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Actually the problem is low resolution and FOV of VR headsets. VR require at least 72Hz framerate at 4Kish which result in 2K 72Hz 90° ish stereo and that’s hard already even for moderate gaming PCs.

As for pinned windows: fixed HUD is a no-no in VR games because it burns in same spot of your eyesight. When a HUD is desired, players are usually given a virtual or symbolic helmet that allow display to lag behind head movement.




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