The core issue with surface (text) quality is essentially that classic texture filtering fails for surfaces here.
So we set a higher DPI than usual, and then use a supersampling algorithm with a suitable kernel as a lowpass filter. This allows us to avoid artifacts while maintaining sharpness.
So we set a higher DPI than usual, and then use a supersampling algorithm with a suitable kernel as a lowpass filter. This allows us to avoid artifacts while maintaining sharpness.