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Playing to Win (sirlin.net)
2 points by Tomte 58 days ago | past
Playing to Win (sirlin.net)
1 point by NavinF 11 months ago | past
Playing to Win (2000) (sirlin.net)
3 points by Tomte 11 months ago | past | 1 comment
Playing to Win (sirlin.net)
1 point by matthewslotkin on Nov 21, 2023 | past
Introducing... The Scrub (sirlin.net)
2 points by ScottStevenson on Nov 17, 2022 | past
Playing to Win (sirlin.net)
1 point by Tomte on Aug 10, 2022 | past
Playing to Win (sirlin.net)
1 point by Tomte on Jan 13, 2022 | past
Playing to Win (sirlin.net)
2 points by dend on Aug 26, 2021 | past
Designing Defensively: Guilty Gear (sirlin.net)
1 point by luu on Nov 3, 2020 | past
Playing to Win (2000) (sirlin.net)
1 point by alasdair_ on April 8, 2020 | past
Playing to Win (sirlin.net)
2 points by Tomte on July 1, 2018 | past
Solvability and game design (sirlin.net)
1 point by an_ko on Jan 7, 2016 | past
Subtractive Design in Gaming (sirlin.net)
1 point by heyzk on June 8, 2015 | past
What Makes the Best Player? (sirlin.net)
2 points by sayemm on Dec 31, 2014 | past
David Sirlin – Playing to Win [video Games] (sirlin.net)
1 point by RickHull on Dec 17, 2014 | past
Playing to Win – David Sirlin (sirlin.net)
2 points by sayemm on Dec 16, 2014 | past
Announcing Chess 2 (sirlin.net)
46 points by wrongc0ntinent on Dec 20, 2013 | past | 32 comments
Blivand Design (sirlin.net)
1 point by jere on Oct 25, 2013 | past | 1 comment
Sun Tzu's "The art of war" applied to competitive gaming (sirlin.net)
1 point by 9diov on April 3, 2012 | past
GDC 2012, Day 2 (sirlin.net)
2 points by nickknw on March 10, 2012 | past
The Anti-Zynga (sirlin.net)
2 points by Alcedes on Feb 2, 2012 | past
The theory and practice of happiness (sirlin.net)
4 points by cabacon on July 14, 2011 | past
Two Amazing Hours (Increasing Efficiency) (sirlin.net)
2 points by LukeFitz on April 21, 2011 | past
Making [Applications] Faster (2009) (sirlin.net)
2 points by sedev on March 10, 2011 | past
Playing To Win (sirlin.net)
1 point by backslash_16 on Feb 3, 2011 | past
Rock, Paper, Scissors in Strategy Games (sirlin.net)
1 point by eavc on June 1, 2010 | past
On games (like Farmville) that imprison people with external reward systems (sirlin.net)
1 point by adriand on April 23, 2010 | past
External Rewards and Jesse Schell's Amazing Lecture (sirlin.net)
3 points by nirmal on Feb 24, 2010 | past | 1 comment
Games don't (all) have to be fun (sirlin.net)
6 points by sp332 on Dec 7, 2009 | past | 1 comment
Making Games Faster (sirlin.net)
2 points by req2 on Nov 7, 2009 | past

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