If you like choice & consequeces kind of RPGs, take a look at Vampire:Bloodlines (available on Steam, install the fan patches), the Witcher, and Obsidian's recently released Alpha Protocol.
What all these games (old and new) have in common is that they are often described as unpolished. And they are technically unpolished, because creating the enormous amount of content takes time and resources, and makes playtesting and balancing extremely difficult. On the other hand, the stories and characters of these games are often very polished compared to the the paper-thin stuff in most games. These days, the demand for better graphics gamers have these days makes the equation almost impossible - it is just too expensive to create the contents, lots of it which many gamers won't even see.
Witness the number of reviews that call the graphics of Alpha Protocol poor. Personally I think the graphics are amazing.
What all these games (old and new) have in common is that they are often described as unpolished. And they are technically unpolished, because creating the enormous amount of content takes time and resources, and makes playtesting and balancing extremely difficult. On the other hand, the stories and characters of these games are often very polished compared to the the paper-thin stuff in most games. These days, the demand for better graphics gamers have these days makes the equation almost impossible - it is just too expensive to create the contents, lots of it which many gamers won't even see.
Witness the number of reviews that call the graphics of Alpha Protocol poor. Personally I think the graphics are amazing.