGL_KHR_surfaceless_context, EGL_KHR_wait_sync, EGL_MESA_configless_context, EGL_MESA_drm_image, EGL_MESA_gl_interop, EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver, EGL_MESA_x11_native_visual_id, EGL_WL_bind_wayland_display OpenGL compatibility profile vendor: Intel OpenGL compatibility profile renderer: Mesa Intel(R) HD Graphics (ILK) OpenGL compatibility profile version: 2.1 Mesa 24.2.8-1 (git-c223121bd5) OpenGL compatibility profile shading language version: 1.20 OpenGL compatibility profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_performance_monitor, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding, GL_ARB_shader_group_vote, GL_ARB_shader_objects, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, GL_ARB_texture_swizzle, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NV_ES1_1_compatibility, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL ES profile vendor: Intel OpenGL ES profile renderer: Mesa Intel(R) HD Graphics (ILK) OpenGL ES profile version: OpenGL ES 2.0 Mesa 24.2.8-1 (git-c223121bd5) OpenGL ES profile shading language version: OpenGL ES GLSL ES 1.0.16 OpenGL ES profile extensions: GL_AMD_performance_monitor, GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_sync, GL_APPLE_texture_max_level, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_clip_control, GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, GL_EXT_frag_depth, GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, GL_EXT_read_format_bgra, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shadow_samplers, GL_EXT_texture_border_clamp, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_rg, GL_EXT_texture_storage, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage, GL_INTEL_blackhole_render, GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, GL_MESA_sampler_objects, GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_generate_mipmap_sRGB, GL_NV_pack_subimage, GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_vertex_array_object, GL_OES_vertex_half_float Configurations: bf lv colorbuffer dp st ms vis cav bi renderable supported id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces --------------------------------------------------------------------- 0x01 32 0 10 10 10 2 0 0 0 0 0x30335241-- y y y win 0x02 32 0 10 10 10 2 24 0 0 0 0x30335241-- y y y win 0x03 32 0 10 10 10 2 24 8 0 0 0x30335241-- y y y win 0x04 30 0 10 10 10 0 0 0 0 0 0x30335258-- y y y win 0x05 30 0 10 10 10 0 24 0 0 0 0x30335258-- y y y win 0x06 30 0 10 10 10 0 24 8 0 0 0x30335258-- y y y win 0x07 32 0 8 8 8 8 0 0 0 0 0x34325241-- y y y win 0x08 32 0 8 8 8 8 24 0 0 0 0x34325241-- y y y win 0x09 32 0 8 8 8 8 24 8 0 0 0x34325241-- y y y win 0x0a 24 0 8 8 8 0 0 0 0 0 0x34325258-- y y y win 0x0b 24 0 8 8 8 0 24 0 0 0 0x34325258-- y y y win 0x0c 24 0 8 8 8 0 24 8 0 0 0x34325258-- y y y win 0x0d 16 0 5 6 5 0 0 0 0 0 0x36314752-- y y y win 0x0e 64 0 16 16 16 16 0 0 0 0 0x48344241--libEGL warning: DRI3: Screen seems not DRI3 capable libEGL warning: failed to get driver name for fd -1 libEGL warning: MESA-LOADER: failed to retrieve device information libEGL warning: failed to get driver name for fd -1 y y y win 0x0f 64 0 16 16 16 16 24 0 0 0 0x48344241-- y y y win 0x10 64 0 16 16 16 16 24 8 0 0 0x48344241-- y y y win 0x11 48 0 16 16 16 0 0 0 0 0 0x48344258-- y y y win 0x12 48 0 16 16 16 0 24 0 0 0 0x48344258-- y y y win 0x13 48 0 16 16 16 0 24 8 0 0 0x48344258-- y y y win 0x14 16 0 5 5 5 1 0 0 0 0 0x35315241-- y y y win