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Is it not the case that people are resorting to cynicism and sarcasm as a way to deal with not being wrong? When we're punished for mistakes like we are, doesn't it encourage this testing of the symbolic electric fence to find what's acceptable to another without the commitment?

That's what I see from those people whose personality is like shifting sands that mimics anyone or thing around them to remain safe.


In most cases, streaming is basically no different than downloading, right? The vast majority of people watch a video only once.

So it's more like saying "downloading is 90% of their traffic and its not sustainable."


Sure, but it doesn't have to be that way. Something built around multicast groups could be used to stream multiple people the same content in a drastically more efficient manner, and then it could be stored locally on clients for time-shifting purposes.

If you're trying to optimize for efficient use of limited bandwidth, unicast transferring of identical content to many many people is pretty wasteful. I think Netflix would argue that network links should be getting bigger and fatter to render the point moot, but given the streams are also getting bigger (we didn't always stream 720p everywhere, did we?) that would certainly take a lot more investment than what's happening now.


No it is not. ISP throttling their paying customers because of their internal nonsense is user-hostile. Informing consumers that they're being undermined by their ISP is quite possibly the most pro-consumer act you could do. If it gets us one step closer to treating the bandwidth like electricity or water, it's a good thing.


Two possibilities from the user's point of view:

"Facebook is a little slow because my ISP might be throttling, but I'm not sure, it could also be my computer"

"I cannot access Facebook at all because Facebook blocked my ISP"

Getting users pissed off at web services is not a good way to effect change. We need users on our side, so we can't have them think of us as crybabies.


Steam streaming games is seen, by many content creators, as a way to fight piracy.

Streaming (as a means of protection) is as useless as DRM except they're too stupid to not do that dance for their legal departments. It hurts legal consumers and doesn't punish non-legit consumers. It prevents you from using content you've paid for & used previously when your internet goes down. Not to mention the enormous waste of electricity/bandwidth/environment/people's lifespan. It costs us all.


I never said it was an effective strategy. I just said that it is seen as a means of fighting piracy. People go to large extremes to protect themselves from a perceived loss, even if their actions are more harmful in the long term.


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