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Use SDL or SFML. They both let you write RGBA into a buffer and throw it onto the screen. I think they both handle hardware stretching and scaling, too.

> Having 20 different versions of each function for every combination of data type and size.

Welcome to C land.

> I'm sure it's all related to how SGI machines worked in the early 90s and how graphics hardware evolved since then

Fixed pipeline would be, I suppose. The programmable pipeline is what you get when you have GL 1.x users reinvent the API. It's great for graphics experts and a barrier for everyone else.




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