Showing posts with label puzzle. Show all posts
Showing posts with label puzzle. Show all posts

Thursday, December 19, 2024

Playful Math Carnival 177

Interesting time to be hosting this carnival! I feel like there's a small resurgence with blogging, and I want to be part of it. I've really missed writing informally professionally. I've been a part-time host since Math Teachers at Play 22, 14 years ago!, and a big part of the original purpose of the blog was to collect, curate and share things that delighted and supported me. If you're interested in hosting, contact Denise Gaskins, the founder of this here carnival. The January carnival will be at her blog, but I think February is open!

177 is semiprime, for which two primes? 

177 is the ninth Leyland number, of the form x^y+y^x. What are x & y for 177? They're both prime, which should be a special kind of Leyland I think.

177 is the first "non-trivial" 60-gonal number. (1 and 60 are too easy.) What is the next 60-gonal number? (Pictured) What does the sequence of the first non-trivial n-gonal numbers look like? (6, 9, ...)

177 is a Leonardo number, so named by Edsgard Dijkstra for their relation to the Fibonacci numbers. The first five are 1, 1, 3, 5, 9... can you determine the pattern?

But the coolest thing to me is that it's the magic constant of the smallest magic square of distinct primes! I'll get you started...
(Thanks to Jim Olsen who caught a istake in my original!)

Supposedly the 2nd highest dart score is 177 - but I need someone to explain that to me. Supposedly I used to play darts!

177 is getting too big for many interesting images on Google image search. So I tried AI. Give me 177 ants marching! 75 at most. Give me a stack of 177 balls. Hmm... I don't think so. That set me off to GeoGebra to make a visualization tool.

Things are hopping over on Bluesky. Most of these links are from there. Here's a math teacher starter pack, or a mathsky star pack part 1 or part 2 or an #elemmathchat starter pack. Other good tags to check are #mathsky, #iteachmath or #mathstoday. So far it's been positive and energetic.


Gamey

Denise shares a math game every Monday, like Area Block or Coin Chain.

Sara Van Der Werf reshared her amazing 5x5 game, for adding, multiplying and a bit of strategy.

Erick Lee and his son invented a sweet exponents game that I'm dying to try.

Some fine mathematicians seem to have proved that Henry Dudeney's famous equilateral to square dissection is minimal. I made a GeoGebra puzzle out of it to celebrate. That dissection is hinged and Manuel Sada made GeoGebra for that! Denise shared a Dudeney game I had never seen before.

I've really been enjoying the Celtix puzzle by Andrew Taylor. Great UI. Multiple solutions to each, but took me awhile to get the hang of just focusing on one color at a time. Here's two solutions to Puzzle 177. HT Ayliean.

Sarah Carter, queen of math puzzles, shared some winter themed Sudoku puzzles, also available in Christmas flavor.

Catriona Agg continues to invent the sweetest geometry puzzles. This one with four equilateral triangles was really neat.

I've always thought a card sort was an activity that invited play. Marilyn Burns continues to amaze me, like here when she tried her first card sort!

David Flynn shared a puzzle he made for 3rd graders. Get from start to finish using only right angles.




Artsy

Xavier Golden (full relation) found the classic Eames math shorts (plus more) in a single YouTube playlist.

Ben Orlin's math with Bad Drawings is a constant delight, but I especially loved his musings on Edgar Degas and math.

Erick also shared an old Bree Pickford-Murray post making posters for missing hexagons (after first inventing hexagon types).

Min Min shared an old post of Sarah's making slope-keyed nameplates

Paula Beardell Krieg has a bunch of upcoming workshops, but still found time to share this open and close pop up.

Grant Snider drew a sweet math fable. (Is it a rhombus, though?)

Sue Van Hattum's super cool Althea series is continuing. Here she shares a problem with a problem.


Teachy


Nat Banting blogged about an essential teaching reminder.

Dan Wekselgreene shared a routine that my preservice secondary teachers tried and liked, Correct, Incorrect, Incomplete.

