Cube Solution 1
Cube Solution 1
Humanity required a solution, so intelligent gamers went to work to take down the so-
called "frustration cube". Amazingly, not only did they discover a solution, they
formulated many of them, ranging from beginner-level to advanced. One of these bright
bulbs was Denny Dedmore. Not only did he discover an efficient and fool-proof solution
for solving the cube, he also provided several amazing "algorithms" (move-sequences)
which made following his talented solution very simple. Mr. Dedmore completed his now
easy-to-master solution by inventing the brilliant move notation found throughout the
guide, which made explaining the various twists and turns necessary to solve the Rubiks
cube visually understandable.
We are now proud to bring you the stunning Rubiks cube strategy guide originally
developed by Denny Dedmore, now optimized and refreshed by Chess and Poker Dot
Com, that will allow all of us to claim vindication and defeat the previously unbeatable
Rubik's cube. Take your time, work through all of the steps until you understand them
and you'll be able to successfully solve the rubik's cube. Finally!
Rubiks Cube Terminology and Move Notation
This group of notation graphics indicate which direction the various horizontal rows of
the Rubiks cube should be turned. There are 3 different rows.
This group of notation graphics indicate which direction the various vertical columns of
the Rubiks cube should be turned. There are 3 different columns.
These notation graphics indicate which direction the entire front face of the cube should
be turned.
Now that you know the terminology used throughout the strategy guide, let's learn
how to understand the move notation graphics. Utilizing the Rubik's cube move notation
chart, you can find the definitions of each tiny graphic. The first two sets show which
horizontal row or vertical column should be moved, and in which direction. When
looking at the front of the cube, the top three horizontal Cubies make up the top row. The
middle horizontal row of cubies (from the top or bottom) make up the middle row, and
finally the bottom three horizontal cubies make up the bottom row. So what about the
columns? Still looking at the front of the cube, the three vertical cubies on the left make
up the left column. Then the next three vertical cubies make up the middle column and
the last three vertical cubies make up the right column. But what about the looping arrow
notation graphics?
When you are looking directly at the front of the cube, which you should always be
doing, the nine Cubies with various facelets that you see are known as the front face of
the cube. When you see the "turning arrow" notation graphics from the third set, they are
instructing you to turn all nine of these cubies at the same time to either the right
(clockwise) or left (counter-clockwise). So instead of moving individual rows or
columns, when you see these graphics you should turn the entire front face of the cube to
the direction indicated. Using these and the other notation graphics explained above you
are now ready to begin solving the cube. But before you begin, we suggest that you first
play around with the cube for a while and try to understand these moves and how they
move the various parts of the cube around. Some of the moves can be a bit tricky for your
fingers. For example, when you are moving a middle row or column, you in fact must
move two columns or rows, and then turn the non-middle one back to it's previous spot.
This is because the middle rows or columns do not move independently. Don't forget to
move the other row or column back! Once you are comfortable with all of the moves, it's
time to solve.
We used (and pretty much destroyed) our Collector's Edition Rubik's Cube when
developing our Rubik's cube guide.
The next step is to maneuver this target cubie to the bottom-right-hand corner of the
cube (shown here in black to help demonstrate the target ___location). The blue, red and
yellow facelets on this cubie can be in any order and on any side as long as the cubie is in
its proper spot. Simply turn the bottom row around (without disturbing the top row) until
your target cubie is in its place. Once the cubie is at the bottom-right-hand corner on the
front, depending on the ___location of the top color (Blue) we will choose one of the
following algorithms to move it up to the top-right-hand corner and flip it around to line
it up properly.
For example, if our Blue-Red-Yellow cubie happens to have the blue facelet showing
on the right side of the cube (position 1) we would use the first algorithm. If instead it
was on the front side (position 2) we would use the second algorithm. Finally, if the Blue
facelet is on the bottom of the cubie (position 3, indicated by the hand pointing to the
bottom) you would use the third algorithm.
It may also happen that the target Blue-Red-Yellow Cubie is already
in its proper top-row position but it is not facing the right way (the red facelet is not on
the same side as the original red facelet). If the Blue facelet is on the front (position 4)
use the fourth algorithm, and of course if it is on the right side of the cubie (position 5)
use the fifth algorithm. If your desired cubie is trapped in the middle layer, simply skip to
another corner and once you solve it the target cubie will have been forced back into the
top or bottom row. When you are finished with the corners, your cube will have a Blue
"X" on the top with all of the corner colors matching up horizontally with their partners.
Step Two: Place the Edges and Finish the Top Layer
Now, turning only the bottom row, we will position the target cubie so that it will
match up with its same-color center forming the Full-T. In our example, we have turned
the bottom row around so that we have formed a Full Red T on the front of the cube. We
may be ready to place this cube into position, but we must first check to make sure it is
indeed the correct edge. On our cube, we would need the bottom of the Red T cubie to be
either Yellow (which when moved to the right would match up with the Red and Yellow
centers) or the Red-White cubie (which on our cube could be moved left, matching up
with the Red and White centers). If this edge cannot connect either of the two centers to
the left or right, or it is upside down (there is not a T formed, the Red facelet is
improperly on the bottom) you must move on to another T formation. There will almost
always be another T immediately possible. Here are the algorithms you'll use to move the
target cubie to the left or right as needed:
Left Right
If you find that no T is possible, or that the correct edge is in the proper position but is
turned around so that the colors do not match up, simply place a random cubie into its
place by performing either of the algorithms once, which will force the proper cubie back
to the bottom. Occasionally, you will have to do this several times to get the positioning
correct. When you have finished, your cube will have both the top and middle layers fully
solved.
Step Four: Turn the Cube Over and Arrange the Last
Layer Corners
Now you'll turn the entire cube upside down (the Blue
top now becomes the bottom) and arrange the last unfinished layer (Green) corners into
their correct positions, although not yet finished. On our cube, the front face is the red
side. So the correct corners for the front (labeled as 1 and 2) must both have Green and
Red facelets on them so they'll match up with the bottom two layers we've already solved
and also the Green top. Using this logic, the back side of our cube is Orange so the back
corners (labeled as 3 and 4) must both then contain Green and Orange facelets.
Furthermore, all the final corners must also be on their correct sides. For example, on our
cube the Green-Red-White corner must be in position 1 and the Green-Red-Yellow corner
must be in position 2. Once we are ready to finish them in the next step they must be
ready to match up with all three colors.
Switch 1 and 2
Switch 1 and 3
Many times you can take a look around the unfinished top layer and find the two Red
corners already side-by-side. If that's the case, just turn the top layer around so that both
Red corners are on the Red front (without disturbing the two finished layers below of
course). Then you'll just have to use the "Switch One and Two" maneuver to move them
back and forth to the proper sides. Concerning the Orange corners, you must turn the
entire cube around (not moving any rows or columns) so that the Orange side is now the
front. Then you can perform the switching maneuvers as needed. If two Reds are
diagonal from one another (the red corners are currently at positions 2 and 3), perform
the "Switch One and Three" maneuver to bring them side-by-side. When you have
finished this step, your cube will have the corners arranged to their proper positions, but
probably not yet finished.
Several times
Remember that while two of the configurations (the middle and bottom) require the
green facelets be located on the right side of the cube, it's still necessary to perform the
algorithm above from the front. You'll have to perform this algorithm several times, and
you'll need to use at least two of the three different configurations to continue (finding
the same configuration over and over again will just get you stuck). If you couldn't find
one of the starting configurations to begin this step, perform the algorithm once and then
you'll be able to find one of them.
Dedmore H
Dedmore Fish