> The ease of developing, distributing, and playing Flash games is completely unmatched by phone games
Really? Isn't it more down to skillset? I tried to build some Flash games back in the day and really couldn't Nowadays, I can whip up an HTML5/Android PoC with Godot in a day.
I have to agree with the OP - it seems like less about the war on Flash and more about changing casual gamer behaviour. The reason those 100,000 players found it was due to platform discovery, rather than technology itself. If the users aren't looking for the games in the same way they used to, that's the bigger story.
Really? Isn't it more down to skillset? I tried to build some Flash games back in the day and really couldn't Nowadays, I can whip up an HTML5/Android PoC with Godot in a day.
I have to agree with the OP - it seems like less about the war on Flash and more about changing casual gamer behaviour. The reason those 100,000 players found it was due to platform discovery, rather than technology itself. If the users aren't looking for the games in the same way they used to, that's the bigger story.