Hacker News new | past | comments | ask | show | jobs | submit login

Totally correct. As someone who has been using the Oculus DK2 since it's release, I can personally state that nausea can have many underlying sources, but the most frequent is the conflicting information your vestibular system is receiving: equilibrium vs. vision.

The Rift itself, in conjunction with good software, is excellent at tracking both rotation and translation motion and keeping the display in sync. More often than not, the nausea one experiences has to do with locomotion within the game. Spinning your character around with your mouse, for example, produces a spinning sensation with no corresponding input from your equilibrium, resulting in a sick feeling in some people.

The good news is: Many people are able to "get their VR legs" by starting with simple experiences and slowing introducing more complex ones.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: