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> Everyone loves it. I get that you're trying to argue against the idea that it represents good UX, and yet UX is an integral component of gameplay.

I think the game has terrible UX but I also think it has compelling points (competition, bragging ["never completed"], brain teasers, a need to overcome frustration, etc.) that override the terrible UX.

I don't think I ever mentioned that the game would or should fail due to UX -- my primary point is that it doesn't represent a good user onboarding experience. The very things that make it a compelling game would make it a terrible onboarding experience.




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