I agree with this idea. The reason I visited this is because of the idea of commentating Pong is inherently amusing. It makes me realize I'd be down to watch competitive pong.
It's so entertaining to just pour through the source for each game and read the language used at the time, like in the game instructions or result responses.
There's something refreshing about seeing things described in different ways than they are now. I always wonder if some long forgotten words of phrasings will make their way back into public consciousness.
Really cool writeup and I have to say that your little animated logo at the footer looks incredibly good. On the homepage your new-old buttons for social media are also incredible. Thanks for all of your work keeping that style alive.
This is really cool! I like the name, too. Of all the things you've implemented for this, what has been the most difficult part? And have you hit any serious roadblocks along the way?
There hasn't been any overly difficult parts. I'd say the most difficult one has to be either AML interpreter because the ACPI specs are very badly written or the USB stack just because the size of the specifications is so large with a lot of cross referencing.
There hasn't been any major roadblocks. Sometimes I give up on a feature and come back to it maybe month or two later though.
My current one is really bad. It does work on maybe 50% of the hardware I have tested. I am in the middle on writing a new proper one, it is already way better but still missing some necessary parts before I can integrate it.
I would anticipate that you only have support for boot-mode keyboard and mouse now, considering the complexity of the full USB-HID spec. Otherwise I'd be very impressed.
I do actually support USB keyboard and mouse with USB-HID. There are some parts I don't support, like mouse specifying its movement with physical units (I haven't encountered any of those yet). Also I only have support for xHCI USB controller so PC's with older UHCI, EHCI or AHCI controllers are not yet supported.
Excellent point about team dynamics. When trying to dynamically guess a group's Elo, it could be interesting to try and create a game-specific radar chart for each player and add those values instead.
Working on a few major changes for my turn-based MMORPG. It uses HaxeFlixel for the client and SmartFoxServer for the backend. I've had fun working on it for about four years now.
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