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What do you mean with GLSL live coding? Because you need to recompile after all.

I've been wondering where are the non-destructive painting programs, which does not rasterize organic brushes or strokes.

Your attempt could work as a base to build one if it can work realtime sufficiently fast.




If you have a valora work running and change the GLSL on disk, it will recompile and update in the next frame without your having to relaunch or any inconvenience like that.


Presumably they mean something like https://shadertoy.com but native, like the demo scene's Bonzomatic.

https://github.com/Gargaj/Bonzomatic


shaders. opengl does recompile them but all while your os executable is running. its a very useful and easy thing to set up live shader reloading. much quicker cycles to experiment.




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