Wayland platform: eglinfo: eglInitialize failed X11 platform: EGL API version: 1.5 EGL vendor string: Mesa Project EGL version string: 1.5 EGL client APIs: OpenGL OpenGL_ES EGL driver name: crocus EGL extensions string: EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync, EGL_ANGLE_sync_control_rate, EGL_CHROMIUM_sync_control, EGL_EXT_config_select_group, EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression, EGL_IMG_context_priority, EGL_KHR_cl_event2, EGL_KHR_config_attribs, EGL_KHR_context_flush_control, EGL_KHR_create_context, EGL_KHR_create_context_no_error, EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, EGL_KHR_image, EGL_KHR_image_base, EGL_KHR_image_pixmap, EGL_KHR_no_config_context, EGL_KHR_reusable_sync, EGL_KHR_surfaceless_context, EGL_KHR_wait_sync, EGL_MESA_configless_context, EGL_MESA_drm_image, EGL_MESA_gl_interop, EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver, EGL_MESA_x11_native_visual_id, EGL_NOK_swap_region, EGL_NOK_texture_from_pixmap, EGL_NV_post_sub_buffer, EGL_WL_bind_wayland_display OpenGL compatibility profile vendor: Intel OpenGL compatibility profile renderer: Mesa Intel(R) HD Graphics (ILK) OpenGL compatibility profile version: 2.1 Mesa 24.2.8-1 (git-c223121bd5) OpenGL compatibility profile shading language version: 1.20 OpenGL compatibility profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_performance_monitor, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding, GL_ARB_shader_group_vote, GL_ARB_shader_objects, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, GL_ARB_texture_swizzle, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NV_ES1_1_compatibility, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL ES profile vendor: Intel OpenGL ES profile renderer: Mesa Intel(R) HD Graphics (ILK) OpenGL ES profile version: OpenGL ES 2.0 Mesa 24.2.8-1 (git-c223121bd5) OpenGL ES profile shading language version: OpenGL ES GLSL ES 1.0.16 OpenGL ES profile extensions: GL_AMD_performance_monitor, GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_sync, GL_APPLE_texture_max_level, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_clip_control, GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, GL_EXT_frag_depth, GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, GL_EXT_read_format_bgra, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shadow_samplers, GL_EXT_texture_border_clamp, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_rg, GL_EXT_texture_storage, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage, GL_INTEL_blackhole_render, GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, GL_MESA_sampler_objects, GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_generate_mipmap_sRGB, GL_NV_pack_subimage, GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_vertex_array_object, GL_OES_vertex_half_float Configurations: bf lv colorbuffer dp st ms vis cav bi renderable supported id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces --------------------------------------------------------------------- 0x01 32 0 8 8 8 8 0 0 0 0 0x21TC a y y y win,pb,pix 0x02 32 0 8 8 8 8 24 0 0 0 0x21TC a y y y win,pb,pix 0x03 32 0 8 8 8 8 24 8 0 0 0x21TC a y y y win,pb,pix 0x04 24 0 8 8 8 0 0 0 0 0 0x21TC y y y y win,pb,pix 0x05 24 0 8 8 8 0 24 0 0 0 0x21TC y y y y win,pb,pix 0x06 24 0 8 8 8 0 24 8 0 0 0x21TC y y y y win,pb,pix 0x07 32 0 8 8 8 8 0 0 0 0 0x22DC a y y y win,pb,pix 0x08 32 0 8 8 8 8 24 0 0 0 0x22DC a y y y win,pb,pix 0x09 32 0 