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I think that in 1-2 generations of VR headsets, we will no longer need monitors. For now my HTC vive isn't comparable to my 4k screens.



Agreed that VR isn't comparable to 4K screens (yet), but for what it's worth I regularly put in 1hr+ long SimulaVR sessions with the good ol' 2016 HTC Vive.

Here are a couple of links showing off Simula's text quality:

https://github.com/SimulaVR/Simula/blob/gdwlroots-xwayland/d... https://github.com/SimulaVR/Simula/blob/gdwlroots-xwayland/d...

Many early VR Desktops (and VR games) didn't go to special effort to optimize text quality, and I think this has given people a lower than warranted impression of what is possible in VR today (even on old headsets).


I think VR desktops look really cool, but I'm not sure I'd want to have to wear a VR headset every time I used my computer. Monitors will surely stick around in parallel.


Until the VR headset comes integrated into contact lenses (my personal dream since I started needing glasses for reading passing 40).




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