Hacker News new | past | comments | ask | show | jobs | submit login

> rehashing the same game titles over and over again (the Switch is getting a Zelda title and a Mario title? What a shocker!)

You say that like this is a bad thing. Nintendo isn't just making the same games over and over again. Every new Mario game, and every new Zelda game, brings something new to the genre. For example, Super Mario Galaxy was a very innovative and award-winning game that had a very unique and well-thought-out core mechanic. And this new Super Mario Odyssey game they announced looks like it has a ton of stuff that hasn't been done in a Mario game before.

And ultimately, the first-party games Nintendo puts out, your Marios and Zeldas and whatnot, are always very polished, excellently-designed, and downright fun games. Typically the best games on the whole platform. So it's no surprise that they keep coming back to the same franchises, since they've demonstrated that they can execute extremely well with this IP and that fans absolutely love it. It's not unreasonable to say that Mario and Zelda by themselves sell a large portion of Nintendo's consoles.




The innovations they've been doing lately have mostly had diminishing returns. Super Mario Galaxy, for example, was an alright game, but it was nowhere near as innovative as Super Mario 64 was. I don't even remember if I finished it or not, but I remember that SM64 Bowser boss fight to this day.

I don't know if anyone ever argues that Nintento's first party games aren't the best games on their consoles. It just for many, myself included, the 5 or 6 excellent games that come out don't really justify the price of the console and the HDMI slot it occupies. I know I've never been able to justify a WII U (though Bayonetta 2 came close).

I hope they do better with the Switch—I'd love to justify the purchase :-). But I'm certainly not getting one at launch.


this one certainly doesnt need to occupy your HDMI slot.


To play it on my nice TV it does.


> Typically the best games on the whole platform.

Also perhaps the only worthwhiles games on Nintendo's consoles.


The Fire Emblem and Bravely Default series on 3ds are both as good as any series on other platforms. Wii and Wii U are difficult cases but the DS line has in general been an incredibly good console platform. I actually think it was the best of the last generation. Maybe the switch can carry that on but I'm not sure.


Fair enough. My comment was mostly valid for the Wii and Wii U lineup, I agree that it's better for the DS.


The 3DS has some excellent third party exclusive games, mainly RPGs. I really can't think of anything comparable on the Wii or Wii U that I feel I'm missing out on, except for the first party titles.


A lot of people consider Bayonetta 2 to be a console-seller (though personally, I've only tried it for a few minutes and the intro to that game is super confusing). There's also some other great games that, while aren't exclusive, do have unique features on Wii U (e.g. leveraging the gamepad), such as Rayman Legends. As for RPGs, there's Xenoblade Chronicles X.


> You say that like this is a bad thing.

Probably because I believe it is a bad thing.

> Nintendo isn't just making the same games over and over again.

Let's say I haven't owned a Nintendo console in a long time (which is true-- the last one I bought was a GameCube, which was a piece of crap so I sold it to my step-sister), how would I be able to tell that 2017's Mario is any different than 2014's Mario is any different than 2011's Mario?

If Nintendo genuinely has new game play ideas, maybe they should actually put those ideas in new games. They're not incapable of this-- for example, Splatoon looks genuinely innovative-- but they're more interested in keeping the nostalgia factor than marketing new game concepts. There's one Splatoon for every 10 Mario X or Zelda X or Metroid X.

> And ultimately, the first-party games Nintendo puts out, your Marios and Zeldas and whatnot, are always very polished, excellently-designed, and downright fun games.

Possibly; that doesn't make me interested in buying them. The 1998 Psycho color remake was very polished, excellently designed, etc. But it was just an identical remake of a movie that'd already been made, and if you've seen the original there's no point to seeing the remake.

> Typically the best games on the whole platform.

Because Nintendo's great at games, or because they can't convince anybody else to develop games for their wonky-ass platforms? The truth is probably somewhere in the middle.

Just to drop a note here from the Xbox universe, the Xbox perennial first-party title is Halo. Halo 4 and Halo 5 kind of suck. Kind of suck a lot, really. But the strength of Xbox is that if Halo sucks, you can play Titanfall or Evolve or Call of Duty: Infinite Warfare or Battlefield 4 or... you get the point. And that's just in that one genre.