Jenna Laib writes about students writing silly story problems.

Glenn Waddell did a whole series of quadratics this fall, wrapping up with the mystery of the b coefficient.

Dylan Kane never lost the beat, still the most consistent math teacher writer. Here he's thinking about Ben Orlin's book and Hemingway and Negative Numbers.


Extry

Maybe you're looking for last minute mathy gifts? Thanks, Aperiodical. Who wouldn't want a handmade zine? How you could wrap them from this post.

Ali Almossawi shares some math history about a few great mathematicians who were famously slow.

I didn't get many math comics made this #mathtober  but this was definitely the biggest hit.



That's it for me! See you next year. Coming soon, Xavier's and my math graphic novel, AL, Logical!


What? Are you still here? Then enjoy one of Howie Hua's many riffs on a holiday meme.




Saturday, January 6, 2024

Multiplication Mazes - a puzzle for fact practice

 All this month I'll be posting games from the Fall 2023 GAMES seminar at GVSU. This senior capstone was begun by Char Beckmann. See many of the games from her seminar in this YouTube playlist. Many of the games completed in my seminar are in this playlist. In the seminar, we play lots of games and math games, the future teachers make a first video to promote a class math game that already exists, we develop a group game (a monster-themed middle school Desmos escape room and Math Heads, a number mystery game this year), and they develop a game of their own.

Keri Herman chose Tens Go Fish, a classic addition fluency game. As an extra feature, she demonstrates the game with Tiny Polka Dot cards. (Find them here at Math for Love.)


Keri's original game was a new idea for the seminar: she was interested in making a puzzle. I recently saw a description of a puzzle as a game for one person.  That certainly fits here. The puzzles are available on a Google doc here. What follows is Keri's story of making the game, and her ideas on why we should play games in math class.


Story of my Game

I knew when I got the opportunity to create my own game, I wanted to develop something that was related to quick multiplication facts. The reason being that my memory of learning my multiplication tables was always timed and quite stressful for me as a young student. I wanted to create a game where students could get great practice of their multiplication facts, and build in aspects of a good game; strategy, any player can win, etc. 

My first idea was a game board, moving the amount of spaces of the product. However, I was then drawn to the idea of more of a maze. I started with a small grid and filled in very small multiplication facts, students would have to find their way to the end. This turned into the development of three mazes, 5 x 6, 7 x 8, and 9 x 10, all with their own unique solution. To figure out how to design these mazes took a lot of different approaches, starting from scratch, and overall just thinking about how to make them work. I believe that the final product of these mazes will provide students with a very fun way to practice their multiplication, while being able to try to solve the maze. 

The goal was to have a large mathematical objective for the game. Students will be focused on trying to find the solution, even if they are going the wrong way, or have to start over, they are still constantly doing the math and getting practice of their multiplication facts. I think this game would be something that teachers should play with their learners because you can never have enough practice with multiplication. Especially in the 9 x 10 maze, all multiplication facts are used from 1 through 9 (not including zero). These mazes will also help students recognize patterns between multiples, factors, and products. 

These games could be used within a lesson, if students finish early, or simply just given as an opportunity for more practice, without time constraints. I also share within my video the development process of these mazes. With students who have learned multiplication facts,  I think it would be a great idea to turn this into a project or performance assessment. Students can work to develop their own maze. Not only does it take strategy, but at the same time students are able to continue working with the facts themselves and continue to recognize patterns. Overall, I am very proud of the way these mazes have turned out. I want to continue to show these to math educators and I hope that students will enjoy solving them as much as I had hoped. 

Why Play Games in the Math Classroom?

As a future math educator, incorporating games into the classroom is something that I want to use and will continue to encourage others to consider as well. It is often looked over to play games in the classroom, but the reasons as to why they are beneficial to student education should be considered. There are few specific reasons that are important to point out, including; building mathematical knowledge and skills, collaboration with peers, student engagement, critical thinking skills, and more. Each one of these reasons in its own makes games in a math classroom worthwhile. 

