Since it seems this paper's primary focus is on performance, it'd be interesting to see how this technique stacks up against one of those fancy new binary networks (e.g. http://arxiv.org/abs/1603.05279)
Games. Good texture synthesis can augment or replace the texture creation process in games which often rely on hand-painting and manual seam-removal in Photoshop[0][1].
https://github.com/chuanli11/MGANs
Collection of other implementations of this feedforward neural style transfer approach:
https://tensortalk.com/?cat=feedforward-neural-style-transfe...
Or, regular neural style transfer:
https://tensortalk.com/?cat=neural-style-transfer