Great work! I love a lot of the ships you show. I'll have to look at the code next weekend. I liked the city-building scripts from years ago in Blender too. Fun stuff to create a ton of assets automatically.
I was working on a procedural art generator in Blender in 2006, and I tried to use genetic programming written in Lisp to create random parameters into a fixed generator I had written in Python copied from a parametric formula renderer. I can't remember the original author. I couldn't get it to work well, and got sucked into Processing shortly thereafter, and other things Blender.
You could meld your script with a Genetic Program to present quick renders it evolves, and use Neural Nets to drive towards what you like, and away from what you don't to evolve a design. This cuts the search space, and thus the time, down from a simply random form generator in producing images you may want.
I was working on a procedural art generator in Blender in 2006, and I tried to use genetic programming written in Lisp to create random parameters into a fixed generator I had written in Python copied from a parametric formula renderer. I can't remember the original author. I couldn't get it to work well, and got sucked into Processing shortly thereafter, and other things Blender.
You could meld your script with a Genetic Program to present quick renders it evolves, and use Neural Nets to drive towards what you like, and away from what you don't to evolve a design. This cuts the search space, and thus the time, down from a simply random form generator in producing images you may want.
You've killed my next weekend!
Again, great work!