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I've actually had the opposite experience. I work on Firefox support for a very heavy Angular2 app, and I usually see 2-3x faster reflows on OS X (and Windows) than on Linux, and faster paints too (although I haven't taken exact numbers, since reflows are the bottleneck). It seems that at least the graphics pipeline is much better optimized for OS X/Windows than Linux.



This is definitely true when it comes to graphics, linux is the redheaded step child when it comes to the graphics stack.

Afaik firefox still doesn't have OpenGL accelerated compositing (at least not enabled in stable builds yet) on linux

On OSX and Windows it has hardware accelerated compositing, video decoding, canvas etc...


I don't know whether it has accelerated compositing, but in my experience compositing is relatively cheap compared to painting the layers or especially layout. That may be an artifact of the app I work on being poorly composited, however.




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