I'm cautiously excited for this just because it's an original, clever premise for classic IP. It isn't yet another reboot or sequel, and it uses older IP that hasn't gotten much attention in a while.
Do also check out "The Day the Earth blew up", a love letter to the classic cartoons that simultaneously feels like a featuring film, and a cartoon short. Not the best thing I've ever seen but I'd give it a solid eight out of 10.
I'm so glad Coyote is finally getting a release. It was top of my watchlist all through 2022-2023, the test screenings went over fantastic, and I've heard a lot of people involved in the movie saying that it turned out great.
The decision from WB to shelve it was just cruel; It was 100% paid for and the work to complete it was ongoing and completed, even after it was shelved. A deep flaw in our tax system that it could ever be better to trash completed work than to try to find a buyer.
Screamboat review – rodent IP horror sends Mickey Mouse on a ferry rampage
A genetically modified mouse goes on the rampage in bloody Disney pastiche that offers Sharknado-level performances and kill scenes hindered by poor lighting
If this is as good as Who Framed Roger Rabbit, which appears to use a similar technique, it would be AWESOME. Hopefully they didn't sanitize the old cartoons.
Silvestri certainly had a style and some distinct instrumentation in the 80s (you'll also hear similarities in the Abyss and Predator). Sometimes I like to think of the alternate movie tracks as bonus tracks for Back to the Future. I should listen to them and Roger Rabbit again!
The premise of this movie reminds me of one time when I was working at McDonnell Douglas in the early 1990s on a project that was a test facility for space station related stuff. There was a database and you could enter issues for various problems that testing found. As test data, I added a bunch of issues filed by a certain "Mr. W. E. Coyote", complaining about various defects in rocket powered roller skates and other such nonsense. Somebody in management found it, and I got called on the carpet and told to delete it all. Jeez. No sense of humor at all.
They apparently actually do have some completely hand-drawn sequences, but I expect the bulk of the animation will be 3D, with appropriate 2 - 2.5D surface shaders. For 3D, they'll probably go pose to pose, with the computer interpolating some things (like physics for floppy ears, say) and the animator manually tuning the intermediate poses for walks and interactions.
Most major 2D animation packages (ToonBoom, Moho, etc.) also have robust integrations now for mixing with real sets ( _everybody_ liked Who Framed Roger Rabbit...), but it doesn't seem that they used them too much.
https://archive.is/p6RgL