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Bilinear interpolation on a quadrilateral using Barycentric coordinates
(
gpuopen.com
)
143 points
by
mariuz
24 days ago
|
past
|
34 comments
CPU Performance Optimization: Cache Invalidation
(
gpuopen.com
)
1 point
by
hasheddan
4 months ago
|
past
Meshlet Compression
(
gpuopen.com
)
3 points
by
ibobev
6 months ago
|
past
Neural Supersampling and Denoising for Real-Time Path Tracing
(
gpuopen.com
)
1 point
by
ibobev
6 months ago
|
past
GPU Reshape Beta 2 Release
(
gpuopen.com
)
1 point
by
ibobev
6 months ago
|
past
Sampling from a Normal (Gaussian) Distribution on GPUs
(
gpuopen.com
)
1 point
by
ibobev
6 months ago
|
past
Sampling from a Normal (Gaussian) Distribution on GPUs
(
gpuopen.com
)
3 points
by
ibobev
6 months ago
|
past
Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting [pdf]
(
gpuopen.com
)
1 point
by
ibobev
6 months ago
|
past
Introducing Driver Experiments to the AMD Radeon Developer Tool Suite
(
gpuopen.com
)
1 point
by
ibobev
6 months ago
|
past
Ray Tracing Animated Displaced Micro-Meshes [pdf]
(
gpuopen.com
)
4 points
by
ibobev
7 months ago
|
past
Decoding instructions with the machine-readable AMD GPU ISA specifications
(
gpuopen.com
)
1 point
by
noch
8 months ago
|
past
AMD machine-readable GPU ISA documentation
(
gpuopen.com
)
2 points
by
noch
8 months ago
|
past
Frame Latency Meter (FLM) v1.0
(
gpuopen.com
)
1 point
by
ibobev
9 months ago
|
past
Dense, Hardware-Friendly Geometry Format for Lossily Compressing Meshlets [pdf]
(
gpuopen.com
)
2 points
by
ibobev
9 months ago
|
past
Hierarchical Parallel Clustering for Bounding Volume Hierarchy [pdf]
(
gpuopen.com
)
2 points
by
ibobev
9 months ago
|
past
Crash course in deep learning for computer graphics
(
gpuopen.com
)
133 points
by
ibobev
9 months ago
|
past
|
3 comments
Real-Time Procedural Generation with GPU Work Graphs [pdf]
(
gpuopen.com
)
116 points
by
ibobev
9 months ago
|
past
|
19 comments
GPU Work Graphs mesh nodes in Microsoft DirectX 12
(
gpuopen.com
)
2 points
by
ibobev
9 months ago
|
past
The AMD FidelityFX Breadcrumbs Library
(
gpuopen.com
)
2 points
by
ibobev
9 months ago
|
past
AMD FidelityFX Super Resolution 3.1 released as part of FidelityFX SDK 1.1
(
gpuopen.com
)
1 point
by
pella
10 months ago
|
past
CPU performance optimization guide – part 1
(
gpuopen.com
)
3 points
by
ibobev
10 months ago
|
past
AMD GPU architecture programming documentation
(
gpuopen.com
)
3 points
by
ibobev
11 months ago
|
past
GPU work graphs: welcome to the future of GPU programming
(
gpuopen.com
)
2 points
by
pjmlp
on March 19, 2024
|
past
Font- and vector-art rendering with mesh shaders
(
gpuopen.com
)
1 point
by
ibobev
on March 14, 2024
|
past
GPU Reshape – shader instrumentation for everyone
(
gpuopen.com
)
84 points
by
ibobev
on Jan 20, 2024
|
past
|
13 comments
GPU Reshape – shader instrumentation for everyone
(
gpuopen.com
)
2 points
by
simonpure
on Jan 19, 2024
|
past
Mesh shaders on RDNA graphics cards
(
gpuopen.com
)
44 points
by
ibobev
on Jan 17, 2024
|
past
|
28 comments
Occupancy Explained
(
gpuopen.com
)
1 point
by
todsacerdoti
on Dec 21, 2023
|
past
Mesh Shaders on RDNA Graphics Cards
(
gpuopen.com
)
1 point
by
ibobev
on Dec 19, 2023
|
past
AMD FSR 3 GitHub source code repo for gamedevs everywhere
(
gpuopen.com
)
3 points
by
ksec
on Dec 15, 2023
|
past
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