Agreed that VR isn't comparable to 4K screens (yet), but for what it's worth I regularly put in 1hr+ long SimulaVR sessions with the good ol' 2016 HTC Vive.
Here are a couple of links showing off Simula's text quality:
Many early VR Desktops (and VR games) didn't go to special effort to optimize text quality, and I think this has given people a lower than warranted impression of what is possible in VR today (even on old headsets).
I think VR desktops look really cool, but I'm not sure I'd want to have to wear a VR headset every time I used my computer. Monitors will surely stick around in parallel.