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Bilinear interpolation on a quadrilateral using Barycentric coordinates (gpuopen.com)
143 points by mariuz 24 days ago | past | 34 comments
CPU Performance Optimization: Cache Invalidation (gpuopen.com)
1 point by hasheddan 4 months ago | past
Meshlet Compression (gpuopen.com)
3 points by ibobev 6 months ago | past
Neural Supersampling and Denoising for Real-Time Path Tracing (gpuopen.com)
1 point by ibobev 6 months ago | past
GPU Reshape Beta 2 Release (gpuopen.com)
1 point by ibobev 6 months ago | past
Sampling from a Normal (Gaussian) Distribution on GPUs (gpuopen.com)
1 point by ibobev 6 months ago | past
Sampling from a Normal (Gaussian) Distribution on GPUs (gpuopen.com)
3 points by ibobev 6 months ago | past
Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting [pdf] (gpuopen.com)
1 point by ibobev 6 months ago | past
Introducing Driver Experiments to the AMD Radeon Developer Tool Suite (gpuopen.com)
1 point by ibobev 6 months ago | past
Ray Tracing Animated Displaced Micro-Meshes [pdf] (gpuopen.com)
4 points by ibobev 7 months ago | past
Decoding instructions with the machine-readable AMD GPU ISA specifications (gpuopen.com)
1 point by noch 8 months ago | past
AMD machine-readable GPU ISA documentation (gpuopen.com)
2 points by noch 8 months ago | past
Frame Latency Meter (FLM) v1.0 (gpuopen.com)
1 point by ibobev 9 months ago | past
Dense, Hardware-Friendly Geometry Format for Lossily Compressing Meshlets [pdf] (gpuopen.com)
2 points by ibobev 9 months ago | past
Hierarchical Parallel Clustering for Bounding Volume Hierarchy [pdf] (gpuopen.com)
2 points by ibobev 9 months ago | past
Crash course in deep learning for computer graphics (gpuopen.com)
133 points by ibobev 9 months ago | past | 3 comments
Real-Time Procedural Generation with GPU Work Graphs [pdf] (gpuopen.com)
116 points by ibobev 9 months ago | past | 19 comments
GPU Work Graphs mesh nodes in Microsoft DirectX 12 (gpuopen.com)
2 points by ibobev 9 months ago | past
The AMD FidelityFX Breadcrumbs Library (gpuopen.com)
2 points by ibobev 9 months ago | past
AMD FidelityFX Super Resolution 3.1 released as part of FidelityFX SDK 1.1 (gpuopen.com)
1 point by pella 10 months ago | past
CPU performance optimization guide – part 1 (gpuopen.com)
3 points by ibobev 10 months ago | past
AMD GPU architecture programming documentation (gpuopen.com)
3 points by ibobev 11 months ago | past
GPU work graphs: welcome to the future of GPU programming (gpuopen.com)
2 points by pjmlp on March 19, 2024 | past
Font- and vector-art rendering with mesh shaders (gpuopen.com)
1 point by ibobev on March 14, 2024 | past
GPU Reshape – shader instrumentation for everyone (gpuopen.com)
84 points by ibobev on Jan 20, 2024 | past | 13 comments
GPU Reshape – shader instrumentation for everyone (gpuopen.com)
2 points by simonpure on Jan 19, 2024 | past
Mesh shaders on RDNA graphics cards (gpuopen.com)
44 points by ibobev on Jan 17, 2024 | past | 28 comments
Occupancy Explained (gpuopen.com)
1 point by todsacerdoti on Dec 21, 2023 | past
Mesh Shaders on RDNA Graphics Cards (gpuopen.com)
1 point by ibobev on Dec 19, 2023 | past
AMD FSR 3 GitHub source code repo for gamedevs everywhere (gpuopen.com)
3 points by ksec on Dec 15, 2023 | past

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