Unlike Nintendo, Microsoft (and Sony) isn't crippled by bad first-party games. If they were they'd probably put a heck of a lot more effort into ensuring their first-party games didn't kind of suck. So it's kind of an apples-to-orange comparison. Nintendo first-party titles are good because Nintendo has far more incentive to make them good.

> It's not unreasonable to say that Mario and Zelda by themselves sell a large portion of Nintendo's consoles.

Of course not; that's exactly what I've been saying. The company relies almost exclusively on nostalgia to sell its products. Mario and Zelda are nostalgic titles.


They're not remakes. There's a difference between using the same characters in brand new games, and remaking old games. Your entire comment reads as though you consider them to be literal remakes, and that's completely wrong. People aren't also just buying them for nostalgia. After all, they're new games, it's hard to be nostalgic about new stuff. People are buying them because they're really really fun. And you'll note that kids, who definitely don't have nostalgia for the old games, also consider them to be really really fun, so it's really not just because people liked the previous games.


You're kind of missing my point. That's great for the person who is already a Nintendo fan and already plays every Mario game like clockwork.

As a person who hasn't own a Nintendo console in a decade, what would be my incentive to buy one to play Mario? How the heck would I be able to tell that the Nintendo Switch Mario is any different than the ones that came before? If it is in fact different, why the heck isn't it in a different series?

(Of course the answer to that last one is: Nintendo's sales are fueled entirely by nostalgia, so of course they want the Mario or Zelda game on it because it's basically "free sales". People will buy it just because it says Mario on the cover. Which, going back to my first post, I find disgusting.)

So Nintendo is doing a great job (presumably) marketing to people who already love their products, but what reason are they giving a person who doesn't to try out the product?


You keep missing the most important point, which is that these games are very fun. That's the reason for someone who hasn't played a Mario before to pick it up.

> As a person who hasn't own a Nintendo console in a decade, what would be my incentive to buy one to play Mario?

Because it's a lot of fun.

> How the heck would I be able to tell that the Nintendo Switch Mario is any different than the ones that came before?

If you haven't played the ones before, then you don't really have a point for comparison. But in that case, the question doesn't seem meaningful at all. Why does it matter that it's different than the previous games, as long as it's fun? You certainly don't have to buy the latest console just to play Mario, you could buy an older console in order to play the older games. Or you could buy the latest console and then pick up older games on the Virtual Console. That said, if you're going to start with Mario (or Zelda or any other Nintendo IP), it's never a bad idea to go with the latest, then if you like it you can pick up the older games. Of course, if you're playing games from older platforms, the visuals won't be as good as the more recent ones. And you may also find that they're not quite as polished as the later ones, because they learn from their older games so that way each new one is better. Most notably, the current level design philosophy they have with Mario started with Super Mario Galaxy 1 (and refined in 2 and then Super Mario 3D Land), so the older games will feel a little different (info about this level design philosophy can be found in this interview - http://www.gamasutra.com/view/feature/168460/the_structure_o...). And of course there's an obvious important difference between the 2D Mario games and the 3D Mario games.

> If it is in fact different, why the heck isn't it in a different series?

Why? It's not radically different, every Mario game has a lot of commonalities (though each new game tends to introduce something new to the formula). And just in general, why throw away an IP that millions of people love? There's literally no upside to doing that.

Also, if we consider Zelda instead of Mario, even though each Zelda game is a brand new story, they're all connected to each other (a timeline of all games through Skyward Sword can be found from the book Hyrule Historia, or at https://zeldawiki.org/images/7/7c/Timeline_Hyrule_Historia.j...). But there are also really big differences between the games. As one example, The Wind Waker takes place on a series of islands scattered across a large sea, and you have a boat (that talks) that you literally sail from island to island, and with a lot of related mechanics around that. Compare that with the other Zelda games, where every other game takes place mostly on land without any sailing (except for Phantom Hourglass, which was a direct sequel to Wind Waker). Similarly, almost every game follows an entirely different character, but each character is basically a reincarnation of the Hero Of Time (Link).




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: