My first attempt at coding was with a Java Programming For Dummies book around the Java 1.1 era, using applets. That was a terrible choice for 12 year old non-native english speaking me, and I never got too far.
Somehow I ended up trying QBASIC a couple of years later and programming suddenly became a lot easier and fun. I especially loved that you could easily switch to graphics mode and just start drawing pixels and lines to the screen, it was like the perfect blank canvas to try out different ideas for a curious young mind.
Alas, that easy graphics programming environment - so critical to my early engagement with programming as well -is nowhere to be found. Even in the Python ecosystem, nothing approaches the simplicity of "SCREEN 12" and immediately being able to use POINT, LINE, CIRCLE etc.
Python ecosystem is precisely the one that does approach this level of simplicity, because it has turtle graphics out of the box. Here's one complete example from the docs:
from turtle import *
color('red', 'yellow')
begin_fill()
while True:
forward(200)
left(170)
if abs(pos()) < 1:
break
end_fill()
done()
<canvas onclick="c=this.getContext('2d');
function d(x,y,k){c.fillRect(x,y,1,1);
(k/=2)>1&&(d(x,y,k),d(x,y+=k,k),d(x+k,y,k))
}d(0,0,150)">
Moreover, if you put that on the web, you can link anyone in the world to it, and they can run it just by clicking the link. And you don't have to start that complicated; this works too:
<b onclick='this.style.color="red"'>DO NOT CLICK ME</b>
You don't even need a server; you can put that into the address bar of your browser as data:text/html,<b onclick='this.style.color="red"'>DO NOT CLICK ME</b>.
-- Example: Loading an Image and displaying it
--[[Description:
Load an image using love.graphics.newImage(image_path)
Draw it using love.graphics.draw
]]
function love.load()
image = love.graphics.newImage("assets/love-ball.png")
end
function love.draw()
love.graphics.draw(image, 400, 300)
end
LÖVE is programmable in Lua, like Minetest and WoW, and it gives you rotatable, alpha-composited 2-D sprites with collision detection and particle systems.
But Proce55ing is the paragon of this stuff. http://sketchpad.cc/, which uses processing.js, starts you off with this:
// Pressing Control-R will render this sketch.
int i = 0;
void setup() { // this is run once.
// set the background color
background(255);
// canvas size (Integers only, please.)
size(300, 300);
// smooth edges
smooth();
// limit the number of frames per second
frameRate(30);
// set the width of the line.
strokeWeight(12);
}
void draw() { // this is run repeatedly.
// set the color
stroke(random(50), random(255), random(255), 100);
// draw the line
line(i, 0, random(0, width), height);
// move over a pixel
if (i < width) {
i++;
} else {
i = 0;
}
}
That just fucking blows away anything I ever created in years of messing with GW-BASIC. And sketchpad.cc lets you edit your code in real time with someone else, and also save a link to the sketch you've made so that anyone else can see it. Still, I translated it to Python for my talk about this stuff at PyCon Ar (https://github.com/kragen/pyconar-talk/blob/master/hello1.py):
#!/usr/bin/python
from pygame import *
from random import randrange
pantalla = display.set_mode((0, 0), FULLSCREEN)
ww, hh = pantalla.get_size()
color = Color(64, 64, 192)
for xx in range(0, ww, 5):
h, s, v, a = color.hsva
color.hsva = xx * 270 / ww, s, v, a # cambiar hue
draw.line(pantalla, # surface
color,
(xx, 20), # punto de inicio
(randrange(ww), hh - 20), # punto de terminar
10) # ancho de rayo
display.flip() # para mostrar
Maybe the biggest environment for this kind of thing nowadays is Roblox, which has a couple of million people writing games in Lua in a 3-D world. It's not free software, but neither was GW-BASIC at the time.
Somehow I ended up trying QBASIC a couple of years later and programming suddenly became a lot easier and fun. I especially loved that you could easily switch to graphics mode and just start drawing pixels and lines to the screen, it was like the perfect blank canvas to try out different ideas for a curious young mind.