As an alternative, you can also view the lack of story in some games as a good thing, because it compels you to make up your own narrative.
"The answer is simple: Nethack does what computers do best - what computers were invented for. It hands you a symbolic representation of something, and lets you interact with it. The symbols are utterly mundane ... but the interaction is extraordinarily complicated. Interacting with the game of Nethack can be glorious, frustrating, hilarious, and satisfying. Like any great game, it's even fun to watch and talk about when played by others. There are probably more web pages of people telling their Nethack war stories than there are pages discussing the game itself." (http://garote.bdmonkeys.net/nethack/index.html)
As an alternative, you can also view the lack of story in some games as a good thing, because it compels you to make up your own narrative.
"The answer is simple: Nethack does what computers do best - what computers were invented for. It hands you a symbolic representation of something, and lets you interact with it. The symbols are utterly mundane ... but the interaction is extraordinarily complicated. Interacting with the game of Nethack can be glorious, frustrating, hilarious, and satisfying. Like any great game, it's even fun to watch and talk about when played by others. There are probably more web pages of people telling their Nethack war stories than there are pages discussing the game itself." (http://garote.bdmonkeys.net/nethack/index.html)
Also have a look at the "Let's play" archive for X-Com on http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitle8zx0nomxzqc...