Unfortunately, no. I've been getting the plumbing together; a layer that abstracts the ajax and session stuff so that all I'm left with on the server side is a file descriptor (one per session) to read from and write to.
I have some JavaScript code that allows you to select "units" (I made some ugly debugging sprites in Gimp) and move around with them, and scroll around and stuff like that. But I have yet to bridge it with the mostly to-be-implemented server-side logic. The client-side part is just for "dead reckoning" and generally making things flow between game state updates from the server. So both sides will share some logic, and I'm still thinking about how to centralize this.
It might take me as much as half a year to get unit movement working across the network; once that is in place, the rest should be relatively easy.