8 8 8 8 24 8 0 0 0x22DC a y y y win,pb,pix 0x0a 24 0 8 8 8 0 0 0 0 0 0x22DC y y y y win,pb,pix 0x0b 24 0 8 8 8 0 24 0 0 0 0x22DC y y y y win,pb,pix 0x0c 24 0 8 8 8 0 24 8 0 0 0x22DC y y y y win,pb,pix 0x0d 32 0 8 8 8 8 0 0 0 0 0x69TC a y y y win,pb,pix 0x0e 32 0 8 8 8 8 24 0 0 0 0x69TC a y y y win,pb,pix 0x0f 32 0 8 8 8 8 24 8 0 0 0x69TC a y y y win,pb,pix Surfaceless platform: EGL API version: 1.5 EGL vendor string: Mesa Project EGL version string: 1.5 EGL client APIs: OpenGL OpenGL_ES EGL driver name: crocus EGL extensions string: EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync, EGL_EXT_config_select_group, EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression, EGL_IMG_context_priority, EGL_KHR_cl_event2, EGL_KHR_config_attribs, EGL_KHR_context_flush_control, EGL_KHR_create_context, EGL_KHR_create_context_no_error, EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync, EGL_KHR_surfaceless_context, EGL_KHR_wait_sync, EGL_MESA_configless_context, EGL_MESA_drm_image, EGL_MESA_gl_interop, EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver, EGL_MESA_x11_native_visual_id, EGL_WL_bind_wayland_display OpenGL compatibility profile vendor: Intel OpenGL compatibility profile renderer: Mesa Intel(R) HD Graphics (ILK) OpenGL compatibility profile version: 2.1 Mesa 24.2.8-1 (git-c223121bd5) OpenGL compatibility profile shading language version: 1.20 OpenGL compatibility profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_performance_monitor, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding, GL_ARB_shader_group_vote, GL_ARB_shader_objects, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, GL_ARB_texture_swizzle, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NV_ES1_1_compatibility, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL ES profile vendor: Intel OpenGL ES profile renderer: Mesa Intel(R) HD Graphics (ILK) OpenGL ES profile version: OpenGL ES 2.0 Mesa 24.2.8-1 (git-c223121bd5) OpenGL ES profile shading language version: OpenGL ES GLSL ES 1.0.16 OpenGL ES profile extensions: GL_AMD_performance_monitor, GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_sync, GL_APPLE_texture_max_level, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_clip_control, GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, GL_EXT_frag_depth, GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, GL_EXT_read_format_bgra, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shadow_samplers, GL_EXT_texture_border_clamp, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_rg, GL_EXT_texture_storage, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage, GL_INTEL_blackhole_render, GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, GL_MESA_sampler_objects, GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_generate_mipmap_sRGB, GL_NV_pack_subimage, GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_vertex_array_object, GL_OES_vertex_half_float Configurations: bf lv colorbuffer dp st ms vis cav bi renderable supported id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces --------------------------------------------------------------------- 0x01 32 0 10 10 10 2 0 0 0 0 0x00-- a y y y pb 0x02 32 0 10 10 10 2 24 0 0 0 0x00-- a y y y pb 0x03 32 0 10 10 10 2 24 8 0 0 0x00-- a y y y pb 0x04 30 0 10 10 10 0 0 0 0 0 0x00-- y y y y pb 0x05 30 0 10 10 10 0 24 0 0 0 0x00-- y y y y pb 0x06 30 0 10 10 10 0 24 8 0 0 0x00-- y y y y pb 0x07 32 0 8 8 8 8 0 0 0 0 0x00-- a y y y pb 0x08 32 0 8 8 