> Java Grinder itself has some.. quirks and some things just missing, kind of mostly due to the fact that I was originally targetting the MSP430 as more of an experimental thing. One thing that was missing was the ability to do memory allocation of objects. I added the ability to instantiate some objects on Playstation 2, mostly with the Draw3D API. I didn't write any kind of memory allocator or garbage collector, so all calls to "new" are being done on the stack. I thought about doing some kind of heap memory allocator thing, but decided in the end to just keep it simple.
!
> I also added more "float" support for Playstation 2 (there was already some support in the Epiphany / Parallella code). Some other things such as "long" and "double" types are still not supported.
!
> I also added more "float" support for Playstation 2 (there was already some support in the Epiphany / Parallella code). Some other things such as "long" and "double" types are still not supported.
!!
Bloody well works though, doesn't it!