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It's been available as a "development version" for almost two years.[1] The price was $1000, and anyone could buy it on Amazon. This is a 40% price cut, which is nice, but not a mainstream price.

Is there a killer app for this yet? The roller coaster simulators are fun for about ten minutes. Second Life now works with the Oculus Rift [3] but few people care.

[1] https://www.youtube.com/watch?v=kGIIQf3krMM [2] http://www.amazon.com/Oculus-Rift-Developers-Kit-Dk2/dp/B00F... [3] http://secondlife.com/destinations/oculus




Euro Truck Simulator 2 is pretty damn good. I haven't seen it mentioned here yet, but people are more than happy to put scores of hours on that game. And the VR really improves it.


The only reason that game needs VR is so you can see your right side mirrors without changing viewpoint.[1]

(Also, it really needs a steering wheel. Trying to drive a realistic vehicle with a game pad/joystick is awful.)

[1] https://www.youtube.com/watch?v=56G2jSw4JHs


Well, I liked it at least. It enhances the game in the same way jumping from 16bit to 64bit makes a lot of stuff nicer. It doesn't fix fundamental deficiencies, but it makes the good stuff gooder. Being able to just look at the mirror instead of pressing a key feels way better and is far more natural.

But you gotta give 'em points for mapping the FOV control to the 'seat position' (or something close).


The price was $300 for DK1 (first devkit) and $350 for the DK2. The consumer version is more than twice as expensive.




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