Debian Bug report logs - #721829
pysiogame: Uses country flags for language selection

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Package: pysiogame; Maintainer for pysiogame is Debian Games Team <[email protected]>; Source for pysiogame is src:pysiogame (PTS, buildd, popcon).

Reported by: Guillem Jover <[email protected]>

Date: Wed, 4 Sep 2013 12:42:02 UTC

Severity: normal

Found in version pysiogame/1.30.811-1

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Report forwarded to [email protected], Miriam Ruiz <[email protected]>:
Bug#721829; Package pysiogame. (Wed, 04 Sep 2013 12:42:06 GMT) (full text, mbox, link).


Acknowledgement sent to Guillem Jover <[email protected]>:
New Bug report received and forwarded. Copy sent to Miriam Ruiz <[email protected]>. (Wed, 04 Sep 2013 12:42:06 GMT) (full text, mbox, link).


Message #5 received at [email protected] (full text, mbox, reply):

From: Guillem Jover <[email protected]>
To: [email protected]
Subject: pysiogame: Uses country flags for language selection
Date: Wed, 4 Sep 2013 14:40:54 +0200
Package: pysiogame
Version: 1.30.811-1
Severity: normal

Hi!

This game uses country flags for the language selector, which is
problematic in many ways. There's countries with several languages,
and langauges spoken in several countries. The accepted solution to
localizing language selections is to display the language names in
their localized form because that's something each user should be
able to read correctly.

And those appear to be already there in classes/lang.py:self.lang_titles,
they just need to be displayed instead of the flags.

(I've started translating the game to Catalan, so having this fixed
would also relieve me from having to create a flag button :)

Thanks,
Guillem



Information forwarded to [email protected], Miriam Ruiz <[email protected]>:
Bug#721829; Package pysiogame. (Wed, 04 Sep 2013 21:42:04 GMT) (full text, mbox, link).


Acknowledgement sent to Ireneusz Imiolek <[email protected]>:
Extra info received and forwarded to list. Copy sent to Miriam Ruiz <[email protected]>. (Wed, 04 Sep 2013 21:42:04 GMT) (full text, mbox, link).


Message #10 received at [email protected] (full text, mbox, reply):

From: Ireneusz Imiolek <[email protected]>
To: [email protected]
Subject: Re: pysiogame: Uses country flags for language selection
Date: Wed, 4 Sep 2013 22:39:34 +0100
[Message part 1 (text/plain, inline)]
Hi!

This sounds like a very good suggestion. When the game started it was only
in English then I added Polish so it was somewhat intuitive to use the
flags, particularly when the main user of the game could speak both
languages but wasn't able to read :) but with growing number of languages
the game is translated to, including some not necessarily easy to attribute
a flag to, I must agree with you that it is no longer a viable option to
stick to flags. With the next major source release I will replace images
with "the language names in their localized form".

Thanks Guillem for pointing this (and other issues) out,
Ireneusz Imiolek
[Message part 2 (text/html, inline)]

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