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There is an immense amount of joy in the simplicity of how the infrastructure of these old systems is structured, and how well-exposed and accessible all the components are.

Limitations also seem to breed a certain type of creativity. I’ve found myself ‘lost in a sea of options’ when developing for newer systems having started my development experience on the SEGA Genesis and moving onwards to the Game Boy Advance and Nintendo DS.

There is also an immense amount of joy in the now-accessible ability to test on hardware.




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