Building Mathematical Knowledge

Math games all are built upon their own goals and mathematical objectives. Teachers have the option to choose a game that targets the content that is being focused on. To find a game that can build mathematical knowledge, choosing a game that is relevant to your current learning goals within a classroom can help students extend their skills. There are so many aspects built within games that students can pick up on mathematically, without noticing. This can be beneficial to students because they are still learning, but without the title of class, homework, or assessments. 

Collaboration with Peers

It is important for a classroom to have communication among students that can lead to quality discussions. Discussions can uncover so many helpful aspects to student learning. In a game setting, a lot of times students will play with each other in teams, or against each other. In both cases, students are able to communicate and learn from each other. Students are able to pick up on each other’s strategies and build off of them. When playing with each other, this can help build a more positive classroom environment. This is because this type of communication is not usually seen in a regular lecture or discussion. 

Student Engagement

Oftentimes we hear negative assumptions about math and negative attitudes are common when stepping into a classroom for some students. It is important as teachers that we are able to increase student interest by engagement and participation. Incorporating math games into the classroom is a great way to develop student engagement. A lot of times, the mathematical objective of games are mixed in with aspects of interaction, surprises, and fun. A game can also change the view of many students. All students can participate and it is important to use games where any student can win. In math class, students can often point out the “smartest” students and become discouraged. When using games that are designed that anyone can win, not just based on skill, this can build a lot of confidence in students. 

Critical Thinking Skills

In many situations, students become disengaged after they reach the level of knowledge and understanding. However, it is things like analysis, critical thinking, and application that get students to really push past that level of reasoning for the content that they are learning. Math games provide a different way to push students to build upon their critical thinking skills. Having to figure out a strategy to finish or win the game is a very important tool when it comes to building these skills. With that being said, games that are chosen to play in a class should have aspects that involve strategy. 

Overall, math games have so many advantages when it comes to incorporating them into the classroom. Being able to play different types of games this semester has taught me so much about what a good math game should look like. Being able to develop and create our own group game, and my own game has changed my perspective on math games. Math games can help students learn in a unique, fun, and interactive way. 

Monday, October 30, 2023

Playful Math Carnival 169

 Do you want to host the 13^2 Playful Math carnival in October? A month that had a Friday the 13th

Yes, please. Should have been on 10/13 instead of 10/31 but... apologies.

169 is a palindrome in two number bases less than 16. Which do you suppose?

All odd squares are centered octagonal numbers, but 169 is also a centered hexagonal. (Visualize more with Alex CHIK's GeoGebra.)

It is the smallest square that is prime upside down! What on earth could the next one be? Also 1666666999999999 is prime. What would you call that property? (Both via PrimeCurios.)

It's the last square in the Pell sequence, which are connected to approximations of π. What numerator n makes n/129 an approximation of π?
Puzzling

I'm using tangrams in an elementary math ed course as our primary manipulative to talk geometry, so I maybe have been too on the lookout. Simona Riva has a great GeoGebra collection of activities. Polypad has a great tangram puzzle collection. Here are some I found on a cereal box! But most of all, you have to see Paula Beardell Krieg's amazing series of tangram posts from this summer.

Futility Closet shared a ridiculous Lee Sallows pangeomagic square.

Bakingmoomins made a Hat Hat with the new Einstein tile.

Games

Always on the lookout for games. Tracy Proffitt has an awesome collection, well organized.

Interesting double or halve game from NRICH.

Sarah Carter shared the Ghost Game, fun logic/strategy game.

Sophia Wood and Kate Nowak with a great math game over on Brilliant: Halfsies

Content

Jenna Laib interviewed Kindergartners about zero. Great read!

Steve Phelps is the most amazing teacher with tech I know. He has a geometric constructions Desmos activity.

Eugenia Cheng on NPR addressing "Is math real?"

Mathigon now has an online implementation of Multiply by Heart by Dan Finkel.

NCTM has a new line of kids books on Powerful Mathematicians Who Changed the World.

Karen Campe has a calendar of problems every month, solutions at the end of the month. Here's October.


Humor

Sara VanDerWerf pointed out that SNL did a measurement skit. Warning: actually funny.

Kassia Wedekind shared a McSweeney's post from a teacher about teaching a curriculum with fidelity. Warning: a little too close to reality.

Fashion

Fashion? Libo Valencia has #mathplay t-shirts to go with his cool book.

Mathober

Sophia Wood started #Mathober a few years ago. Art and more on a math theme. Find many posts on Twitter or Mastodon or Bluesky. I've been liking Katie Steckles' Ï€ minute GeoGebra videos.



Last Stop

Last but not least, two playful bits from my students! Corinna, Leah, Jordan, Kacy and Jill made a Spooky Monster Escape Room in Desmos Activities. Ryan, Keri, Alex, Anna, and Emma have a new headbandz inspired math game for grades 5 and up called Math Heads. And by up, we mean up to college math majors!

At the home of the Playful Math Carnival, you can find previous, like 168 at find your factors, or connect to host yourself. I'd highly recommend it! Find the next one, Nov/Dec at the Fairy Math Mother. Should be magical.

This is my stop! Hope you had fun.

P.S. This will get you to go. Ed Southall asked AI to make images of people enjoying math...












Saturday, July 8, 2023

Games Before Class

 I'm teaching a quick 6 week Intermediate Algebra (linear/quadratic/exponential) for incoming freshman this summer. Part of my goal is to convince them that math is different than how they might have been exposed to it. On day 1, we started with Wordle. A few learners had played it before, but quickly the whole class picked up the idea, and there were several good deductions about which letters could go where. The rest of the week, we played the daily Wordle before class the rest of the week.

This week, we started with SET. A little harder to understand, but there's so much logic. The daily puzzle has up to six solutions, which seems to allow for more participation. (Kelly Spoon noted Set with Friends for online actual game play, plus variants.)

I had ideas about what I wanted to do in subsequent weeks, but I was curious what others think and asked on Twitter. BOOM, people exploded with a bevy of resources. I used to have a blog where I shared resources, where did I put that...? After Sam and Julie posted about moving to Mastodon (because of Twitter's Troubles), I tried posting there, too.

Math Online Games & Apps

  • FiddleBrix suggested by Benjamin Dickman. He suggested downloading the app, then handwrite a previous puzzle. This is a super challenging puzzle, to me, but Benjamin's suggestions are gold.
  • SumIt puzzle suggested by Kelly Spoon. Lots of stuff there.
  • Beast Academy All Ten also via Kelly. Really great arithmetic challenge.
  • Draggin Math pay app, 
  • Shirley McDonald suggested a lot of great stuff: All Ten by Beast Academy (always an open tab in my browser), Number Hive (like the Product Game on a hexagon board), Skyscrapers (Latin square with clues, from a site with lots of puzzles) and Digit Party (implementation of a Ben Orlin game; also an open tab, I may have a tab problem).
  • Shirley also recommended Mathigon's Puzzle of the Day. I've been playing that in an app more days than not. (I think I'm getting better?)
  • Kathy Henderson suggested the NYT Connections game, which I hadn't seen yet. That is very much in the spirit of what I'm looking for!

IRL Math Games (Free and Commercial)

