Fill in The Gap 05 - Random Fantasy Plot Encounter Table
Fill in The Gap 05 - Random Fantasy Plot Encounter Table
(https://www.rpg.net/news%2breviews/columns/fillinthegap05sep05.html)
The plot in an RPG is often simply a MacGuffin, an entity solely designed to get the players from point A to
point B, with the journey and the adventures along the way being the important part.
Many GMs don't have the inclination or the energy to come up with complicated or involved plots. They're
too busy with the minor details, the dungeons and monsters to be faced along the way, the towns to be visited,
and the challenges to be overcome. Who has time to create something solely to help string all this together?
That's where the Random Plot Encounter Table comes in. If you've ever played a Fantasy-genre RPG, I'm
willing to bet you're familiar with the concept of an Encounter Table. Basically put, it's a chart that you
reference a roll to, which determines an outcome, event, or encounter. In some games, there are random tables
for everything from town names to treasure piles. What follows is a handy and easy to reference chart, to be
used in the creation of a random Fantasy-genre RPG plot.
The way this table works is almost like one of those word-replacement games I won't mention due to
copyright infringement concerns. Let's just say it's like an angry person who opposes abbreviations of
conservatives. You replace the variables (whose value is determined by rolling a D20 and referencing the
appropriate random tables) in this phrase:
We need to rescue the A from the B, because he/she is the only one who knows the ___location of the X of
Y. We need to find it/them if we want to have a chance at stopping the Z from D!
See, easy! At the bottom are some sample plots created by this table. The charts are found below.
A: B:
1. Princess 1. Carnivorous Dinosaur
2. Scholar 2. Dragon
3. King of Thieves 3. Dracolich
4. Court Jester 4. Undead Horde
5. Librarian 5. Lizard People
6. Pixie Queen 6. Earth Elementals
7. Queen 7. Orcs
8. King 8. Bandit King
9. Town Magistrate 9. Cannibals
10. Daughter of the Great Wizard 10. Mutated Forest
11. Insane Child 11. Merfolk
12. Royal Historian 12. Evil Wizard
13. Court Shaman 13. Demon Lord
14. Tribe's Chief 14. Neighboring Kingdom's Prison
15. Town's Cook 15. Dark Amulet's Power
16. Orphan 16. Himself/Herself/Themselves!
17. Empress 17. mind-control spell
18. Seer 18. Cave-Dwellers
19. Reformed Villain 19. Dark Council
20. Village Idiot 20. Gallows
X: Y:
1. Gem 1. Darkness
2. Sword 2. Light
3. Dirk 3. Death
4. Amulet 4. Power
5. Spell 5. Prophecy
6. Scroll 6. Omens
7. Tablet 7. Awakening
8. Statuette 8. Hawk Sight
9. Eye 9. Beauty
10. Heart 10. Obedience
11. Bow 11. Antiquity
12. Arrows 12. Divinity
13. Writ 13. The Holy
14. Word 14. Righteous Indignation
15. Winged Boots 15. Flight
16. Jewel 16. The Sun
17. Potion 17. The Moons
18. Council 18. The Heavens
19. Sand 19. Fortune
20. Helm 20. Yore
Z: D:
1. Elder God 1. Poisoning the Water Supply
2. Forces of Evil 2. Destroying the last hope for peace
3. Ones who watch from the edge of 3. Devouring the world
the world 4. Plunging the world into perpetual night
4. Beings of Pure Chaos 5. Opening a terrible portal
5. Mage Lord 6. Summoning his/her/their true leader to our world
6. Lich's King 7. Leading all of the children into the ocean
7. Beings of the Outer Worlds 8. Eradicating life as we know it
8. Neighboring Kingdom's Leader 9. Turning everyone into stone
9. Childlike Queen of the Undead 10. Causing the greatest unnatural disaster ever seen in
10. Roll on Table B again, re-roll if a this kingdom
___location is rolled. 11. Creating a rift in space and time that could prove to
11. Horseman of The End Times be the end of all that is known
12. Wrath of the Divine 12. Spawning his/her/their twisted progeny
13. Kings of the Night 13. Being used as the vessel(s) that bring the ultimate
14. Roll on Table A again, re-roll if the evil to this world
same result as was rolled originally 14. Killing the world-famous diplomat who is our last
for A is rolled. chance at peace
15. Sun-Dwellers 15. Unleashing a plague that could kill millions
16. Creatures that crawled out of the 16. Toppling the kingdom's government
meteor 17. Causing a famine the kind of which has never been
17. Underworlds’ Guardian felt by these people
18. Last of its kind 18. From capturing the (roll on A again, re-roll if the
19. Oldest of the Elementals same result as was rolled originally or subsequently
20. Inventor, driven insane by his own for A is rolled.) and forcing him/her to help
genius him/her/them
19. Bringing about his/her/their 20. Reaching the fruition of his/her/their terrible
treacherous rule scheme
So, that's it. Not too hard, and the results can be very useful indeed. Here are some examples as rolled:
We need to rescue the King from the Merfolk, because he is the only one who knows the ___location of the
Tablet of Prophecy. We need to find it if we want to have a chance at stopping the Beings of the Outer
World from Turning everyone into stone!
We need to rescue the Pixie Queen from the Dark Amulet's Power, because she is the only one who knows
the ___location of Powder of Light. We need to find it if we want to have a chance at stopping the Inventor,
driven insane by his own genius from Poisoning the Water Supply!
We need to rescue the King of Thieves from the Dark Council, because he is the only one who knows the
___location of the Heart of the Sun. We need to find it if we want to have a chance at stopping the Oldest of the
Elementals from Bringing about his/her/their treacherous rule!