As a gamedev, those slowdowns are common. Ui rendering, due to transparency, layering and having to redraw things, and especially from triggering allocations, can be a real killer. Comparing old vs new before allowing it to redraw is really helpful. I found layers and transparency was a killer in css as well in one project, but that was more about reducing layers there
The article isn’t very substantive. What is typical of similar organizations? What exactly is a foundation? Are there any important benefits to not having members for its mission? How is the board chosen? The article describes none of this
Only if you redefine privacy. I don't want any of my information being leaked.
It is plausible for example that you could form a statistical cohort around people that work in an organization and determine that they have become interested in a topic that reveals internal plans.
Even as an individual, I can only see more accurate modeling of my interests as a tool to be used against me. I do not consent to sharing those correlations. They are private.
This feature isn't modelling your interests. It's letting advertisers get insight into the performance of their ad campaigns without tracking individual users.
The ad agency is only able to see: their add (y), published on source z, led to x conversions, over a period of time (p).
5S is more about organizing your workspace, but this article is about organizing your work product. And it doesn’t say anything that isn’t standard dev practice, it just organizes the items under a strained 5S umbrella. Imho
Different people need a different analogy to absorb the same information.
Because of this, the more people writing these practices down from a different viewpoint, the more likely another person is influenced and improves their craft.