  • David Butler has a great collection of activities, his 100 Factorial. He singled out Digit Disguises and Which Number Where
  • Neal W recommended: Quixx is a great dice game and very easy to learn. My students love 20  Express. There are rules and scoresheets online.
  • Tom Cutrofello suggested the excellent Turnstyle puzzle he designed for Brainwright!
  • Prime Climb by Dan Finkel, suggested by Amie Albrecht. She notes, especially David Butler's human scale Prime Climb. (Which I have played and love.
  • Anna Blinstein suggested Anna Weltman's Snugglenumbers, which is a great variation on a target number game.
  • Pat Bellew said remember the original: Mastermind. Erick Lee has a Desmos activity implementarion of the math version, Pico, Fermi, Bagel.
  • Sian Zelbo claims Jotto is better than the either Wordle or Mastermind. (Online version.)
  • Becky Steele cited David Coffey for Taco Cat Goat Cheese Pizza as well as Farkle.
  • Chris Conrad recommended Quarto, amazing strategy game. Amie mentioned you can play with SET cards - how amazing is that idea. Karen Campe remembered this great Aperiodical article about the game.
  • Mardi Nott, Bradford Dykes and Jenna Laib vouch for Charty Party - that's a strong recommendation. Bradford also brought up this stats version of Spot It, the Graphic Continuum Match It Game.
  • Ms. Morris suggested Nine Men's Morris. Interesting game idea.

Puzzles

  • Kim McIntyre suggested Sarah Carter's big collection of classroom puzzles. I have learned so many puzzles from her over the years, but especially the Naoki Inaba puzzles.
  • Speaking of Japanese puzzles, Gregory White suggests Shikaku.
  • Benjamin Dickman and Shirley and Gayle Herrington suggested KenKen. I've used those with younger learners and college students.
  • Karen Campe had several suggestions, some in this blogpost. Times UK puzzle page, StarBattle, Suko
  • suggested Mobiles. Love those, and we do lessons based on them. Here's a challenge problem I asked them!
  • Druin suggested the Puzzle Library, which I can't access for some reason. Looks like they're intentionally made for schools.
  • Susan Russo linked Cryptograms, which are some cool cruptographic puzzles. I haven't tried anything like this and am curious.
  • Sarcasymptote brought up Sideways Arithmetic from Wayside School, which is what I was expecting from Cryptograms, thinking it was cryptarithms. But somehow have never seen that book despite loving Wayside.
  • Ms. Morris linked a Magic Square app.
Activity Ideas

So my plans as of now are:
  • Wordle
  • SET (both in the books and worked well)
  • Connections (I like that this will alternate word and math)
  • All Ten (Digit Party would make a better game, but is harder to kibbitz on as people come in.)
  • Mastermind
  • Henri Picciotto's Supertangrams. (a- recently got them! b - they are so amazing. c- be nice to close with something tangible.)
Thanks to everyone who replied! Wherever the math teachers are chatting, I'll continue to be there.

Friday, September 30, 2022

Playful Math Carnival 159

Welcome one and all! Come on in and have a ball. 159 is semiprime and that's just fine.

Lucky that I'm hosting this, or is it just that 159 is lucky. How do you get lucky? Start with the counting numbers. Delete every 2nd number, leaving 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 45... odd.  The 2nd number remaining is 3, so delete every 3rd number, leaving 1 3 7 9 13 15 19 21 25 27 31 33 37 39 43 45... now that's interesting in and of itself. Next delete every 7th number, leaving 1 3 7 9 13 15 21 25 27 31 33 37 43 45 ...; now delete every 9th number; etc.  How far do we have to go before we know 159 is lucky? Does knowing 151 is the previous lucky number help? Interesting to look at the gaps in each step, and the cutlist for each step.


Is it rarer to be a semiprime or a number with only odd digits? Odd increasing digits? Linear pattern in its digits?  Alyssa would like it as is.

Pat Bellew's 159 facts are that 159 is the sum of 3 consecutive prime numbers (which?) and can be written as the difference of two squares in two different ways (don't you want to find them?).

He also has that __ __ •159 = __ __ __ __ using all 9 nonzero digits. Of course, you can brute force it, but can you deduce this digitally complete product?



What #playfulmath have you seen this month? Here's some of what I have noticed.

September started with Math on a Stick in full swing. Doesn't get more playful than that!

Katie Steckles and Jimi went over the math in the Spider-Man No Way Home end credits. I lost my mind when watching it in the theatre, and am so glad someone's sharing it. SO MANY MC Escher references.

