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Capabilities are better, thanks to WebGL and modern JavaScript - and no proprietary tooling is needed, but the overall barrier for entry now is much higher: during the heyday of Flash any teenager could put together something silly, adapt, learn, improve, and beyond. You can’t do that anymore because there is no good, well-supported, code-free way of making art and animations without writing any code for HTML5+Canvas.

None of the kids that got started by making silly animations in Flash back in 1999-2007 could do that today: there is no paintbrush tool for the web.




Adobe Animate (previously Flash Professional CC) added an HTML5 export button in mid-2018.


I understand that Flash's HTML5 support requires a Flash document to created from scratch to support HTML5 and it doesn't support the same features as SWF - but I might be wrong.

UPDATE: Yeah, Adobe's document here says that many features aren't supported by their HTML5 export feature: https://helpx.adobe.com/animate/using/creating-publishing-ht...




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