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As a counterpoint, I wrote a game engine, and proceeded to release 18 games over 9 years using it exclusively (http://www.mysterystudio.com)

I wrote a SDL based software renderer for the first game, then extracted some reusable code for the second game, and just keep using it and adding stuff.

It started as a Linux/Windows SDL thing. Later became OpenGL/DirectX. Then came Mac support. Near the end I added iOS and Android backends.

It was good fun. I'd probably not do it again today.




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