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Always good advice to put back into the world to help those who come after. I've made a few videos in the past to explain things I know others struggled with in Godot and every time someone finds one of them and thanks me for making the concept of the video make sense it puts a smile on my face.


Might be worth checking out this[1], one of the sites linked from awesome-cl that teaches setting up webdev. And looks like it uses Hunchentoot which is what I've always seen every time I looked into backend webdev in CL

[1]: https://web-apps-in-lisp.github.io/


As someone who's dabbled with Scheme, Clojure, and CL long ago and started wanting to get back into CL, I really enjoyed that course as a combination refresher plus deep dive into some topics I didn't really know before (including CLOS).


I missed that one. For me it is the Nemesis System from Shadow of Mordor/War. They made 2 games and haven't done anything with it since but they still patented it.


They patent that stuff not because they want to use it but because they want to block and stifle the competition — it’s truly despicable if you ask me


I'd suggest "tax" is probably more accurate than "block" or "stifle", especially if they've not released anything since


I'm aware. It is still a massive bummer they couldn't even make anymore games since they limited anyone else from making them without paying out.


Because the player is only the first step. Then you need all the other stuff like a CDN distribution to get it close enough to all your subscribers/able to handle all the subscribers pulling down video. I'd be shocked if the core player that just shows pixels on the screen is anyones' problem at this point.


I had not seen h.264 was finally freeing up. That's huge news to me.


And they're working on Unions, although last I heard they won't make it into dotnet 10/c# whatever version is coming with it.


Here's the language proposal for those that are interested.

https://github.com/dotnet/csharplang/issues/8928


As someone who wants more in the space of Lisp-style languages with more interest in native, I'm going to be keeping an eye on Jank. Actually had this article recommended on my phone earlier.


I think Neovim helps with this, though last time I was using it (via... bootstrap? One of the prebuilt addon packs) at some point a Mason update broke my LSPs for multiple languages and i went back to VS Code on my Linux laptop because I didn't want to fight with it.


I ran screaming from VS when I noticed how much resources it used and what software it copies on remote servers in case you want to work remote. Did this improve at all in the last year+?


Been forever since I played it, but I recall appreciating having 2 screens for Xenoblade X (which I'm curious to see how it feels on the Switch remaster coming out in March). But yeah as someone who bought a WiiU there weren't a ton of games that did a good job with the second screen.


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