Perhaps I wasn't clear: I'm saying that there is at least one contributing factor to humans clicking a lot, and that factor is NOT attributable to the human/computer player's thinking or decision process.
Rather, a fair portion of that churn is due to an inefficient communication system or control structure between the player and the game.
It's analogous to pitting an android against a human at racing an old car: Both of them will have a high volume of activity with their left foot on the clutch and right hand changing gears, but it doesn't reveal anything amazing about their thought-processes. It's simply what manual-transmission cars require in order to accomplish a certain task.
Rather, a fair portion of that churn is due to an inefficient communication system or control structure between the player and the game.
It's analogous to pitting an android against a human at racing an old car: Both of them will have a high volume of activity with their left foot on the clutch and right hand changing gears, but it doesn't reveal anything amazing about their thought-processes. It's simply what manual-transmission cars require in order to accomplish a certain task.