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Here you go. There might be more but these are all I can think of off the top of my head.

Nintendo Switch modchip - PicoFly: https://github.com/rehius/usk. That is the OG source of the firmware behind the already mentioned https://github.com/Ansem-SoD/Picofly

OG XBox Modchip - Modxo: https://github.com/shalxmva/modxo (see initial impressions from ModzvilleUSA at https://www.youtube.com/watch?v=uUsov3i6jL0)

XBox360 NAND reader / writer - Picoflasher: https://github.com/X360Tools/PicoFlasher (used in the RGH3 hack for some versions of the console as described at https://consolemods.org/wiki/Xbox_360:RGH/RGH3)

Gamecube Modchip - Picoboot: https://github.com/webhdx/PicoBoot

Gamecube Optical Drive Emulator - Flippydrive: https://github.com/OffBroadway/flippydrive as described at https://teamoffbroadway.com/


Here: https://github.com/OpenSourceEBike/TSDZ2_wiki/wiki

You can also ask questions here: https://endless-sphere.com/sphere/threads/tsdz2-mid-drive-wi...

The gist is to get a semi recent hybrid or mountain bike (because they have standard bottom brackets) and swap it for the motor.

The battery mounts on the frame where the water bottle typically goes. To flash the firmware you’ll need to build a cable with a STM bluepill.

I wanted a quality battery that wouldn’t start a fire so I got mine from em3ev but if you like gambling it will also work with any Chinese special from aliexpress or eBay or whatever.

The 48V motor will also work with a 52V battery (that’s what I use) after flashing it to open source.

It’s not super difficult and you’ll learn how to maintain bicycles in the process. If you’ve never done it before, take your time and ask questions on the endless sphere thread. Checkout YouTube videos as well for anything you’re unsure about, you’re bound to find a good howto from channels like park tool or syd fixes bikes.

Also note that several us and Canadian cities have community bike workshops where they’ll help you do anything to your bicycle by explaining you how to do it and letting you use their tools to do it. I knew nothing about bicycles but after going there regularly to rebuild my first acoustic bike, I’m now very comfortable doing almost anything myself at home on my own (with YT or the blue book of bicycle repair as a reference)

It’s fun and very rewarding, I strongly encourage you to give it a go!


I agree with what people have already said, but I think there's one more point to add: people usually over-estimate how funny their own comments are. We have a tendency to think, "This idea of mine is hilarious! And different! Surely this witticism is the exception." And we are usually wrong. When you have N people all doing that, there's a lot of noise.

I try to gently point this out to people who complain when their attempt at humor has been downvoted by the community. It's not that we don't like humor. We just don't like banal attempts at humor, which becomes noise. Or, put in a less charitable fashion, "You're not as funny as you think you are."


Many parts can be had here: https://www.tubesandmore.com

Lot of projects/how-tos here: http://diyaudioprojects.com/Tubes/tubes.htm

Another DIY forum: https://www.diyaudio.com/community/forums/tubes-valves.5/

A "Darling" I built from scratch (I built over half a dozen in total): https://imgur.com/PBKOQMk

(Of all the tube amps I've built the Darling is still my favorite for the sound, simplicity. The tubes were cheap enough to find — used in the radios in WWII bombers, made obsolete by solid-state and military inventory was dumped on the market. Maybe 1-Watt in power though? You might be surprised how listenable that is through full-range drivers + powered sub.)

A Darling write-up that got me started https://www.nmr.mgh.harvard.edu/~reese/Projects/DoubleDarlin...


Yes, I just embraced GDScript. So far it's been great. I haven't experienced any performance issues in my small projects yet (GDScript often calls APIs written in C++ anyway without much overhead), there are far more learning resources for it, and it's more conducive to quick prototyping than C#/C++ in my view. (Performance is also set to improve in Godot 4, apparently: https://github.com/godotengine/godot/pull/70838 )

More on the differences and trade-offs here: https://docs.godotengine.org/en/stable/getting_started/step_.... The piechart on this page shows the spread of languages in the Godot community: https://godotengine.org/article/godot-4-will-discontinue-vis... (80% of Godot devs use GDScript, hence them discontinuing the other VisualScript option that Godot has in the 3.x branch).

Resources-wise, I first worked my way through the official docs:

https://docs.godotengine.org/en/stable/

I'm currently re-visiting BornCG's playlist here (starting at the Godot 3.2 2D platformer section):

https://www.youtube.com/playlist?list=PLda3VoSoc_TSBBOBYwcml...

BornCG is a computer science teacher by day and it shows; I find his stuff better explained and paced than most other Godot resources. But you might want to explore some of the other popular ones too:

https://www.heartgamedev.com/1-bit-godot-course-youtube (paid)

https://www.gdquest.com/product/ (paid)

https://gdquest.mavenseed.com/courses/learn-to-code-from-zer... and https://gdquest.github.io/learn-gdscript/ (designed for those new to programming, and great for kids!)

https://www.gdquest.com/tutorial/ (free)

More at https://docs.godotengine.org/en/stable/community/tutorials.h...


I'm very much a hobbyist gamedev, mostly doing small personal projects or game jams when I have the time.

I switched from Unity to Godot in 2016 when 2.0 came out and I haven't looked back since. I find Godot fits so nicely with how I like to make things compared to Unity or Unreal. It has that comfy feeling like Aesprite, sxfr, and bosca ceoil where the tool itself has an artistic expression.

I agree with most downsides that people have in regards to Godot, lacking asset store, lacking in the amount of tutorials compared to other engine, lacking in completed titles at scale, etc.

However for my purposes I've never found these to be a deal breaker, and if anything I prefer being part of the smaller community that Godot has - it feels more grassroots and aligned with my personal values.


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