8 8 24 0 0 0 0x00-- a y y y pb 0x09 32 0 8 8 8 8 24 8 0 0 0x00-- a y y y pb 0x0a 24 0 8 8 8 0 0 0 0 0 0x00-- y y y y pb 0x0b 24 0 8 8 8 0 24 0 0 0 0x00-- y y y y pb 0x0c 24 0 8 8 8 0 24 8 0 0 0x00-- y y y y pb 0x0d 16 0 5 6 5 0 0 0 0 0 0x00-- y y y y pb 0x0e 64 0 16 16 16 16 0 0 0 0 0x00-- a y y y pb 0x0f 64 0 16 16 16 16 24 0 0 0 0x00-- a y y y pb 0x10 64 0 16 16 16 16 24 8 0 0 0x00-- a y y y pb 0x11 48 0 16 16 16 0 0 0 0 0 0x00-- y y y y pb 0x12 48 0 16 16 16 0 24 0 0 0 0x00-- y y y y pb 0x13 48 0 16 16 16 0 24 8 0 0 0x00-- y y y y pb Device platform: Device #0: EGL device extensions string: EGL_EXT_device_drm, EGL_EXT_device_drm_render_node Platform Device platform: EGL API version: 1.5 EGL vendor string: Mesa Project EGL version string: 1.5 EGL client APIs: OpenGL OpenGL_ES EGL driver name: crocus EGL extensions string: EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync, EGL_EXT_config_select_group, EGL_EXT_create_context_robustness, EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers, EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression, EGL_IMG_context_priority, EGL_KHR_cl_event2, EGL_KHR_config_attribs, EGL_KHR_context_flush_control, EGL_KHR_create_context, EGL_KHR_create_context_no_error, EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync, EGL_KHR_surfaceless_context, EGL_KHR_wait_sync, EGL_MESA_configless_context, EGL_MESA_drm_image, EGL_MESA_gl_interop, EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver, EGL_MESA_x11_native_visual_id, EGL_WL_bind_wayland_display OpenGL compatibility profile vendor: Intel OpenGL compatibility profile renderer: Mesa Intel(R) HD Graphics (ILK) OpenGL compatibility profile version: 2.1 Mesa 24.2.8-1 (git-c223121bd5) OpenGL compatibility profile shading language version: 1.20 OpenGL compatibility profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_performance_monitor, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding, GL_ARB_shader_group_vote, GL_ARB_shader_objects, GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, GL_ARB_texture_swizzle, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NV_ES1_1_compatibility, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL ES profile vendor: Intel OpenGL ES profile renderer: Mesa Intel(R) HD Graphics (ILK) OpenGL ES profile version: OpenGL ES 2.0 Mesa 24.2.8-1 (git-c223121bd5) OpenGL ES profile shading language version: OpenGL ES GLSL ES 1.0.16 OpenGL ES profile extensions: GL_AMD_performance_monitor, GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_sync, GL_APPLE_texture_max_level, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_clip_control, GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_debug_label, GL_EXT_demote_to_helper_invocation, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, GL_EXT_frag_depth, GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, GL_EXT_read_format_bgra, GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shadow_samplers, GL_EXT_texture_border_clamp, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_rg, GL_EXT_texture_storage, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage, GL_INTEL_blackhole_render, GL_INTEL_performance_query, GL_KHR_blend_equation_advanced, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, GL_MESA_sampler_objects, GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_generate_mipmap_sRGB, GL_NV_pack_subimage, GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_vertex_array_object, GL_OES_vertex_half_float