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The experience is software + hardware, so I don't see what distinction you're trying to make.



The parts are swappable. Going to a different headset isn't going to make you less prone to nausea if the software is no good. And if the software is good, you'd not get nausea even on a lesser headset. The headset is not the determining factor of nausea. Even the DK2 did its job and did it well enough.

It's like blaming the plate for overeating.


I don't think consumers will care who is really to blame, they'll only come away with a bad experience, word will spread, and demand will drop.

To use a food analogy: You sell pizza, it is the best pizza in town, but the delivery driver sucks and food is constantly arriving cold or smashed. Your patrons aren't going to care that you always blame the delivery driver for the problems, or that the pizza COULD be good if not ruined, they're going to either shop somewhere else or quit buying delivered pizza. Same thing here, regardless who ruined the thing, the experience is still the same.


Except in this shitty analogy, I hire the driver, so if the pizza is bad because of the driver, it is my fault. Oculus doesn't hire most of the VR game developers in the world.

I absolutely would not blame the restaurant if my GrubHub delivery guy ruined the order.

And regardless, what the mythical "average consumer" does or doesn't do is immaterial. You should know better.


Except in that shitty analogy, the way I understood it, Ocolus is the delivery guy. The Rift is not the product, its just the delivery mechanism: the games are the product.


> It's like blaming the plate for overeating.

I don't know if "blame" is the right word, but eating off a large plate does make you more prone to overeating.




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