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I saw the FPS graph and was about to close it, because I thought there was nothing more happening. Add a "Map loading" indicator or something like that.


Yeah Three.js is a bit strange like that. It loads all textures asynchronously but doesn't provide a (built in) way to have any kind of loading indicator, so for a lot of the demos until they are fully loaded you just see a blank screen. The car demos are a great example of this: http://mrdoob.github.com/three.js/examples/webgl_materials_c...


Including some sample mp3s to directly start playing around would be great. I pressed 'q' and nothing happened. :/


I might add in some default samples if someone can suggest good ones with a suitable license? That said I believe this is exactly how a MPC would work, i.e. no sounds loaded when it is powered on!


Sure, the problem is 99.999% of people don't have small cut up mp3's ready to go. Making your project useless to us because we'll never see how it works!


You can select portions of the mp3 by clicking and dragging on the display.


[deleted]


I couldn't care less if you close the tab. It's a technical demo of the new W3C AudioContext API. Why don't you create something notable instead pontificating what people want?

edit: parent deleted comment


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