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Same with Red Alert (etc) through the modern rewrite OpenRA (https://www.openra.net/). Similarly there is a guy FiveAces who has been commenting videos for nearly a decade.


I am sure there are people who has moved to macOS that grew on playing eg. Red Alert 1 who gladly would pay some amount of money to instantly own and play it again for some nostalgia.

And by this I mean myself.


There are at least four dependencies that EA would have to replace for MAC. That would be an extremely complex task just for the first two. And who knows about the second. I just don't see a way for that to be profitable. Its no secret that games ported to Mac do poorly.

DirectX 5 SDK

DirectX Media 5.1 SDK

Greenleaf Communications Library (GCL)

Human Machine Interface (HMI) “Sound Operating System” (SOS)


Your assumed scenario was a magic button to recompile it.


https://screenmemory.app is my current project as of a year or so. Records your screen continuously and lets you look back at it through a GUI. I use it myself to recap days or weeks at work, mostly.


Anything like this for Linux ?


Not sure to be honest, I know a lot of these tools popped up and swiftly disappeared. It wouldn't surprise me if there is a Linux version still alive though, try searching for "Rewind.ai alternative Linux".


This is nice, quite expensive tho.


My favorite pasttime in HL/CS back in the day was bhopping and kz_. To some degree I think it has too responsive movement. I recently went back to play HL and I fell down so many crates due to the instant movement, having been used to some inertia in games since.


I remember never quite getting into Counter-Strike: Source because of the difference in inertia. I had friends who were masters of movement there so I know it wasn't a sloppy game, but my muscle memory from 1.6 just made it feel... uncanny :)


Similar here, documents goes into the documents drawer. Digital documents has been going into /Dropbox/docs/$current_year (without much organization within them). New year, new folder.


I assumed this is what they are trying to do with Deadlock [0]?

[0] https://store.steampowered.com/app/1422450/Deadlock/


I tried playing Deadlock for a bit but it seems too much like an Overwatch clone. I like TF2 for it's simplicity and visual ease. Some of the current FPS games just clutter up the screen with soooo much stuff ... it's hard to see what I'm trying to shoot. Maybe I'm just old but having too much stuff on the screen is distracting and knocks my enjoyment way down.


IDK i've never played it


Nice. I am a fellow "more than a decade" maintainer of an app, and it's been fun. Some questions come to mind.

- Do you have some sort of community around the app?

- Do you have a steady (or maybe dwindling) stream of feedback?

- Any power users?

- Have you tried to reinvent the app in any way? (My app is on the third "sequel" where each one gathered some renewed interest).

- What made you open source it? Do you feel like you're "letting it go" by open sourcing it? (I could imagine myself feeling this way).


Hey, nice! Congrats. Always nice to connect with others who've had to struggle through app review. ;)

There's definitely a contingent of loyal users who've been around since the early days, and who don't seem to be going anywhere as long as the app continues to work. Feedback does come in about once per week, but there's not a lot I can prioritize; the app simply doesn't pull in enough revenue to make it worth it. And yeah, there are some power users, and a lot of them are developers, so open-sourcing potentially unlocks a lot for them.

There was one major update a long time ago (iOS 7), when I completely rehauled the interface (thanks Iconfactory!). But the reception wasn't great, and from that point forward the app struggled to gain more momentum.

I'd say the biggest motivator for open-sourcing it was feeling like I was somehow gatekeeping. I'm the only one who could make a change, and it just wasn't my top priority, so by keeping it closed source I wasn't helping anyone.

There also isn't anything in the source code that I'd consider a "trade secret", and moreover I just want to see the app continue to improve over time. It's not a huge moneymaking endeavor, so I wasn't very concerned about copycats either (and there are already plenty of other Pinboard iOS apps).

In some ways, yes, it does feel like letting go, but in another way it feels like I'm actually giving it the room to grow into something more. It doesn't need to be my baby any longer, and I'm actually really excited to see the existing community run with it. We'll see what happens!


Very cool. I also come across people having used my apps for literal years, it's a small subset but they are distinct and super appreciated.

Hopefully there is some progress, but if not, I suppose it's a success already anyway, and less weight on your shoulders.


Do you not use a desktop environment? Loads of software is being made (and I only know the macOS side of it). Window managers, compression tools, utilities, powerhouse tools like Photoshop, text editors, IDEs, etc.

I myself build software in this space and generally its productivity-ish-tools.

Here's a list of 70 macOS apps that received updates _today_ https://macupdater.com/app_updates/index-2025-01-27.html


I do use a desktop environment. I don't use many additional productivity tools, though, and that is likely why I have a blind spot about that part of the software market.

My question was more geared towards the seeming lack of a robust software ecosystem (i.e., there appears to be at most one leading product in each category, with one or two alternatives), to whit: - there's Xcode/VSCode. - Photoshop/GIMP. - Sublime Text - not sure about DAW software - the field has changed since I was involved

I'll have to check macupdater out, thanks for the tip.


MacOS has a rock solid software ecosystem, both for the most advanced suites and for minor apps.

> Photoshop/GIMP And Affinity, and Pixelmator. Gimp is not in the same league.

For high quality software, it would be strange to have more than a leading product and a couple of alternatives, wouldn't it? Like, what would be the kind of customer who would not be satisfied with neither PhotoShop or Affinity nor Pixelmator?


Almost all major DAW software targets the desktop environment - A lot of them are cross platform (Ableton, FL Studio, Studio One, Cubase, Reaper, Bitwig, etc.)

Linux is sort of left out in the cold unfortunately, except for reaper and bigwig, both of which are very solid choices.


Currently on my Mac, I have: Affinity Designer and Photo, Pixelmator, Balsamiq, Things, Bear, Dash, Parallel, iA Writer, Cleanshot, Alfred, Transmit,… Most free apps are either opensource or SaaS powered. There’s a lot of paid software when you want to do stuff with your computer and not someone else’s.


> why unify the software and make it easy for the consumer

I honestly believe that selling them as separate products is easier. Both for the company who can focus in on the advertising, and for 99% of the customers who can go straight to their hobby.

That being said, it does look like the very first watch on their website is specifically in its own multi-sport category.


They only offer that for watches and often certain features are cribbed within that watch vs the dedicated sport one (I know this is the case for the golf line where the multi sport watch have limited featureset). Really I want the head unit. Thats what people want on their bikes. Thats what people use hiking. Thats what I like for golf just something smaller than my wallet to slip into my pocket (incidentally I carry a simple bushnell gps that goes for a fraction of the price). But Garmin doesn't offer that. If I want all of that I need three units, one for the bike, the garmin approach, and one of their hiking units. Really therre is nothing stopping any of these devices from offering the same functions but an insistence of binning these into different skus in the hopes of selling multiples to someone who already shells out on multiple personal hobbies. No advantage to the consumer with how it is lined up, only pain.


Highlighting the valid squares to shoot to would be nice


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