And as if the visuals weren't sufficient, the song is De La Soul's great cover of the Schoolhouse Rock classic, Three is a Magic Number.

Live human scale Prime Climb at NCTM-LA
photo Liesl McConchie


Is that Howie Hua? (Yes - He and Annie Forest won.)

as yet undiscovered unpentennium
Christine Thielen tweeted about her class' enjoyment of the Mathigon puzzle of the day.

Speaking of puzzle of the day, Michael Pershan wrote about this new Beast Academy (upper elementary and higher) daily arithmetic puzzle, Make Ten. I enjoy his PershMail newsletter each week.

The Erikson Institute is a great source for early math insights, and here they cover four playful number books.

Charlotte Sharpe shared a quick, rich early math game with dice and subitizing cards.

Michael Minas & helpers are back with an inequality game, Big Bad Wolf and the Three Little Pigs. 

Australian Math Circles shared this online interactive math game with lots of nice number recognition and sense images.

Libo Valencia tweeted about his class playing this angle game, Daniel Mentrard's Polar Battleship

He also shared his daughters catmathart... a perfect transition to the next section.


Zarah Hussain shared her icosahedron statue on public display in London.

Paula Beardell Krieg is always busy with something creative and beautiful. For instance, her Rather Strange Solids. (But while you're there, poke around.)


Sophia Wood does programming, teaching and art. Her latest bird is perched on an unorientable branch...



Sam Hartburn sang to some Ayliean artwork for a recent Clopen Mic Night.

SimonLav with a Marvel-ous Desmos animation.

David Reimann nods to Magritte with this piece, related to his Bridges article.




Last but not least, I'm very happy to be a part of David Coffey's newest project: the Teaching Like Ted Lasso Podcast. Episode 1 is out, and it's on... PLAY! Check the show notes for scoonches of resources on play in math class.


As long as I'm on the pitch... just after this post on this blog are some very fun, well developed math games from my students.

And what's next? #Mathober! Sophia Wood has put together a list of prompts.

Each day there's a theme. Share a bit of math, a doodle, a comic, some art on the theme. Play along one day, or all 31. Tweet or send it to Sophia or myself and we'll share.

Ferarri 159S 



See you next month at Denise Gaskins' place, the founder of this here blog carnival. Info there on how to ask to host. I highly recommend it! So much playful math to celebrate. While you're there, check out her weekly Math Game Monday.

Vroom!


Saturday, April 30, 2022

Playful Math 155

 Welcome to the Playful Math Carnival, 155th edition!

155, tell us your secrets.


Via Pat Bellew, 155 is the sum of the prime numbers between its smallest and largest prime factors, 5 and 31. 5+7+11+13+17+19+23+29+31=155. How would you go about finding more of these? What would you call them? Pat also notes that 155 is the number of primitive permutation groups of order 81. Which is odd, because it is more than double the number of groups for any order less than 81. And there's not another larger (than 75 even!) until you get to order 256 (which has 244). Do 81 and 256 have anything in common?

Wait, 5 and 31? That means 155 is semiprime. What is the previous and what is the next semiprime? (They're both even...) Are there more primes or semiprimes smaller than 100?

The coolest thing I found is that 155 is a toothpick number. You start with a toothpick, then add a perpendicular toothpick anywhere there is an exposed endpoint. Here is 1, 3, 7, 11, 15, 23, 35, 43, 47, 55, 67. How many more steps to 155? Is it a fractal? Is it a cellular automaton? Mathematicians have also studied T(n)/n^2. Does it have a limit? Does it have an extremum? Here's some GeoGebra to make your own.


155 is also a generalized pentagonal number. The pentagonal numbers have a rule n(3n-1)/2, usually for n =1, 2, 3... , giving 1, 5, 12, 22, 35, ... But there are also positive outputs for negative integers, 2, 7, 15, 26, 40 ... which pleasantly fit between the usual pentagonal numbers. What patterns do you notice? Which negative number gives 155? I've been trying to think about how to visualize these negative pentagonals, to no avail so far. Have you got any ideas?


