Space Mouse
Space Mouse
A SEMINAR REPORT
Submitted by
MITHIL JAJU
of
BACHELOR OF TECHNOLOGY
in
SCHOOL OF ENGINEERING
TECHNOLOGY
KOCHI – 682022
SEPTEMBER 2010
Division of Computer Engineering
School of Engineering
Cochin University of Science & Technology
Kochi-682022
CERTIFICATE
Space Mouse
Done by
Mithil Jaju
I thank my seminar guide Sheena S., Sr. Lecturer, CUSAT, for her proper
guidance, and valuable suggestions. I am indebted to Dr. David Petter S., the
HOD, Computer Science Division & other faculty members for giving me an
opportunity to learn and present the seminar. If not for the above mentioned
people my seminar would never have been completed successfully. I once again
extend my sincere thanks to all of them.
MITHIL JAJU
ABSTRACT
Space mouse opens a new age for man-machine communication. This device is
based on the technology used to control the first robot in space and has been adapted for a
wide range of tasks including mechanical design, real time video animation and visual
simulation. It has become a standard input device for interactive motion control of three-
dimensional graphic objects in up to six degrees of freedom. Space mouse works with
standard serial mouse interface without an additional power supply. The ergonomic
design allows the human hand to rest on it without fatigue. Thus flying an object in six
degrees of freedom is done without any strain.
CONTENTS
CHAPTER 3 MECHATRONICS 8
5.1 FEATURES 20
5.2 BENEFITS 20
CHAPTER 7 CONCLUSION 24
REFERENCE 25
i
List Of Figures
2.3. The rollers that touch the ball and detect X and Y motion 3
4.2. Spacemouse 19
ii
List Of Tables
SL. No. Table Name Page No.
iii
SPACE MOUSE
CHAPTER 1
INTRODUCTION
Every day of your computing life, you reach out for the mouse whenever you
want to move the cursor or activate something. The mouse senses your motion and
your clicks and sends them to the computer so it can respond appropriately. An
ordinary mouse detects motion in the X and Y plane and acts as a two dimensional
controller. It is not well suited for people to use in a 3D graphics environment. Space
Mouse is a professional 3D controller specifically designed for manipulating objects
in a 3D environment. It permits the simultaneous control of all six degrees of
freedom - translation rotation or a combination. . The device serves as an intuitive
man-machine interface
The predecessor of the spacemouse was the DLR controller ball.
Spacemouse has its origins in the late seventies when the DLR (German Aerospace
Research Establishment) started research in its robotics and system dynamics
division on devices with six degrees of freedom (6 dof) for controlling robot grippers
in Cartesian space. The basic principle behind its construction is mechatronics
engineering and the multisensory concept. The space mouse has different modes of
operation in which it can also be used as a two-dimensional mouse.
CHAPTER 2
1. A ball inside the mouse touches the desktop and rolls when the mouse moves.
Fig 2.2
The underside of the mouse's logic board: The exposed portion of the ball touches the
desktop.
2. Two rollers inside the mouse touch the ball. One of the rollers is oriented so that
it detects motion in the X direction, and the other is oriented 90 degrees to the
first roller so it detects motion in the Y direction. When the ball rotates, one or
both of these rollers rotate as well. The following image shows the two white
rollers on this mouse:
Fig.2.3 The rollers that touch the ball and detect X and Y motion
3. The rollers each connect to a shaft, and the shaft spins a disk with
holes in it. When a roller rolls, its shaft and disk spin. The following image
Fig.2.4 A typical optical encoding disk: This disk has 36 holes around its outer edge.
4. On either side of the disk there is an infrared LED and an infrared sensor. The
holes in the disk break the beam of light coming from the LED so that the
infrared sensor sees pulses of light. The rate of the pulsing is directly related to
the speed of the mouse and the distance it travels.
5. An on-board processor chip reads the pulses from the infrared sensors and turns
them into binary data that the computer can understand. The chip sends the
binary data to the computer through the mouse's cord.
6.
7.
Each encoder disk has two infrared LEDs and two infrared sensors, one on
each side of the disk (so there are four LED/sensor pairs inside a mouse). This
arrangement allows the processor to detect the disk's direction of rotation. There is a
piece of plastic with a small, precisely located hole that sits between the encoder disk
and each infrared sensor. This piece of plastic provides a window through which the
infrared sensor can "see." The window on one side of the disk is located slightly
higher than it is on the other -- one-half the height of one of the holes in the encoder
disk, to be exact. That difference causes the two infrared sensors to see pulses of
light at slightly different times. There are times when one of the sensors will see a
pulse of light when the other does not, and vice versa.
CHAPTER 3
MECHATRONICS
own.
Medical devices such as life supporting systems, scanners and DNA
sequencing automation.
Robotics and space exploration equipments.
Smart domestic consumer goods
Computer peripherals.
Security systems.
CHAPTER 4
SPACEMOUSE
In every area of technology, one can find automata and systems controllable
up to six degrees of freedom- three translational and three rotational. Industrial
robots made up the most prominent category needing six degrees of freedom by
maneuvering six joints to reach any point in their working space with a desired
orientation. Even broader there have been a dramatic explosion in the growth of 3D
computer graphics.
Already in the early eighties, the first wire frame models of volume objects
could move smoothly and interactively using so called knob-boxes on the fastest
graphics machines available. A separate button controlled each of the six degrees of
freedom. Next, graphics systems on the market allowed manipulation of shaded
volume models smoothly, i.e. rotate, zoom and shift them and thus look at them from
any viewing angle and position. The scenes become more and more complex; e.g.
with a "reality engine" the mirror effects on volume car bodies are updated several
times per second - a task that needed hours on main frame computers a couple of
years ago.
