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>but the answer to that shouldn't have been to remove it before an open alternative was established

An open alternative was available - HTML5 games were possible before Chrome started disabling Flash by default. Smartphones and social media really killed the market for online browser games - you really don't seem them anymore other than .io games. For anyone developing games, the return is far greater in the app store vs. online. Ad Revenue, if your name isn't Google/Facebook is a joke. I can't imagine why anyone would develop a browser game today when the App Store exists.




For artistic expression? I know plenty of Flash games that are not for-profit at all. Small interactive toys hosted on personal homepages.


Sure, but that ignores the reason why sites like Newgrounds had the massive library they did, you could get paid to put your content on newgrounds because you got a slice of the ad revenue. Massive games libraries like Newgrounds didn’t exist for solely for artistic expression


Still waiting on a freely available toolkit that allows for easy game creation with animated vector assets.




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