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Has anyone with vision issues been able to try out the hardware? I suppose it's more of a software issue, but I'm blind in one eye, and if applications assume you have vision in both eyes, you could end up with usability issues when controls are only displayed on one screen or the other.



You won't have to worry about that. UI on only one eye would be a very bad idea for everyone. I can speculate about someone using it for an intentionally weird and distracting ghost effect or to approximate "impossible colors" like red-and-blue-not-purple. But, otherwise it won't be done.

Also, people with monocular vision have reported that the 3D-ness and presence of VR headsets works just as well as real life. In fact, it's fairly common for people with stereo vision to have a hard time noticing when they are running VR software that intentionally/unintentionally displays in mono.


Interesting to know. I still won't buy one until I can actually try it out, but it sounds like it's better than 3D movies, which I cannot watch without getting a splitting headache (I think it's due to the decreased light levels that come through the glasses).


Totally blind or just legally blind? My left eye can count fingers up to a distance of 2' with peripheral vision and a complete lack of foveal vision. Playing around with the DK2 I still felt the "presence" VR tries to achieve.


I'm legally blind in my left eye due to Toxoplasmosis, most likely passed to me before I was born, and they didn't figure out what was wrong until I was 6. Your description of your vision sounds similar to mine, strangely enough 10 years ago it was even worse, but I still don't have the necessary sight to read with that eye.




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