Parallel to the rapid graphics development, we observed a clear trend in the
field of mechanical design towards constructing and
From 1982-1985, the first prototype applications showed that DLR's control ball
was not only excellently suited as a control device for robots, but also for the first
3D-graphics system that came onto the market at that time. Wide commercial
distribution was prevented by the high sales price of about $8,000 per unit. It took
until 1985 for the DLR's developer group to succeed in designing a much cheaper
optical measuring system.
The original hopes of the developers group that the license companies might
be able to redevelop devices towards much lower manufacturing costs did not
materialize. On the other hand, with passing of time, other technologically
comparable ball systems appeared on the market especially in USA. They differed
only in the type of measuring system. Around 1990, terms like cyberspace and
virtual reality became popular. However, the effort required to steer oneself around in
a virtual world using helmet and glove tires one out quickly. Movements were
measured by electromagnetic or ultrasonic means, with the human head having
problems in controlling translational speeds. In addition, moving the hand around in
free space leads to fairly fast fatigue. Thus a redesign of the ball idea seemed urgent.
current supplied through the serial port of any PC or standard mouse interface. It
does not need a dedicated power supply. The electronic circuitry using a lot of time
multiplex technology was simplified by a factor of five, compared to the former
control balls mentioned before. The unbelievably tedious mechanical optimization,
where the simple adjustment of the PSD's with respect to the slits played a central
role in its construction, finally led to 3 simple injection moulding parts, namely the
basic housing, a cap handle with the measuring system inside and the small nine
button keyboard system. The housing, a punched steel plate provides Magellan with
the necessary weight for stability; any kind of metal cutting was avoided. The small
board inside the cap (including a beeper) takes diverse mechanical functions as well.
For example, it contains the automatically mountable springs as well as overload
protection. The springs were optimized in the measuring system so that they no
longer show hysteresis; nevertheless different stiffness of the cap are realizable by
selection of appropriate springs. Ergonomically, Magellan was constructed as flat as
can be so that the human hand may rest on it without fatigue.
Slight pressures of the fingers on the cap of Magellan is sufficient for
generating deflections in X, Y, and Z planes, thus shifting a cursor or flying a 3D
graphics object translationally through space. Slight twists of the cap cause rotational
motions of a 3D graphics object around the corresponding axes. Pulling the cap in
the Z direction corresponds to zooming function. Moving the cap in X or Y direction
drags the horizontally and vertically respectively on the screen. Twisting the cap over
one of the main axes or any combination of them rotates the object over the
corresponding axis on the screen. The user can handle the
object on the screen a he were holding it in his own left hand and helping the right
hand to undertake the constructive actions on specific points lines or surfaces or
simply by unconsciously bringing to the front of appropriate perspective view of any
necessary detail of the object. With the integration of nine additional key buttons any
macro functions can be mapped onto one of the keys thus allowing the user most
frequent function to be called by a slight finger touch from the left hand. The device
has special features like dominant mode.
It uses those degrees of freedom in which the greatest magnitude is generated.
So defined movements can be created. Connection to the computer is through a 3m
cable (DB9 female) and platform adapter if necessary. Use of handshake signals
(RTSSCTS) are recommended for the safe operation of the spacemouse. Without
these handshake signals loss of data may occur. Additional signal lines are provided
to power the Magellan (DTS&RTS). Thus, no additional power supply is needed.
Flying an object in 6 dof is done intuitively without any strain. In a similar way,
flying oneself through a virtual world is just fun. Touching the keys results in either
the usual menu selection, mode selection or the pickup of 3D objects.
Fig.4.2 Spacemouse
CHAPTER 5
MAGELLAN: FEATURES AND BENEFITS
5.1 Features
5.2 Benefits
As the user positions the 3D objects with the Magellan device the necessity of
going back and forth to the menu is eliminated. Drawing times is reduced by 20%-
30% increasing overall productivity. With the Magellan device improved design
comprehension is possible and earlier detection of design errors contributing faster
time to market and cost savings in the design process. Any computer whose graphics
power.
allows to update at least 5 frames per second of the designed scenery, and which has
a standard RS232 interface, can make use of the full potential of Magellan
spacemouse. In 3D applications Magellan is used in conjunction with a 2D mouse.
The user positions an object with spacemouse while working on the object using a
mouse. We can consider it as a workman holding an object in his left hand and
working on it with a tool in his right hand. Now Magellan spacemouse is becoming
something for standard input device for interactive motion control of 3D graphics
objects in its working environment and for many other applications.
CHAPTER 6
FUTURE SCOPE
Magellan's predecessor, DLR's control ball, was a key element of the first real
robot inspace, ROTEX- (3), which was launched in April 93 with space shuttle
COLUMBIA inside a rack of the spacelab-D2. The robot was directly teleoperated
by the astronauts using the control ball, the same way remotely controlled from
ground (on-line and off line) implying "predictive" stereographics. As an example,
the ground operator with one of the two balls or Magellans steered the robot's gripper
in the graphics presimulation, while with the second device he was able to move the
whole scenery around smoothly in 6 dot Predictive graphics simulation together with
the above mentioned man machine interaction allowed for the compensation of
overall signal delays up to seven seconds, the most spectacular accomplishment
being the grasping of a floating object in space from the ground. Since then, ROTEX
has often been declared as the first real "virtual reality" application.
space mouse can be divided into two main parts: image processing and robot control.
The role of image processing is to perform operations on a video signal, received by
a video camera, to extract desired information out of the video signal. The role of
robot control is to transform electronic commands into movements of the
manipulator.
CHAPTER 7
CONCLUSION
REFERENCES