My biggest fear for VR is that it's going to introduce a much more severe form of console exclusives. I really don't want to drop $600+ on an Oculus Rift only to find out that some other killer game from Valve is going to support VR, but only on the also very expensive Vive.
It's frustrating enough having to own multiple redundant game consoles to play all AAA titles, but it'll be even worse (and basically unaffordable) having to own multiple VR headsets.
That's very likely. Valve is almost certainly going to release a game that takes advantage of the "roomscale" capabilities they helped develop for the Vive. If they make full use of it, the game may be impossible to port to a headset that doesn't allow you to walk around.
It's not really that different from multiple consoles, what did an Xbox360 and a PS3 cost in today's dollars?
Palmer Luckey tweeted that there is no reason why roomscale won't work on the Oculus. He set up two cameras in the corners and said it worked acceptably.
It's frustrating enough having to own multiple redundant game consoles to play all AAA titles, but it'll be even worse (and basically unaffordable) having to own multiple VR headsets.