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Tangentially related, is there an open source game engine that's recommended for building games?

My experience in game development pretty much amount to an incomplete multiplayer tetris game.




Hard to beat Löve2D! https://love2d.org/


Came here to say the same! I'm a C++ programmer by day, but I love the speed at which I can bang out a prototype in Love2D (Lua).

I found kikito's[1] bump, gamera, and anim8 libraries to be excellent complements to Love, adding a few of the otherwise missing elements.

[1] https://github.com/kikito/


I've heard good things about Godot, MIT license written in Go I think.

I've seen it's praises on HN, but I'm not a game dev so YMMV.


> written in Go

In C++ and their python-like language with bindings to other languages.


Godot is OK, I really don't like GDScript and as far as I know its 3D support is lackluster. I check the Godot subreddits now and then to look at projects and nothing is really impressive.

In my opinion, if "open source" is a necessity, then Godot currently seems like the leader in terms of community support and maintennance, otherwise I'd suggest going with Unity, even for 2D, and waiting until Godot's featureset matures a bit more.


Why the downvotes? Godot is a perfectly fine engine to start out with. There's a couple other options like: https://xenko.com/ and http://www.monogame.net/ *monogame is actually a Framework so you won't get an editor window or many of the bells and whistles you'd come to expect, but it's quite robust and some popular games have been built with it.




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