Configurations: bf lv colorbuffer dp st ms vis cav bi renderable supported id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces --------------------------------------------------------------------- 0x01 32 0 10 10 10 2 0 0 0 0 0x00-- a y y y pb 0x02 32 0 10 10 10 2 24 0 0 0 0x00-- a y y y pb 0x03 32 0 10 10 10 2 24 8 0 0 0x00-- a y y y pb 0x04 30 0 10 10 10 0 0 0 0 0 0x00-- y y y y pb 0x05 30 0 10 10 10 0 24 0 0 0 0x00-- y y y y pb 0x06 30 0 10 10 10 0 24 8 0 0 0x00-- y y y y pb 0x07 32 0 8 8 8 8 0 0 0 0 0x00-- a y y y pb 0x08 32 0 8 8 8 8 24 0 0 0 0x00-- a y y y pb 0x09 32 0 8 8 8 8 24 8 0 0 0x00-- a y y y pb 0x0a 24 0 8 8 8 0 0 0 0 0 0x00-- y y y y pb 0x0b 24 0 8 8 8 0 24 0 0 0 0x00-- y y y y pb 0x0c 24 0 8 8 8 0 24 8 0 0 0x00-- y y y y pb 0x0d 16 0 5 6 5 0 0 0 0 0 0x00-- y y y y pb 0x0e 64 0 16 16 16 16 0 0 0 0 0x00-- a y y y pb 0x0f 64 0 16 16 16 16 24 0 0 0 0x00-- a y y y pb 0x10 64 0 16 16 16 16 24 8 0 0 0x00-- a y y y pb 0x11 48 0 16 16 16 0 0 0 0 0 0x00-- y y y y pb 0x12 48 0 16 16 16 0 24 0 0 0 0x00-- y y y y pb 0x13 48 0 16 16 16 0 24 8 0 0 0x00-- y y y y pb Device #1: EGL device extensions string: EGL_EXT_device_drm_render_node, EGL_MESA_device_software Platform Device platform: EGL API version: 1.5 EGL vendor string: Mesa Project EGL version string: 1.5 EGL client APIs: OpenGL OpenGL_ES EGL driver name: swrast EGL extensions string: EGL_EXT_config_select_group, EGL_EXT_create_context_robustness, EGL_EXT_pixel_format_float, EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression, EGL_KHR_cl_event2, EGL_KHR_config_attribs, EGL_KHR_context_flush_control, EGL_KHR_create_context, EGL_KHR_create_context_no_error, EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync, EGL_KHR_surfaceless_context, EGL_KHR_wait_sync, EGL_MESA_configless_context, EGL_MESA_drm_image, EGL_MESA_query_driver, EGL_MESA_x11_native_visual_id OpenGL core profile vendor: Mesa OpenGL core profile renderer: llvmpipe (LLVM 19.1.7, 128 bits) OpenGL core profile version: 4.5 (Core Profile) Mesa 24.2.8-1 (git-c223121bd5) OpenGL core profile shading language version: 4.50 OpenGL core profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64, GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_blend_equation_separate, GL_EXT_debug_label, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture, GL_NVX_gpu_memory_info, GL_NV_conditional_render, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, GL_NV_shader_atomic_float, GL_NV_texture_barrier, GL_OES_EGL_image, GL_S3_s3tc Memory info (GL_ATI_meminfo): VBO free memory - total: 31 MB, largest block: 31 MB VBO free aux. memory - total: 2061 MB, largest block: 2061 MB Texture free memory - total: 31 MB, largest block: 31 MB Texture free aux. memory - total: 2061 MB, largest block: 2061 MB Renderbuffer free memory - total: 31 MB, largest block: 31 MB Renderbuffer free aux. memory - total: 2061 MB, largest block: 2061 MB Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 1820813 MB Total available memory: 1824552 MB Currently available dedicated video memory: 31 MB OpenGL compatibility profile vendor: Mesa OpenGL compatibility profile renderer: llvmpipe (LLVM 19.1.7, 128 bits) OpenGL compatibility profile version: 4.5 (Compatibility Profile) Mesa 24.2.8-1 (git-c223121bd5) OpenGL compatibility profile shading language version: 4.50 OpenGL compatibility profile extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, GL_ARB_direct_state_access, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, GL_ARB_internalformat_query, GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, GL_MESA_pack_invert, GL_MESA_shader_integer_functions, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NVX_gpu_memory_info, GL_NV_ES1_1_compatibility, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_shader_atomic_float, GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays Memory info (GL_ATI_meminfo): VBO free memory - total: 31 MB, largest block: 31 MB VBO free aux. memory - total: 2061 MB, largest block: 2061 MB Texture free memory - total: 31 MB, largest block: 31 MB Texture free aux. memory - total: 2061 MB, largest block: 2061 MB Renderbuffer free memory - total: 31 MB, largest block: 31 MB Renderbuffer free aux. memory - total: 2061 MB, largest block: 2061 MB Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 1820813 MB Total available memory: 1824552 MB Currently available dedicated video memory: 31 MB OpenGL ES profile vendor: Mesa OpenGL ES profile renderer: llvmpipe (LLVM 19.1.7, 128 bits) OpenGL ES profile version: OpenGL ES 3.2 Mesa 24.2.8-1 (git-c223121bd5) OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20 OpenGL ES profile extensions: GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_sync, GL_APPLE_texture_max_level, GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_depth_clamp, GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_instanced_arrays, GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd, GL_EXT_multi_draw_arrays, GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra, GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects, GL_EXT_shader_framebuffer_fetch, GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers, GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg, GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, GL_EXT_texture_storage, GL_EXT_texture_storage_compression, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view, GL_EXT_unpack_subimage, GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects, GL_MESA_shader_integer_functions, GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage, GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync, GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, GL_OES_depth_texture, GL_OES_depth_texture_cube_map, GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_geometry_point_size, GL_OES_geometry_shader, GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, GL_OES_sample_variables, GL_OES_shader_image_atomic, GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_tessellation_point_size, GL_OES_tessellation_shader, GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, GL_OES_texture_cube_map_array, GL_OES_texture_float, GL_OES_texture_float_linear, GL_OES_texture_half_float, GL_OES_texture_half_float_linear, GL_OES_texture_npot, GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, GL_OES_viewport_array Configurations: bf lv colorbuffer dp st ms vis cav bi renderable supported id sz l r g b a th cl ns b id eat nd gl es es2 vg surfaces --------------------------------------------------------------------- 0x01 32 0 10 10 10 2 0 0 0 0 0x00-- a y y y pb 0x02 32 0 10 10 10 2 16 0 0 0 0x00-- a y y y pb 0x03 32 0 10 10 10 2 24 0 0 0 0x00-- a y y y pb 0x04 32 0 10 10 10 2 24 8 0 0 0x00-- a y y y pb 0x05 32 0 10 10 10 2 32 0 0 0 0x00-- a y y y pb 0x06 32 0 10 10 10 2 0 0 4 1 0x00-- a y y y pb 0x07 32 0 10 10 10 2 16 0 4 1 0x00-- a y y y pb 0x08 32 0 10 10 10 2 24 0 4 1 0x00-- a y y y pb 0x09 32 0 