Trying to make this genre come alive again with this! :)
Your feedback is noted! I have a mission system (bottom right corner), and indeed one thing I'm wondering is if I need to deck it out and make more of a fuss about it. I think you're right - it will help in making it a game. Thanks a lot for bringing it up. And thanks for the UI feedback too!
Ok, great to know. The achievement logic is half-baked because I don't really know if people would care or not. The way I'm reading you it sounds like you, at least, would like to see it more fleshed out. Which is cool, I got a ton of ideas for it!
Why would you like to click-and-drag and focus on the cards? Where would you drag them? This is interesting, I haven't thought about this at all.
It's a view of cards, so I want to pull them left and right, I guess.
And.. well, I personally probably won't play it to be honest. Maybe if I had kids and the experience was a v1.0 instead of v0.2 I would be interested. Even then, it would be relying on my nostalgia around the Backpacker games. I'd definitely recommend getting feedback from people expressively interested in it.
Oops, thanks for letting me know. Of course I had to introduce a bug when putting it live. It is fixed now, hope you'll enjoy a nice trail of pins across the planet ;)
Thanks for asking! A few different things, and it's probably not perfect yet. But a few things:
+ I've worked on a quiz app for a year so I have a bit of a polished prompt
+ writing good example questions
+ letting the AI choose the quiz topics
+ double checking with a different LLM. So GPT 4.5 reviewed questions from Claude and so on.
I think the percentage of hallucinations are at the same level as something written entirely by humans now.
Oh wow, thanks for all this feedback. Let me comment point by point:
- Good idea. The reason I published it just as a PDF is that I'm primarily making it for print. I figured I'd share the PDF before going to print to get a bit of feedback and a reality check. Hence I never considered a more screen native form. But I am now, because I'm getting a fair bit of similar feedback.
- Makes sense. My plan was to do this if I get to a stage where I make this a book.
- Noted!
- Interesting to hear that! I've heard this a lot now, and indeed it seems like online nudging isn't the main scenario. That is really cool, tbh...
About the techniques: I'm an engineer with a psychology background, and have spent the last decade doing conversion rate optimization at a very large scale (I've had teams of up to 60 people). I started this project thinking what I would do if I tried to make people behave better, rather than book hotels/flights/whatever, then started reading up on research in psychology.
Most of the cards are derived from research where there exists public systematic reviews of several experiments (usually dozens+) on the same concept, to avoid that I repeat findings from experiments that were just flukes/doesn't replicate. Also, for each card, you can take the name of the effect in the upper sub-header and search for it in Google Scholar and you'll find a lot more information. Usually there will also be a wikipedia page.
Thanks again for the interest! Very motivating for continuing work on this!
Your feedback is noted! I have a mission system (bottom right corner), and indeed one thing I'm wondering is if I need to deck it out and make more of a fuss about it. I think you're right - it will help in making it a game. Thanks a lot for bringing it up. And thanks for the UI feedback too!