Maybe the toothpick was a little too crazy of a visual patten? Here's one I was trying to make to have 155. Did it work? If so, which step? Fawn always asks for the 43rd step... what's that? Is there a rule? What if step 1 had -1 square, what would the rule be?




I also found this pattern over at OEIS from Ilya Gutskovskiy. Which step is 155? How would you write the rule? What is a Fibonacci polynomial? From where did that question come?

On to the goodies...

Blogger of the Month
Jenna Laib is killing it. Creator of Slow Reveal Graphs, she has so much good writing on so many different topics, it is amazing. For example, THIS MONTH, planning (with a great pattern/multiplication activity), the Ramadan calendarlearning progressions,  mathematizing children's literature plus part 1 and part 2 examples. In addition, she edits the Illustrative Math blog, where she also sometimes writes gems like this on instructional routines Plus Slow Reveal Graphs, which just this week included How Loud is Too Loud?, Amazon Worker Injuries, and Australian Housing.



Elementary and Middle
Math for Love shared their 40 Face Puzzle. 100% will try, as I've loved the 100 Face activity, too.

Brian Bushart got playing Heads and Tails, a game/probability exploration.

Andrew Fenner made a hundred chart game in KnowledgeHook. (Free account but you have to log in to see it.)

Karen Campe wrote about special number pairs in math. The game I love adapting for these is Go Fish. For example, my preservice teachers were playing 1s Go Fish with some fraction cards they made with 4th and 5th graders. (2 cards each of: ½, ¼, ¾.⅓, ⅔, ⅙,⅚, 1/12, 5/12, 7/12, 11/12, one choice or can make two more different 1/2s, or a 0 and a 1.) I also made these fraction card blanks, but they might be more middle school...

Not this month, but there is a collection of tiny elementary math games here on this blog. Pointed for specific content, but low effort, low materials. As wih the fractions above, I love playing them with student made cards.

Wow. Rajeev Raizada made paper pool in Desmos!




High School and Beyond
Henri Picciotto shared a blogpost from Liz Caffrey using his Lab Gear for algebra. 

Deana Sample shared a fun bodyscale similar triangles activity.

Matt Enlow shared his progress on a crazy problem cutting up spheres to get different surface areas.

Also 3D, Sophia Wood shared her learners' work making nets for some interesting polyhedra in Polypad. (Which lets you fold them! Select all the tiles in the net, and a fold option appears. Select a polyhedron and an unfold option is there.)

Erin and Taylor, two of my seniors, put together a sweet 1 week graph theory unit for high school, which ends with a math game built on some pretty cool discrete ideas.

Mathigon shared their timeline scavenger hunt, using their excellent timeline of math and mathematicians.

Dave Richeson investigates Möbius strips with zippers with his learners.

James Propp applies proof by contradiction constructively in this month's post.

Math Art & Puzzles
Melynee Naegele sent the hexaflexagons from Sarah at Math Equals Love. These are always amazing! Sarah is also the queen of classroom puzzles, so check them out while you're over there.

Margie Pearse collected a bunch of math puzzles for May. (Gdoc)

Via James Propp and Daniel Kline, the Jumping Julia puzzle

Speaking of puzzles, Ms. Messineo sent Justin Aion's pride in solving Will M Dunn's puzzle. Feels like some kind of planar Ramsey Theory problem... Keep reading, the #mtbos discussion was pretty cool.

Patrick Vennebush wrote & joked about I Don't Know Puzzles.

Obviously I love using Polypad at Mathigon. Well they're having an art contest! For the under 18 crowd, but I'm planning to go gawk. HT Sophia.

Speaking of art, Paula Beardell Krieg sent Celeste Bancos' Origami Pockets post, which also had some great informal measurement investigation and what if thinking. Paula has been blowing me away with her #mathsartmonday tweets, like this one.

