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One is a general computing device and one is for a specific task (gaming).

That seems rather arbitrary. I'm not doing any general computing on my iPhone, I'm just browsing Hacker News and watching YouTube. If your contention is that the phone is capable of doing more than those two things, well, isn't the Xbox capable of doing more than just gaming?

You're not. The majority of phone users replaced their computers with a phone. They are using their phone for everything they used to use their computers for. Almost no one is using an XBox to replace their computer.

> The majority of phone users replaced their computers with a phone

Source?

I can't find anything that backs that up.


https://intelpoint.co/insights/only-2-2-of-internet-users-wo...

Are you pushing back on the word "majority" or on the concept that many people use their phones for nearly everything they used to use their computers for but that next to no one does the same with an Xbox?


That the majority has replaced their computers with smartphones.

That link though doesn't say that. It simply shows global ownership of smartphones is higher than computers which is rather different altogether.


That's nothing to do with it. The judgment repeatedly talks about Epic as a competing game store. I'm not sure how else you'd describe the app store of consoles.

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Regardless of parent's bile, it's kinda hard to avoid Samsung products without living in a cabin in the woods.

Don't Apple phones use Samsung displays ? Doesn't the pixel phone use a Samsung processor ? Will you check if it's not Samsung RAM or SSD when buying a computer ?

It's just not a company that can be avoided that easily.


> Regardless of parent's bile, it's kinda hard to avoid Samsung products without living in a cabin in the woods

Not everybody is an Apple fan.


Ok but these are going to be humanoid robots, so it makes sense for them to use the appliances that have been designed for use by humans. I don’t really care if tasks like doing the dishes or doing the laundry take 1 hour or 10 hours, as long as they get done.


Just tried it and ChatGPT’s 4o model got it wrong like you said until I added the line “think step by step”, which is always a good idea for these kinds of logic puzzles.

ChatGPT o1 got the answer correct with no tweaks to the prompt.


So it's great for answering questions you know the answer for and can guide it if necessary?


There is lots of cool innovation happening in game tech still. Look at games like Noita, Dreams and Teardown. Or for an even more recent game, look at Tiny Glade. There’s a recent tech talk about it which is full of wizardry: https://youtu.be/jusWW2pPnA0?si=IE-6W0Z1VCBld0AT

There is also lots of cool tech happening at the more foundational levels in engines and frameworks, for example Epic’s Nanite/Lumen/MegaLights in UE5.


I star repos as a way to bookmark them. I use the star counts as a rough metric for how popular a repo is. Something with a high star count will tend to have a larger community, more support, documentation, etc. Not always the case, but it can be a useful heuristic.


The thing is that the AI can read a puzzle faster than a human can. If someone put any effort towards an AI-based setup, it would easily beat human competitiors (well, up until the point the puzzles got too difficult for it to solve).


I've always done AoC "properly" but this year I've decided to actually use it as a learning experience for working with LLMs (and I don't get up early so will never sully the leaderboard) and trying some experiments along the way.

I think the strategy for the harder puzzles is to still "do" them yourself (i.e. read the challenge and understand it) but write the solution in English pseudocode and then have an LLM take it from there. Doing this has yielded perfect results (but less than perfect implementations) in several languages for me so far and I've learnt a few interesting things about how they perform and the "tells" that an LLM was involved.


On iOS you can switch to Reader view, and I imagine Android has something similar.


Yes on Android it's already readable in Firefox, but that may be due to ad-blocking plugin. Even so, Firefox reader mode makes it even better.


I tried that, but it broke all navigation links (including to the actual exercises).


*browser not os feature :)


For an example of the state of the art in videogame lighting, check of Epic’s recent UE 5.5 MegaLights demo: https://youtu.be/p9XgF3ijVRQ?si=GcU0kP33iKQh_5Ge


Rider has a lot going for it, but I really can't stand the structure of JetBrains subscription. Why can't they just have a single monthly or annual price, rather than this absurd structure where the price gets cheaper over time, encouraging lock-in?


All Products Pack (12 IDEs, 3 extensions, 2 profilers)

first year - $289.00 (+$116)

second year - $231.00 (+$58)

third year onwards - $173.00

you're locked in because of an extra $116 the first year and $58 the second year?

https://www.jetbrains.com/store/?section=personal&billing=ye...


They may mean that they're locked into continuing the subscription to keep getting updates because if you have a break then you start at the high price again.

Whenever you don't renew you get whatever version was out when you last renewed in perpetuity which is great. But if you decide you don't want it this year, but in two years you do, now you're back at the $289 price. Though if you pay $289 every other year you're still coming out ahead compared to an annual subscription so I don't know what the issue is.


Because you get a lifetime license for the latest version available when you pay, so you're getting less value the second year you pay since you're just paying for updates.

You can choose to pay every 3 or 4 years rather than yearly if you don't want to be locked in, but it will come out as a similar cost overall


They're rewarding recurring customers, this is not a vendor lock-in.


That’s of course the way they would try to frame it positively… but imagine it any of your other subscriptions did the same? Once you’ve been subscribed, it puts a much higher cost on unsubscribing, especially if you aren’t using it but think you might need it again at some point in the future.


If you don't care about the annual updates, the subscription is actually more expensive than just paying for it every other year or less frequently.


Uhhh no. Lock-in seems like hyperbole given that you can migrate over to any other IDE. And, especially given the fact that when you purchase an annual subscription, you were given a perpetual fall back license - meaning you can continue to use that version long after your subscription has lapsed.


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