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I disagree. Godot, Unity and Construct are all examples of tools that are both easier to learn and less costly in 2020 than Flash authoring tools were in 2006. They export HTML5/WebGL games that can be hosted for free in a few clicks on itch.io.

I think the prospects for an 11 year old hacker creating their first game with unity or godot are much higher than they were in 2006 with flash.

Look at the submissions for any itch.io 48 hour game jam and see how many of them are playable on the web, and created by people with very little experience. These prospects have moved to places where they're more accessible, not disappeared.

Here's an example where 1158 web entries were created in a weekend.

https://itch.io/jam/gmtk-2019/entries

For a jam with no prizes.




>Godot, Unity and Construct are all examples of tools that are both easier to learn and less costly in 2020 than Flash authoring tools were in 2006.

I don't think this is true at all. Making something in Flash and publishing it even back then was easier to me than to use Unity or Godot today. The latter two tools are much more powerful, but way more complex.

Also, you linked a game maker's toolkit gamejam. Of course they're going to be playable in the browser. I would consider that to he easier to use (or at least on par) than Flash.


Unity 2020 reminds me very much of the shockwave authoring tools.

Game Makers Toolkit is just the name of the youtube channel that hosts the jam. Not the name of a tool anyone used for it. Most people used one of the three tools I named. You're probably thinking of Constructor, which is the third one I named and is indeed easier than flash was. But I think recent Unity releases have surpassed my memory of the flash tooling I got to use. Tough to say because I don't have the old shockwave stuff around anymore to do a side by side comparison.

In most of the itch.io jams, browser games are strong. People still do downloads too, but the winners are almost always HTML5/WebGL playable. You just get drastically more plays (and therefore more ratings during the contest) if people don't have to install things.

I think a lot of the creativity you used to find on Kongregate really has gathered at itch.io.


Yep, there hasn't been a better and easier time to make your own homemade games than today. People who deeply laments for the Flash era are simply not looking at the right places.


Thank you, I feel like Itch.io should be featured on the main thread on HN. I didn't know about its existence.




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