Lee Trent was playing with fractal cats. Fracatals? Not her first...

Speaking of tumblr, this poster described this viral video as stochastic continuous nim. Spot on.



Tik Tok?
Howie Hua is the king of math TikTok. Check out gems like his mixture puzzle.

The undisputed master of math tech, Steve Phelps is there.

Ms. Callahan is the funny math teacher.

Math Letters is shooting for a Math with Bad Drawings vibe for TikTok. 

But there must be more! Help us find them...

Off Ramp
Karen Campe reminded me to promote Ben Orlin's new math game book, the epitome of playful math. I am loving it. Somehow it's even better than I expected. Karen also pointed out a pretty sweet hexagon tessellation at La Guardia of all places, so you know she has an eye for fun.

The previous Playful Math Carnival was at Denise Gaskins' blog, the founder of the carnival. Be sure to check her site weekly for the Math Game Mondays which are only up one week! Other goodies, too, though. Next up is at Nature Study Australia.  Contact Denise if you're interested or willing to host. It really impresses me every time I do just how much good stuff is out there.







PS. I've been working all year with Xavier Golden (yes relation) a preservice art teacher on a math graphic novel. And we're starting to see some inked and colored pages... I'm so excited!







Thursday, September 5, 2013

Flip Flop

Jennifer Silverman made this cool motions maze the other day. (More here.) We collaborated on it a little bit, after she did all the heavy lifting. I added buttons. (I may have a button problem.) It put me in mind of these motion puzzles I used to make in Geometer's Sketchpad, and I got to thinking how much better I could make them now. So I started, with the main new feature I wanted being the ability to generate new puzzles instead of being one static dynamic puzzle.



The user moves points A and B to try to find the line of reflection between the two flip flops. When you hit the Check button, it shows you the reflection over the line you're trying. 

What follows is my GeoGebra geek out over trying to make it look right. Here's the puzzle if you want to skip that: Flip Flop.

One thing I love about Jennifer's sketches are her excellent images. So I tried to step it up with some nice flip flops from openclipart.org.

It turns out the trickiest part was getting both sandals to always show up. That's why I'm writing this post. (A lot of my individual sketches I post at the tumblr.) The key to being able to do this is that in the graphics window you can put variables in for the window dimensions. Define those from the objects in the sketch, and,  voilà, you can see both the sandals. So I defined xmin, xmax, ymin and ymax from the two sandals. E.g.,
xmin=floor(Min[{0, x(F1'), x(F2'), x(F3'), x(F4')}]) - 1
But there's a problem then - the graphics won't be in 1:1 scale, which is always nice, but especially important for motions where the two objects should look congruent!

The Corner[ ] command is my new best friend. Corner[n] for 1, 2, 3 & 4 return the coordinates of those corners. Corner[5] returns a point with (width, height). Corner[image name, number] returns the corners of an image. This was handy for finding the corners of the reflection, F1' etc. in the command above. 
So using Corner[5] I could find out the aspect ratio of the graphics window. It took me a few minutes, but I hit on the idea of making the bottom left corner steady, and then altering the top right corner based on the aspect ratio. I defined r = y(Corner[5])/x(Corner[5]) (so, height:width) and:
  • xm = If[(ymax - ymin) / (xmax - xmin) < r, xmax, xmin + (ymax - ymin) / r]
  • ym = If[(ymax - ymin) / (xmax - xmin) < r, ymin + r (xmax - xmin), ymax]
If the sandals give a screen that's not wide enough, it uses the aspect ratio to find a suitable width. If the sandals give a screen that's not tall enough, it uses the aspect ratio to find a good height. (The If[ ] command works like If[condition, then, else], where the else is optional.

The puzzle, as it turns out, is pretty challenging. Give it a try, and let me know what you think. Or let me know an easier better way to do my GeoGebra graphics hacking.

Here's the teacher page for download or the mobile page.

EDIT: Bonus! Jennifer created an assignment to give it more structure as a lesson. (PDF in dropbox.)