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It's a bit ironic that something that uses a lot of macros becomes hard to read. Even the link provided by marquisee in a sibling common seems to have almost a ratio of 2:1 of "signal noise" (or (too) densely coded meta-code) to the amount of "actual" code.

Have there been any (recent) discussions on how to make this stuff friendlier? I mean, one could always just bootstrap lisp on top of ecl[1], like clasp[2] does, and either generate rust code, or just machine code -- but even for plain rust it seems it should be possible to this stuff in a friendlier way?

I'm wondering if it wouldn't be worth it to have a more verbose syntax and/or keywords for this stuff -- it really does appear to me as a usability barrier -- not just because it's new and strange. Reminds me a bit about perl's use of "sigils" which I never quite thought made a lot of sense personally. I'm firmly in the camp that if you want more syntax than common lisp or smalltalk, you need a really good reason for every bit you add. And while I like a lot of things about rust, I'm starting to wonder if this isn't an area that really needs improving. Kind of like how C++14 tries very hard to get rid of a lot of stuff.

[1] "Embeddable Common Lisp" https://common-lisp.net/project/ecl/

[2] https://github.com/drmeister/clasp




I don't think it's ironic; macros enable new syntax, so you'll see it much less than "regular" Rust code, and so it will look a little strange. What parts of that link do you think are "meta" vs "actual"? It's not like we just added syntax for the fun of it :)

"Just embed a Lisp" is very far from a "just", and, most non-lispers find Lisp very hard to read, specifically because there is no syntax.


Fair enough, "just embed lisp" was a bit tounge-in-cheek. I suppose what I mean is that lisp macros, while powerful, don't need to add syntax that is jarringly different from other syntax (although they certainly can). I suppose I think that stuff like:

  fn parse_response<'a>(bytes: &'a [u8]) ->
    IResult<&'a [u8], TrackerResponse<'a>>
    {
      switch!(bytes, tuple!(be_u32, be_u32),
     (::CONNECT_ACTION_ID, tid) =>
       map!(be_u64, |cid|
         TrackerResponse::new(tid,
         ResponseType::Connect(cid))
      ) |  (...)
Appears to be very dense in very terse type and life-time information, compared to the variable names, function calls/macro expansions.

I get that it might be necessary at times, I just think it is a worthy goal to strive to make code look somewhat simple, even when doing complex things.

Example, in this case, with all the lifetimes(?) being the same(?) 'a, could perhaps the compiler infer that? Would it be more useful to make it explicit when they differ?

That kind of thing.

[ed: As or it being ironic, I see powerful constructs like macros more as a tool for making complex things simpler, not to complicate simple things.

That's what I mean when I say "macro-heavy" code being hard to read is ironic. It could of course be that this example really is complex, but it kind of strikes me as looking more "complected" than "complex".]


  > I just think it is a worthy goal to strive to make code
  > look somewhat simple,
To be clear, I do as well. Some things are just inherently complex, though.

  > could perhaps the compiler infer that? 
The only reason they're added here is that they're not able to be inferred, and the reason they're all the same is that you're explicitly connecting the lifetime of each of these things.

  > it kind of strikes me as looking more "complected" than "complex".
nom is for building extremely fast, extremely low-overhead parsers. When you're trying to do stuff like that, you can't always afford convenience stuff. Consider if you had to write all the code the macros generate by hand!


> The only reason they're added here is that they're not able to be inferred, and the reason they're all the same is that you're explicitly connecting the lifetime of each of these things.

Is the default of having them all be implicitly different, or unlinked, lifetimes very useful?


If you don't write anything at all, the "lifetime elision rules" kick in: http://doc.rust-lang.org/stable/book/lifetimes.html#lifetime...

We used to only have the first of those three rules. When we added the other two, almost 90% of lifetime annotations in function declarations were able to be removed from the compiler and standard library.




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