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guess that could make sense in a way. Dump all 'state' to disk, start new exe that begins by reading that state, and go from there.



Reminds me of how Emacs is built, with a `temacs` executable whose state is dumped to generate `emacs` which boots faster... https://www.gnu.org/software/emacs/manual/html_node/elisp/Bu...


It was fine on consoles, but on PC it'd lead to some weird behavior, like the monitor switching modes as it returned to the desktop and then went back into 3D mode as the newly-launched EXE ran its init code.


And often that state would be minimal. What character am I playing, what is the total score, stuff like that.


They needed that code anyway for savegames.




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