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https://en.wikipedia.org/wiki/UV_mapping

Though daredevildave may have meant environment mapping instead.




Nope, that's right. There is no UV co-ordinates generated in the blender script. (Well, I think it uses world space cube for UVs, which is an option that PlayCanvas doesn't support).

I used the automatic Cube Projection unwrap in blender before exporting to FBX and importing into PlayCanvas.


i agree with that!


Thanks!




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