10 10 10 2 24 8 4 1 0x00-- a y y y pb 0x0a 32 0 10 10 10 2 32 0 4 1 0x00-- a y y y pb 0x0b 30 0 10 10 10 0 0 0 0 0 0x00-- y y y y pb 0x0c 30 0 10 10 10 0 16 0 0 0 0x00-- y y y y pb 0x0d 30 0 10 10 10 0 24 0 0 0 0x00-- y y y y pb 0x0e 30 0 10 10 10 0 24 8 0 0 0x00-- y y y y pb 0x0f 30 0 10 10 10 0 32 0 0 0 0x00-- y y y y pb 0x10 30 0 10 10 10 0 0 0 4 1 0x00-- y y y y pb 0x11 30 0 10 10 10 0 16 0 4 1 0x00-- y y y y pb 0x12 30 0 10 10 10 0 24 0 4 1 0x00-- y y y y pb 0x13 30 0 10 10 10 0 24 8 4 1 0x00-- y y y y pb 0x14 30 0 10 10 10 0 32 0 4 1 0x00-- y y y y pb 0x15 32 0 8 8 8 8 0 0 0 0 0x00-- a y y y pb 0x16 32 0 8 8 8 8 16 0 0 0 0x00-- a y y y pb 0x17 32 0 8 8 8 8 24 0 0 0 0x00-- a y y y pb 0x18 32 0 8 8 8 8 24 8 0 0 0x00-- a y y y pb 0x19 32 0 8 8 8 8 32 0 0 0 0x00-- a y y y pb 0x1a 32 0 8 8 8 8 0 0 4 1 0x00-- a y y y pb 0x1b 32 0 8 8 8 8 16 0 4 1 0x00-- a y y y pb 0x1c 32 0 8 8 8 8 24 0 4 1 0x00-- a y y y pb 0x1d 32 0 8 8 8 8 24 8 4 1 0x00-- a y y y pb 0x1e 32 0 8 8 8 8 32 0 4 1 0x00-- a y y y pb 0x1f 24 0 8 8 8 0 0 0 0 0 0x00-- y y y y pb 0x20 24 0 8 8 8 0 16 0 0 0 0x00-- y y y y pb 0x21 24 0 8 8 8 0 24 0 0 0 0x00-- y y y y pb 0x22 24 0 8 8 8 0 24 8 0 0 0x00-- y y y y pb 0x23 24 0 8 8 8 0 32 0 0 0 0x00-- y y y y pb 0x24 24 0 8 8 8 0 0 0 4 1 0x00-- y y y y pb 0x25 24 0 8 8 8 0 16 0 4 1 0x00-- y y y y pb 0x26 24 0 8 8 8 0 24 0 4 1 0x00-- y y y y pb 0x27 24 0 8 8 8 0 24 8 4 1 0x00-- y y y y pb 0x28 24 0 8 8 8 0 32 0 4 1 0x00-- y y y y pb 0x29 16 0 5 6 5 0 0 0 0 0 0x00-- y y y y pb 0x2a 16 0 5 6 5 0 16 0 0 0 0x00-- y y y y pb 0x2b 16 0 5 6 5 0 24 0 0 0 0x00-- y y y y pb 0x2c 16 0 5 6 5 0 24 8 0 0 0x00-- y y y y pb 0x2d 16 0 5 6 5 0 32 0 0 0 0x00-- y y y y pb 0x2e 16 0 5 6 5 0 0 0 4 1 0x00-- y y y y pb 0x2f 16 0 5 6 5 0 16 0 4 1 0x00-- y y y y pb 0x30 16 0 5 6 5 0 24 0 4 1 0x00-- y y y y pb 0x31 16 0 5 6 5 0 24 8 4 1 0x00-- y y y y pb 0x32 16 0 5 6 5 0 32 0 4 1 0x00-- y y y y pb ```
Information forwarded
to [email protected], Debian X Strike Force <[email protected]>
:
Bug#1098301
; Package libglx-mesa0
.
(Fri, 21 Feb 2025 07:39:01 GMT) (full text, mbox, link).
Acknowledgement sent
to Nikolas Kyx <[email protected]>
:
Extra info received and forwarded to list. Copy sent to Debian X Strike Force <[email protected]>
.
(Fri, 21 Feb 2025 07:39:01 GMT) (full text, mbox, link).
Message #15 received at [email protected] (full text, mbox, reply):
It was my problematic /etc/X11/xorg.conf.d/30-igpu.conf ``` Section "Device" Identifier "Intel Graphics" # Driver "intel" # Option "AccelMethod" "uxa" Option "TearFree" "true" EndSection ``` Commented out Driver and AccelMethod and it works (either option breaks hw-accel). WIth old config Xorg.0.log shows: ``` [ 1552.904] (II) Initializing extension GLX [ 1552.904] (EE) AIGLX error: dlopen of /usr/lib/x86_64-linux-gnu/dri/i965_dri.so failed (/usr/lib/x86_64-linux-gnu/dri/i965_dri.so: cannot open shared object file: No such file or directory) [ 1552.904] (EE) AIGLX error: unable to load driver i965 [ 1552.950] (II) IGLX: Loaded and initialized swrast [ 1552.950] (II) GLX: Initialized DRISWRAST GL provider for screen 0 ``` Now it is ``` [ 1505.170] (II) Initializing extension GLX [ 1505.182] (II) AIGLX: Loaded and initialized crocus [ 1505.182] (II) GLX: Initialized DRI2 GL provider for screen 0 ``` Looks like mesa switched to crocus or something like this. I wonder how it should be now, but it's not that important and now the issue can be closed.
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